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Chapter 6 Building Control Algorithms For State Space Search. Contents. Recursion-Based Search Production Systems The Blackboard Architecture for Problem Solving. Recursive Search. Recursive search A recursive step: procedure calls itself A terminating condition
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Chapter 6 Building Control Algorithms For State Space Search Contents • Recursion-Based Search • Production Systems • The Blackboard Architecture for Problem Solving Artificial Intelligence
Recursive Search • Recursive search • A recursive step: procedure calls itself • A terminating condition • Depth-first recursive search algorithm Artificial Intelligence
Recursive Search with Global Variables Global variables : open and closed Artificial Intelligence
Pattern-Driven Reasoning • Problem: • Given a set of assertions (predicate expressions) • Determine whether a given goal is a logical consequence of the given set of assertions • Solution • Use unification to select the implications (rules) whose conclusions match the goal • Unify the goal with the conclusion of the rule • Apply the substitutions throughout the rule • Transform the rule premise into a new subgoal • If the subgoal matches a fact, terminate • Otherwise recur on the subgoal • Recursive algorithm – next page Artificial Intelligence
Pattern-driven Reasoning Artificial Intelligence
Some Issues • The order of assertions • Logical connectives in the rule premises • Logical negation Artificial Intelligence
A production system. Control loops until working memory pattern no longer matches the conditions of any productions. Artificial Intelligence
Trace of a simple production system. Artificial Intelligence
The 8-puzzle as a production system Artificial Intelligence
The 8-puzzle searched by a production system with loop detection and depth-bound. Artificial Intelligence
The Knight’s Tour Problem • Problem: find a series of legal moves in which the knight lands on each square of the chessboard exactly once • Legal moves of a chess knight. Artificial Intelligence
A 3 x 3 chessboard with move rules for the simplified knight tour problem. Artificial Intelligence
Production rules for the 3 x 3 knight problem. Artificial Intelligence
A production system solution to the 3 x 3 knight’s tour problem. Artificial Intelligence
Control Algorithms • The general recursive path definition X path(X,X) X,Y[path(X,Y) Z[move(X,Z) path(Z,Y)]] • The revised path definition to avoid infinite loop X path(X,X) X,Y[path(X,Y) Z[move(X,Z) (been(Z)) assert(been(Z)) path(Z,Y)]] Artificial Intelligence
The recursive path algorithm as production system. Artificial Intelligence
A Production System in Prolog • Farmer, wolf, goat, and cabbage problem • A farmer with his wolf, goat, and cabbage come to the edge of a river they wish to cross. There is a boat at the river’s edge, but, of course, only the farmer can row. The boat also can carry only two things, including the rower, at a time. If the wolf is ever left alone with the goat, the wolf will eat the goat; similarly if the goat is left alone with the cabbage, the goat will eat the cabbage. Devise a sequence of crossings of the river so that all four characters arrives safely on the other side of the river. • Representation • state(F, W, G, C) describes the location of Farmer, Wolf, Goat, and Cabbage • Possible locations are e for east, w for west, bank • Initial state is state(w, w, w, w) • Goal state is state(e, e, e, e) • Predicates opp(X, Y) indicates that X and y are opposite sides of the river • Facts: opp(e, w). opp( w, e). Artificial Intelligence
Sample crossings for the farmer, wolf, goat, and cabbage problem. Artificial Intelligence
Portion of the state space graph of the farmer, wolf, goat, and cabbage problem, including unsafe states. Artificial Intelligence
Production Rules in Prolog • Unsafe states unsafe(state(X, Y, Y, C)) :- opp(X, Y). unsafe(state(X, W, Y, Y)) :- opp(X, Y). • Move rules move(state(X, X, G, C), state(Y, Y, G, C))) :- opp(X, Y), not(unsafe(state(Y, Y, G, C))), writelist([‘farms takes wolf’, Y, Y, G, C]). move(state(X, W, X, C), state(Y, W, Y, C)) :- opp(X, Y), not(unsafe(state(Y, W, Y, C))), writelist([‘farmers takes goat’, Y, W, Y,C]). move(state(X, W, G, X), state(Y, W, G, Y)) :- opp(X, Y), not(unsafe(state(Y, W, G, Y))), writelist(‘farmer takes cabbage’, Y, W, G, Y]). move(state(X, W, G, C), state(Y, W, G, C)) :-opp(X, Y), not(unsafe(state(Y, W, G, C))), writelist([‘farmer takes self’, Y, W, G, C]). move(state(F, W, G, C), state(F, W, G, C)) :- writelist([‘Backtrack from ‘, F, W, G, C]), fail. • Path rules Path(Goal, Goal, Stack) :- write(‘Solution Path Is: ‘), nl, reverse_print_stack(Stack). Path(State, Goal, Stack) :- move(State, Next), not(member_stack(Next, Stack)), stack(Next, Stack, NewStack), path(Next, Goal, NewStack), !. • Start rule Go(Start, Goal) :- empty_stack(EmptyStack), stack(Start, EmptyStack, Stack), path(Start, Goal, Stack). • Question ?- go(state(w, w, w, w), state(e, e, e, e) Artificial Intelligence
Data-driven search in a production system. Artificial Intelligence
Goal-driven search in a production system. Artificial Intelligence
Bidirectional search missing in both directions, resulting in excessive search. Artificial Intelligence
Bidirectional search meeting in the middle, eliminating much of the space examined by unidirectional search. Artificial Intelligence
Major advantages of production systems for artificial intelligence • Separation of Knowledge and Control • A Natural Mapping onto State Space Search • Modularity of Production Rules • Pattern-Directed Control • Opportunities for Heuristic Control of Search • Tracing and Explanation • Language Independence • A Plausible Model of Human Problem-Solving Artificial Intelligence
Blackboard architecture • Extend production systems • Separate productions into modules • Each module is an agent -- knowledge source • A single global structure -- blackboard Artificial Intelligence