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UDP Datagrams and Sockets. Instructors: Fu-Chiung Cheng ( 鄭福炯 ) Associate Professor Computer Science & Engineering Tatung University. Contents. TCP vs. UDP UDP protocol Examples. TCP vs. UDP. TCP is designed for reliable transmission of data
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UDP Datagrams and Sockets Instructors: Fu-Chiung Cheng (鄭福炯) Associate Professor Computer Science & Engineering Tatung University
Contents • TCP vs. UDP • UDP protocol • Examples
TCP vs. UDP • TCP is designed for reliable transmission of data • If data is lost or damaged in transmission, TCP ensures that the data is resent • If data arrive out of order, TCP puts them back in the correct order • If the data is coming too fast for the connection, TCP throttles the speed back so that packets won’t lost • Thus a program never needs to worry about receiving data that is out of order or incorrect
TCP vs. UDP • TCP’s reliability comes at a price – speed • Establishing and tearing down TCP connections can take a fair amount of time • For short transmission (such as HTTP) TCP may be inefficient • UDP (User Datagram Protocol) is an alternative protocol for sending data over IP • UDP: very quick but not reliable
TCP vs. UDP • When you send UDP data, you have no way of knowing • whether it arrived • Whether different pieces of data arrived in the order in which they are sent
UDP Protocol • The obvious question to ask is why anyone would ever use an unreliable protocol • Check some applications • FTP: require reliable transmission • Real-time audio or video stream: UDP • Domain Name system (DNS) (UDP or TCP)
UDP Protocol • Reliable UDP protocol • If a client sends a short UDP request to a server, it may assume that the packet is lost if no response is returned • Applications are responsible for reliable transmission • Examples: • NFS: Network File System • Trivial FTP • FSP (an FTP)
UDP Protocol • In Java, DatagramPacket and DatagramSocket classes support UDP protocol. • DatagramPacket: Data to be sent • DatagramSocket: packet sender/receiver • Sending data: • Data are put in a DatagramPacket • Send the packet by using DatagramSocket • Receiving data: • Receive a DatagramPacket object from a DatagramSocket • Read data of the packet
UDP Protocol • UDP uses the same kind of socket to send and receive data (I.e. DatagramSocket) • Note that in TCP you have Socket and ServerSocket • Data to be sent are in UDP packets. Packets’ order is not preserved. • TCP sockets allow you to treat network connection as a stream. • A single DatagramSocket can send data to and receive data from many independent hosts • UDP does not have any concept of a connection between hosts • Multi-casting is possible
DatagramPacket • UDP datagrams add very little to an IP datagrams • See Fig 13-1 • UDP header adds only eight bytes to the IP header • Source and destination port numbers • Length • Optional checksum • Each has two bytes
DatagramPacket • Port numbers are unsigned 2-bytes integers • 65536 possible UDP port per host • The number of bytes in a datagram is limited to 65535-8 • IP header requires 20 bytes + options (0~40 bytes) (see page 27 of IP datagram format) • Thus theoretical maximum amount 65507 • On many platform the actual limit is more likely to be 8K bytes • Very risky: sending UDP packets more than 8KB • For maximum safety UPD packet size <= 512B
Choosing a Datagram Size • If the network is highly unreliable (e.g. Packet radio network) small packets are perferrable • Small packets are less likely to be corrupted in transit • If the network is highly reliable (e.g. Local Area Network) largest packets are perferrable • 8K bytes is a good compromise for many types of networks
DatagramPacket constructors • DatagramPacket(byte[] buf, int length) • Constructs a DatagramPacket for receiving packets of length length. • buf - buffer for holding the incoming datagram. • length - the number of bytes to read (I.e. buf.length). • DatagramPacket(byte[] buf, int offset, int length) • Constructs a DatagramPacket for receiving packets of length length, specifying an offset into the buffer. • offset - the offset for the buffer
DatagramPacket constructors • DatagramPacket(byte[] buf, int length, InetAddress address, int port) • Constructs a datagram packet for sending packets of length length to the specified port number on the specified host. • buf - the packet data. • length - the packet length. • address - the destination address. • port - the destination port number. • DatagramPacket(byte[] buf, int offset, int length, InetAddress address, int port) • offset - the packet data offset.
DatagramPacket Sending a packet • Example: sending a packet (page 417) String s = "This is a test."; // data to be sent byte[] data = s.getBytes(); // convert to byte array try { InetAddress ia = InetAddress.getByName("metalab.unc.edu"); int port = 7; DatagramPacket dp = new DatagramPacket(data, data.length, ia, port); // send the packet … } catch (UnknownHostException e) { System.err.println(e); }
DatagramPacket Get methods • InetAddress getAddress() • Returns the IP address of the machine to which this datagram is being sent or from which the datagram was received • byte[] getData() • Returns the data received or the data to be sent. • int getLength() • Returns the length of the data to be sent or the length of the data received.
DatagramPacket Get methods • int getOffset() • Returns the offset of the data to be sent or the offset of the data received. • int getPort() • Returns the port number on the remote host to which this datagram is being sent or from which the datagram was received. • Get methods example: Page 420 • DatagramExample.java
DatagramPacket Set methods • void setAddress(InetAddress iaddr) • Sets the IP address of the machine to which this datagram is being sent. • void setData(byte[] buf) • Set the data buffer for this packet. • void setData(byte[] buf, int offset, int length) • Set the data buffer for this packet. • void setLength(int length) • Set the length for this packet. • void setPort(int iport) • Sets the port number on the remote host to which this datagram is being sent.
DatagramSocket • To send or receive a DatagramPacket, one needs to open a datagram socket (i.e. DatagramSocket). • All datagram sockets are bound to a local port • Datagram sockets listen for incoming data on that port • Or send data to that port
DatagramSocket • For datagram servers, clients need to know on which port a server is listening for incoming datagrams • Servers must specify the local port on which it will listen. • For datagram clients, any unused port can be used to send requests (a datagram packet) to server • There is no distinction between client sockets and server sockets. • One class only – DatagramSocket class
DatagramSocketconstructor • DatagramSocket() • Constructs a datagram socket and binds it to any available port on the local host machine. • Good for clients (may be not good for UDP Servers) • DatagramSocket(int port) • Constructs a datagram socket and binds it to the specified port on the local host machine. • DatagramSocket(int port, InetAddress laddr) • Creates a datagram socket, bound to the specified local address.
UDPPortScanner • UDPPortScanner.java on page 424 scans and reports all the used UDP ports
DatagramSocketSend and Receive Datagrams • void send(DatagramPacket p) • Sends a datagram packet from this socket. DatagramSocket ds = new DatagramSocket(); DatagramPacket dp = new DatagramPacket(data, data.length, remote, port); ds.send(dp); • void receive(DatagramPacket p) • Receives a datagram packet from this socket. DatagramSocket server = new DatagramSocket(port); DatagramPacket packet = new DatagramPacket(buffer, buffer.length); server.receive(packet);
DatagramSocketSend and Receive Datagrams • Example 13-3 UDP Discard Client (UDPDiscardClient.java) • Read lines of user input • Send them to a discard server • Example 13-4 UDP Discard Server (UDPDiscardServer.java) • Receive a single UDP datagram • Print out the info on the datagram
DatagramSocketclose method • void close() • Closes this datagram socket. • Free the port occupied by that socket try { DatagramSocket socket = new DatagramSocket(); socket.close(); } catch (SocketException e) { System.err.println(e); }
DatagramSocketManaging connections • Datagram sockets can talk to anyone by default • You may restrict the connections by using connect method. • Possible Applications: • Applets are allowed to send datagrams to and receive datagrams from the applet host. • A NFS (network file system) client should accept packets only from the server it is talking to. • A networked game should listen to datagrams only from the people playing the game
DatagramSocketManaging connections • void connect(InetAddress address, int port) • Connects the socket to a remote address for this socket. • When a socket is connected to a remote address, packets may only be sent to or received from that address. • Attempt to send packets to a different host or port will throw IllegalArgumentException. • Packets received from a different host or port will be discarded without an exception or other notification • By default a datagram socket is not connected. • When a socket is connected, receive and send will not perform any security checks on incoming and outgoing packets, other than matching the packet's and the socket's address and port.
DatagramSocketManaging connections • void disconnect() • Disconnects the socket. • This does nothing if the socket is not connected. • The disconnected DatagramSocket can once again send packets to and receive packets from any host and port.
DatagramSocketGet methods • InetAddress getInetAddress() • Returns the address to which this socket is connected. • InetAddress getLocalAddress() • Gets the local address to which the socket is bound. • int getLocalPort() • Returns the port number on the local host to which this socket is bound. • int getPort() • Returns the port for this socket.
DatagramSocketOptions • int getReceiveBufferSize() • Get value of the SO_RCVBUF option for this DatagramSocket, that is the buffer size used by the platform for input on this DatagramSocket. • Larger buffers tend to improve performance (i.e. LAN) • void setReceiveBufferSize(int size) • Sets the SO_RCVBUF option to the specified value for this DatagramSocket.
DatagramSocketOptions • int getSendBufferSize() • Get value of the SO_SNDBUF option for this DatagramSocket, that is the buffer size used by the platform for output on this DatagramSocket. • Void setSendBufferSize(int size) • Sets the SO_SNDBUF option to the specified value for this DatagramSocket.
DatagramSocketOptions • int getSoTimeout() • Retrive setting for SO_TIMEOUT. • SO_TIMEOUT in milliseconds. • With this option set to a non-zero timeout, a call to receive() for this DatagramSocket will block for only this amount of time. • A timeout of zero is interpreted as an infinite timeout. • If the timeout expires, a java.io.InterruptedIOException is raised, though the ServerSocket is still valid. • void setSoTimeout(int timeout) • Enable/disable SO_TIMEOUT with the specified timeout, in milliseconds.
DatagramSocketOptions • Examples of setSoTimeout and getSoTimeout methods on page 433
Useful UDP Applications • When an IP packet is received by a host, the host determines whether the packet is a TCP or UDP datagram by inspecting IP header • TCP and UDP ports are independent • TCP and UDP servers can share the same port number without problems. • By convention, if a service has both TCP and UDP implementations, it uses the same port for both
Useful UDP ApplicationsSimple UDP clients • Several Internet services need to know the client’s address and port; they discard any data the client sends in its datagrams: • Daytime (TCP and UDP port: 13) • Quote of the day • Time (TCP and UDP port: 37) • Chargen (TCP and UDP port: 19) • Clients for these protocols simply send a UDP datagram to the servers and read the response that comes back
Useful UDP ApplicationsSimple UDP clients • Example 13-5 UDPPoke.java • Run the UDDPoke • java UDPPoke vision.poly.edu 19 !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcde?? • java UDPPoke vision.poly.edu 13 Mon Apr 16 22:11:47 2001
Useful UDP Applications UDP Server • Example 13-7 UDPServer.java (page 440) • UDPServer is designed for reuse • UDPServer is a thread • Fields • int bufferSize: buffer size of DatagramPacket • DatagramSocket ds: the datagram socket • Methods: • respond(packet): abstract method • run(): read packet and call respond()
Useful UDP Applications UDP Server • Example 13-8 FastUDPDiscardServer.java (page 441) public void respond(DatagramPacket packet) {} • Example 13-9 LoggingUDPDiscardServer.java (page 442) public void respond(DatagramPacket packet) { byte[] data = new byte[packet.getLength()]; System.arraycopy(packet.getData(),0,data,0, packet.getLength()); try { String s = new String(data, "ASCII"); System.out.println(packet.getAddress() + " at port " + packet.getPort() + " says " + s); } catch (java.io.UnsupportedEncodingException e) { } }
Useful UDP Applications UDP Server Example 13-10 UDPEchoServer.java (page 443) public void respond(DatagramPacket incoming) { try { DatagramPacket outgoing = new DatagramPacket( incoming.getData(), incoming.getLength(), incoming.getAddress(), incoming.getPort()); ds.send(outgoing); System.out.println(incoming.getLength()); } catch (IOException e) { System.err.println(e); } }
Useful UDP Applications UDP Server Example 13-11 UDPDaytimeServer.java (page 444) public void respond(DatagramPacket packet) { try { Date now = new Date(); String response = now.toString() + "\r\n"; byte[] data = response.getBytes("ASCII"); DatagramPacket outgoing = new DatagramPacket(data, data.length, packet.getAddress(), packet.getPort()); ds.send(outgoing); } catch (IOException e) { System.err.println(e); } }
Useful UDP Applications UDP Echo Client • Example 13-12 UDPEchoClient.java (page 445) • It has two threads • Senderhread: process the user input and send it to the echo server • ReceiverThread: accept input from the server and display it to the user