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USE OF VR/AR TECHNOLOGIES FOR INDUSTRIAL TRAINING. Mg. Sc. Comp. Arnis Cirulis Dr.sc.ing. Egils Ginters. 1. Introduction. Training in industry Potential of VR/AR technologies Training without risk Progress tracking, feedback Experiments. 2. E-learning structural model.
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USE OF VR/AR TECHNOLOGIES FOR INDUSTRIAL TRAINING Mg. Sc. Comp. Arnis Cirulis Dr.sc.ing. Egils Ginters 1 Vidzeme University of Applied Sciences
Introduction • Training in industry • Potential of VR/AR technologies • Training without risk • Progress tracking, feedback • Experiments 2 Vidzeme University of Applied Sciences
E-learning structural model • L – logical structure (rules, algorithms, methods, approaches, instructions, directives etc.) – the essence of the system • F – physical structure (software, hardware - the environment for (L) deployment) • (VR / AR) (A) 3 Vidzeme University of Applied Sciences
The protocol of the training process • Training scenarios • Prescribed levels of the professional background • Technological operations executed in the predefined order 4 Vidzeme University of Applied Sciences
Chosen input devices for VR/AR system's development 5 Vidzeme University of Applied Sciences
Chosen output devices for VR/AR system's development 6 Vidzeme University of Applied Sciences
Deterministic, static simulation model • Simulation model's user interface • Five criterions 7 Vidzeme University of Applied Sciences
Suggestions for virtualreality's system 8 Vidzeme University of Applied Sciences
Suggestions foraugmented reality's system 9 Vidzeme University of Applied Sciences
VR pilot project for meat processing industry • CAD models (laser scanning, blueprints) • Assembling, disassembling, maintenance 10 Vidzeme University of Applied Sciences
Conclusions • Game based learning. Serious gaming. • Decreased VR/AR system's development time • Decreased training time, increased - quality • Additional intput/output devices • Additional criteria (cost, dimensions, etc.) 11 Vidzeme University of Applied Sciences
Thank You! Questions? Establishment of VR/AR Laboratory was funded by EEA and Norway grants, Ministry of Education and Science of Latvia and Valmiera City Council. Project „Development of Vidzeme Continuing Education and Technology Centre”. Vidzeme University of Applied Sciences