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Genetic Algorithms. CS460: Capstone Experience Project Sergii S. Bilokhatniuk. Project. Simulate genetic algorithms and analyze effects of mutations General Requirement Develop a gentle tutorial for the concept of genetic algorithms. Pick an existing program and modify it.
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Genetic Algorithms CS460: Capstone Experience Project Sergii S. Bilokhatniuk
Project • Simulate genetic algorithms and analyze effects of mutations • General Requirement • Develop a gentle tutorial for the concept of genetic algorithms. • Pick an existing program and modify it. • The system graphically displays the state of each generation with appropriate statistics that show progress toward the goal. • The system should allow dynamic modification of parameters, operators, and probabilities. • Add your own genetic operators based on your analysis. • Pick a new problem and create a genetic solution by mutating populations. The problem should be NP-complete and your results should be compared analytically to a known algorithm that approximates a solution.
Potential Applications of GA virtually anything where potential solution is • string of symbols • testable for fitness • Generating automatons • Finding routes • Constructing formulas • Writing War & Peace (not really) • …
Choosing the Problem Traveling Salesman Problem (TSP): Given a list of cities and a map of the roads • visit each city once, • come back to hometown • use the shortest route.
TSP, Domain and Range • Input: Map • Output: Path
TSP Solution Process • Create boring presentation about TSP • ??? • Profit
TSP Solution Process • Create initial population of routes • Assess fitness of each route • If not satisfactory, create new population • Introduce mutation (optional) • Goto b)
Generation of Solution • select first/last node (using schemata*) • randomly generate a specie • test if good (not bad or ugly) • Repeat * — zero/one mask
Procreation • Schema One • Creates good/bad/ugly • Small rate of success
More Procreation • Schema Two • Greater rate of success • Creates Good/Ugly
Mutation • Schema One, Random • Generates mostly Bad/Ugly (for not-connected graph)
More Mutation • Schema Two, Selective • Generates Good/Ugly
Fitness • Simple comparer • Maximum • Minimum • Average
Population Control • Elitism Rate • % of population selected to be carried over to next generation without change • Elite gets to procreate too • Discard same % of least performing part of population • Mutation Rate • % of genes of each new specie that get mutated
Demo “Let There Be Algorithms…”
What I have learned It was all worth it.
Thanks! I hope it went well • Question? • Suggestions? • Job Offers?