480 likes | 813 Views
Learning . Relatively permanent change in behavior that results from experience. Classical Conditioning .
E N D
Learning • Relatively permanent change in behavior that results from experience
Classical Conditioning • Learning procedure in which a stimulus that normally elicits a given response is repeatedly preceded by a neutral stimulus. Eventually the neutral stimulus will evoke a similar response when presented by itself.
Classical Conditioning • Neutral Stimulus (NS) • Stimulus that has nothing to do with response
Classical Conditioning • Unconditional Stimulus (UCS) • An event that leads to a certain predictable response with out previous training
Classical Conditioning • Unconditional Response (UCR) • A reaction that occurs naturally and automatically when the unconditioned stimulus is presented
Classical Conditioning • Conditioned Stimulus (CS) • Ordinarily neutral event leads to a response
Classical Conditioning • Conditioned Response (CR) • The event that is caused (learned)
Classical Conditioning • Is most reliable when the conditioned stimulus is presented just before the unconditioned stimulus (formerly the NS)
Classical Conditioning • Generalization • Occurs when a response happens to a second stimulus similar to the original conditioned stimulus
Classical Conditioning • Discrimination • The ability to respond differently to different stimuli
Classical Conditioning • Extinction • The gradual disappearance of a conditioned response because the reinforcement is withheld or because the conditioned stimulus is repeatedly presented with out the unconditioned stimulus
Classical Conditioning • Spontaneous Recovery • Condition stimulus not given, conditional response fades, but if the conditional stimulus is reintroduced the conditional response comes back
Operant Conditioning • That which is learned from the consequences of behavior • A certain action is reinforced or punished resulting in corresponding increases or decreases in the likelihood that similar action will happen again • How behavior is affected by consequences
Operant Conditioning • Reinforcement • A stimulus or event that affects the likelihood that an immediately preceding behavior will be repeated
Operant Conditioning • Reinforcement Schedule • Time and frequency of reinforcement • Learning occurs best with intermittent reinforcement (partial schedule)
Operant Conditioning • Fixed Schedule • Reinforcement depends on a specific quantity of responses
Operant Conditioning • Variable Ratio • Number of responses needed for reinforcement changes from one time to the next
Operant Conditioning • Fixed Interval • The first response after a predetermined time has elapsed since the last reinforcement
Operant Conditioning • Variable Interval • The time at which reinforcement becomes available changes throughout the conditioning procedure
Operant Conditioning • Signals • Stimuli that are associated with receiving rewards
Operant Conditioning • Negative Reinforcement • Unpleasant or painful stimulus is removed or not applied • Removal of unpleasant consequences increases the frequency of a behavior
Operant Conditioning • Escape Conditioning • Persons behavior causes an unpleasant event to stop
Operant Conditioning • Avoidance Conditioning • Person’s behavior has the effect of preventing an unpleasant situation from happening
Factors that Affect Learning • Feedback- finding out results of an action or performance • Transfer- a skill you have already learned can help you learn another new skill • Practice- repetition of a task, helps bind responses together
Learning Strategies • Learning to learn • Learned Helplessness • The condition in which the person suffers so severely or so often that they come to the belief that it is uncontrollable and any effort to cope will fail • Shaping • Process which reinforcement is used to sculpt new responses out of old ones • Modeling • Albert Bandura • Process which reinforcement is used to sculpt new responses out of old ones
Operant Conditioning • Punishment • Unpleasant consequences occur with a decrease in the frequency of the behavior that produces it • Negative • grounding • Positive • Spanking
Information Processing • Cognitive and mental activities • Memorizing list of names to writing poetry
Information Processing • Input • information people receive from the senses • Central Processing • sorting and storing in the brain • Output • ideas and actions that result from processing
Taking in Information • Selective Attention • ability to pick and choose among the various available inputs • Feature Extraction • Deciding on which aspects of the selected channel you will focus
Storing Information • Memory • Input registered and held onto in the brain
Memory • Sensory • holds info for a second
Memory • Short term • keeps in mind as long as you repeat it • Rehearsal • repeating info for a few seconds to keep in short term memory • Chunking • collection of similar items put together
Memory • Long Term • Semantic • knowledge of language including its rules, words, and meanings • Episodic • memories of our own life
Retrieving Information • Bring forth memories from the brain
Retrieving Information • Recognition • knowledge or finding in the brain • Recall • active reconstruction of information • confabulation • remember info not given • eidetic • “photo graphic memory”
Relearning • Learning in past, forgotten, relearned faster
Forgetting • Inputs fade away or decay over time • Interference • refers to a memory being blocked or erased • proactive • earlier memory does blocking • retroactive • later memory does blocking
Forgetting • Repression • subconsciously blocking memories • usually of bad experiences
Improving Memory • Chunking • Meaningfulness • Association • Lack of interference • Mnemonic Devices • associations to memory
Central Processing of Information • Thinking • Changing and reorganizing information stored in memory in order to create new information
Units of Thinking • Images • mental representation of a specific event or object • Symbols • sound or design that represents an object or quality • Concept • when a symbol is used as a label for a class of objects or events with certain common attributes • Rule • statement of relationships between concepts
Kinds of Thinking • Direct • systematic and logical attempt to reach a specific goal- also called convergent • Non-directed • consists of a free flow of thoughts with no particular goal or plan- divergent • Metacognition • thinking about thinking
Problem Solving • Strategies • specific method for solving a problem • break down into smaller parts
Problem Solving • Set • strategy becomes habit
Problem Solving • Creativity • ability to use information in such a way that the result is somehow new, original and meaningful
Problem Solving • Flexibility • ability to overcome rigidity
Problem Solving • Recombination • elements of a problem are similar but the solution is not • new mental arrangement of the elements
Problem Solving • Insight • sudden emergence of a solution by recombination of elements