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CS 5115 USER INTERFACE DESIGN, IMPLEMENTATION AND EVALUATION

CS 5115 USER INTERFACE DESIGN, IMPLEMENTATION AND EVALUATION. Fall 2012 Loren Terveen. UIs through the ages. 1950s. ~1980. ~2005. WoW. LAN Party. LAN Party. computer. Beyond the Computer. Door #1. How do I open the door?. Door #2. How do I open the door?. Back to door #1. Door #1.

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CS 5115 USER INTERFACE DESIGN, IMPLEMENTATION AND EVALUATION

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  1. CS 5115USER INTERFACE DESIGN, IMPLEMENTATION AND EVALUATION Fall 2012 Loren Terveen

  2. UIs through the ages

  3. 1950s SEng 5115

  4. ~1980

  5. ~2005

  6. SEng 5115

  7. WoW

  8. LAN Party

  9. LAN Party

  10. computer

  11. Beyond the Computer Door #1 How do I open the door?

  12. Door #2 How do I open the door?

  13. Back to door #1 Door #1

  14. Back to door #2 Door #2

  15. How do I open the door? Door #3

  16. Door #3 No instructions needed!

  17. Observations • Simple things should be simple to operate • “Don’t Make Me Think!” • Instructions / explanations are a sign of failure! • Visibility • Affordances

  18. Today’s objectives – you will • Learn a little about the course staff and each other • Get a feel for what the course will be like • Understand the details of the course • Learn the course objectives • Understand how you will be evaluated • Learn about the group project • Get a brief overview of the field of human-computer interaction (HCI)‏ • Start thinking about the project

  19. Course Staff • Instructor: Loren Terveen • TA: Fernando Torree

  20. Cyclopath Personalized Routing Geowiki User input:Ratings Tags Notes Geoediting Monitoring: Watch regions Recent changes Visualization Visual Design Sensing: Mobile data collection

  21. 5115 Details • Web site: http://www-users.cselabs.umn.edu/classes/Fall-2012/csci5115/ • Syllabus • Grading

  22. Course learning outcomes • Identify and apply basic principles of design psychology • Learn and apply user- and task-centered design methods • Gain practice with design and development on the Android mobile OS and devices • Become familiar with the foundations of Human-Computer Interaction • Learn about current HCI technology and research trends, particularly for mobile interaction

  23. Meeting the objectives: Class Activities • Lecture: introduce design/evaluation concept • In-class exercises: practice and learn the concepts • Several group presentations with immediate feedback from course staff and fellow students • Usability lab session

  24. Meeting the objectives: Group Project • You will go from concept to design ideas to evaluated prototype • You will apply fundamental methods of user-centered design • Presentations • Project pitches • Project concept • Paper prototype • Final presentation/demonstration

  25. Project Overview • Done in groups • 4-5 members (5 is better)‏ • Find people with shared goals, vision, and work styles • Projects must have at least two real users (who are not members of the team)‏ • Weekly TA meeting

  26. New this year • Each team will have access to 3 Android devices • Samsung Galaxy Nexus smartphone • Google Nexus 7 Tablet • Asus Transformer Pad 10” tablet • All design and development will be done for this platform

  27. Project Timeline • Course schedule: Overview • Project guide: Details

  28. Course Schedule Overview

  29. More on Human-Computer Interaction

  30. design evaluation implementation Human-Computer Interaction (HCI)‏ • A discipline concerned with the design, evaluation and implementation of interactive computing systems for human use • Interdisciplinary • Computer Science; Psychology; Sociology; Anthropology; Visual and Industrial Design; …

  31. Foundations of UI Design (1)‏ • Cognitive psychology • Short-term & long-term memory • Problem-solving • Attention • Social psychology • Personality • Group behavior; motivation; attachment • Design principles • Conceptual models; knowledge in the world; visibility; feedback; mappings; constraints; affordances

  32. Foundations of UI Design (2)‏ • Understanding users and tasks • Tasks, task analysis, scenarios • Contextual inquiry • Personas • User-centered design • Low, medium, and high-fidelity prototypes • Visual design principles • Evaluating designs • Without users: cognitive walkthroughs; heuristic evaluation; action analysis • With users: qualitative and quantitative methods

  33. Current HCI topics • Mobile devices • Social computing • Social networks • Intelligent systems • Speech interaction • Gesture and touch-based interaction • Universal usability • Design for the developing world • Design for marginalized populations • Ubiquitous computing • Games • Information visualization • Design methods • Tangible interfaces • Tabletop interfaces • ….

  34. HCI at UMN/CS • 5115 – Analysis, Design, Evaluation • 5125 – Collaborative and Social Computing • 5XXX – Developing the Interactive Web • 8115 – HCI Research • 8125 – The Social Web • See also Writing Studies, Psychology, Industrial Engineering, CSOM …

  35. Introductions • Introduce yourself • Brainstorm project ideas • Identify “pitchers”

  36. Next Steps • Getting into the class • Anyone not interested? • Starting with waitlisted students, I will begin emailing permission numbers tomorrow • Please come to class on Monday, and I will continue admitting as possible • Project • Continue thinking about the project concept and user group • Monday in class • More details • Get to know each other, begin forming groups • Email me to make a pitch on Monday: terveen@cs.umn.edu • Get started on readings! • Design of Everyday Things • Assigned readings for Week 2

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