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Sequence and Interaction Diagrams

Learn about Sequence Diagrams, Lifeline Representation, Self-calls, Method Calls, Static Method Calls, and Interaction Diagrams, including Flat and Procedural Sequences. Understand the nuances of object interactions and message passing in software design.

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Sequence and Interaction Diagrams

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  1. James Brucker Sequence and Interaction Diagrams

  2. Sequence Diagrams objectName : Class run() Time Activation bar: when method is active. Lifeline

  3. What goes in the Box? Boxes represent objects. Text is box is: name : ClassName Object name or ClassName may be empty (blank). Show the object reference name (p1) if it is used elsewhere in the diagram. p1 : Person :Person p1 :

  4. Found Message and Creation objectName : Class run() Time Activation bar: when method is active. class Main { void run( ) { Person p = new Person("Cat"); String s = p.getName( ); p.setName( "Bird" ); Lifeline

  5. Self-call one method calls another method of the same object Other way to show return value.

  6. Synchronous & Asynchronous Calls

  7. Sequence Diagrams (contd) Other kinds of method calls: Self-call: method calls another method in same object An object sends a message to itself Call-back: A calls B, then B calls A. Not the same as "return"!

  8. Static Method Call Use a separate box with stereotype <<class>>. Larman says to write <<meta>> instead.

  9. Interaction Diagrams: Flat Sequences message 1 : liftHandset() c : Caller : Telephone sequence number, flat flow of control 2 : assertCall() : Exchange anonymous object

  10. Procedural Sequences : View 2 : clickAt(p) 2.2 : putRecentPick(I) c : Controller : Cache sequence number, nested flow of control 2.1 : I=findAt(p)

  11. An Interaction Diagram 2 : addStudent() r : RegistrarAgent : School 1 : create() 3.1 : getSchedule() 3 : register() s : Student registered=False s : Student registered=True 3.4 : become() 3.2 : add(s) 3.3 : add(s) c1 : Course c2 : Course

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