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Consoles By Daniel Hillier
PlayStation Console History • The PlayStation is a series of video game consoles created and developed bySony Computer Entertainment with consoles in the fifth to eighth generations. The brand was first introduced on December 3, 1994 in Japan with the launch of the original PlayStation Consoles. It now consists of a total of four core home consoles, as well as a media center, an online service, a line of controllers, two handhelds and a phone, as well as multiple magazines. • The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold as of December 28, 2012. • Sony's next console, the PlayStation 3, was released in 2006 and has sold over 80 million consoles worldwide as of November 2013. • Sony's latest console, the PlayStation 4, was released in 2013, selling 1 million consoles in its first 24 hours on sale, becoming the fastest selling console in history.
Xbox Console History • The Xbox is a video gamingbrand created by Microsoft. It includes a series of video game consolesdeveloped by Microsoft, with consoles in the sixth to eighth generations, as well as applications (games), streaming services, and the online service, Xbox Live. The brand was first introduced on November 15, 2001 in the United States, with the launch of the original Xbox console it reached over 24 million units sold as of May 10, 2006. • Microsoft's second console, the Xbox 360, was released in 2005 and has sold over 77.2 million consoles worldwide as of April 18, 2013. • The successor to the Xbox 360 and Microsoft's most recent console, the Xbox One, was revealed on May 21, 2013. The Xbox One has been released in 21 markets around the world on November 22, 2013, with the UK as its first country.
Online Play • The integrated Xbox Live service launched in November 2002 allowed players to play games online with a broadband connection.It first competed with Dreamcast's online service but later primarily competed with PlayStation 2's online service. Although these two are free while Xbox Live required a subscription, as well as broadband-only connection which was not completely adopted yet, Xbox Live was a success due to better servers.