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CMS. COMPETENT MANAGEMENT SERIES. THE COLOUR CODE. GG INNOVATIVE USE OF BRAIN. COMMUNICATION. GG INFLUENCING. GG LEADERSHIP AND TEAMS. THE END GAME. BUILDING SELF AWARENESS. ENABLE PARTICIPANTS TO MANAGE THEMSELVES IN LINE WITH BEST PRACTICE ENHANCE INTRAPRENEURSHIP
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CMS COMPETENT MANAGEMENT SERIES
THE COLOUR CODE GGINNOVATIVE USE OF BRAIN COMMUNICATION GGINFLUENCING GGLEADERSHIP AND TEAMS
THE END GAME BUILDING SELF AWARENESS • ENABLE PARTICIPANTS TO MANAGE THEMSELVES IN LINE WITH BEST PRACTICE • ENHANCE INTRAPRENEURSHIP • SPEED UP INTEGRATION TO BAT WAY OF WORKING • PREPARE FOR MANAGE OTHERS STAGE • BE A COMPETENT AND CONFIDENT MANAGER
CMS IN BAT THE LEADERSHIP PIPELINE
CMS AND YOUR VOICE RESULTS • TBC
CMS IN BAT LEADERSHIP CAPABILITIES
CMS AND ADULT LEARNING TAXONOMY
CMS AND ADULT LEARNING LEARNING AND OUR BRAIN
CMS: IT’S THE DIFFERENCE THAT MAKES THE DIFFERENCE TRADITIONAL TRAININGS • ARE MAINLY DEDUCTIVE: • ARE SKILLS ORIENTED • YOU GET A THEORETICAL MODEL • YOU HAVE TO FIT IT INTO YOUR DAILY JOB • THE TRAINER IS IN THE DRIVER SEAT • PARTICIPANTS NEED TO PUT THE PEGS IN THE HOLES
CMS: IT’S THE DIFFERENCE THAT MAKES THE DIFFERENCE CMS • IS MAINLY INDUCTIVE • IS DEVELOPMENT ORIENTED • YOU START WITH YOUR DAILY JOB • WE LOOK FOR A HELPING MODEL AND THEORY • THE NEEDS OF PARTICIPANTS ARE IN THE DRIVER SEAT • YOU BRING THE PEGS AND WE TAKE CARE OF THE HELPING HOLES
TOP LINE EXPECTATIONS PARTICIPANTS • PLAN • DO • CHECK • PREPARE • ACT
TOP LINE EXPECTATIONS LINE MANAGER • BEFORE • BRIEFING BASED ON PERFORM, DEVELOP AND PERSONAL • AFTER • DEBRIEFING AND “MINI” PROJECTS
LEARNING CHUNKS GROUPED CREATIVE PROBLEM SOLVING • USE YOUR BRAIN FOR A CHANGE • MINDMAPPING • CREATIVE TECHNIQUES • PROBLEM SOLVING • PROJECT MANAGEMENT • SPEED READING
LEARNING CHUNKS GROUPED COMMUNICATION • WRITING SKILLS • EFFECTIVE MEETINGS • EFFECTIVE PRESENTATIONS • TIME MANAGEMENT
LEARNING CHUNKS GROUPED INFLUENCING • EMOTIONAL INTELLIGENCE • ASSERTIVENESS • NEGOTIATING SKILLS • WORKING IN DISPERSED TEAMS
LEARNING CHUNKS GROUPED PEOPLE LEADERSHIP • LEADERSHIP PIPELINE • SITUATIONAL LEADERSHIP • MOTIVATION • TROUBLE SHOOTING • WORKING IN TEAMS
DAY 4 GENERIC WORKSHOP STRUCTURE DAY 3 DAY 2 LET’S GET TO WORK CASE IMPLEMENTATION DAY 1 HOW TO USE IT THE PROCESS
UNIT 1 A MANUAL FOR OUR BRAIN
OUR INNOVATIVE BRAIN (CPU) AIMS • UNDERSTAND THE FUNCTIONING OF THE BRAIN • LEFT – RIGHT AND ITS IMPACT ON INNOVATION • REPTILE – EMOTION – THINKING AND ITS IMPACT ON LEARNING AND OUR BELIEF SYSTEM • APPLY SCIENTIFIC KNOWLEDGE OF THE BRAIN TO • BETTER ORGANISE WORK • BE MORE CREATIVE • CHALLENGE AND DEVELOP AN OPEN BELIEF SYSTEM • ENHANCE EMOTIONAL AND LEADERSHIP INTELLIGENCE
OUR INNOVATIVE BRAIN OUR BRAIN AT WORK ICE BREAKING EXERCISE 3 minutes to prepare a 15 minute presentation to an international audience
OUR INNOVATIVE BRAIN REFLECT ON THE EXERCISE • What were your experiences? • Enough ideas? • Structure? • Panic? • Mental Blocks?
OUR INNOVATIVE BRAIN HOW COME WE ARE NOT ALWAYS “LOGIC”? • REPTILE BRAIN • EMOTIONAL BRAIN • THINKING BRAIN
ACCESS TO THE BRAIN 1 2 3 4 5 6 7 8 9 10
USING OUR BRAIN THE SKILLS PART: SPECIFIC AIMS • UNDERSTAND THE LOGIC OF MINDMAPPING • ABLE TO USE MINDMAPPING FOR ORGANISING WORK INCL. PROJECTS • ABLE TO USE MINDMAPPING FOR TAKING NOTES • ABLE TO USE MINDMAPPING TO PREPARE PRESENTATIONS • ABLE TO USE MINDMAPPING TO ENHANCE CREATIVITY IN MEETINGS AND TEAMS • ABLE TO DOUBLE READING SPEED
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LOOK AT THE WORDS AND SAY THE COLOUR OF: YELLOWBLUE ORANGE BLACKRED GREEN PURPLEYELLOWRED ORANGE GREEN BLACK BLUE RED PURPLE GREEN BLUEORANGE
BRAINFRIENDLINESS WHO’S SIDE ARE YOU ON? YELLOWBLUE ORANGE Conflict LEFT RIGHT The right cortex wants to say the COLOR but the left cortex insists on saying the WORD… BLUE RED PURPLE GREEN BLUEORANGE
LEFT? RIGHT? BOTH!
BRAINFRIENDLINESS Left cortex Right cortex ENHANCING YOUR CAPABILITIES Linear Numbers Words Serial Details Reason Serious Logic Analysis Spatial Symbols Images Parralel Connections Intuition Humour Fantasy Synthesis anaLysis Synthesis keRnal Linguistic foRest Linear colouR detaiL Logic dReam paRallel
BRAINFRIENDLINESS ENHANCERS • ATTENTION • INTENTION • STRUCTURE
PUT IT ON THE MAP! MINDMAPS • CREATE YOUR FIRST MAP • RADIANT • LANDSCAPE • BRANCHES • ASSOCIATIONS • SYMBOLS • DIMENSIONS • FUN
PUT IT ON THE MAP! SOME EXPERIMENTS • THE BRAINPANIC EXERCISE RERUN • PREPARING FOR A PRESENTATION • TAKING NOTES • MAKE SENSE IN CHAOS • THE MAP OF THE STORM
PUT IT ON THE MAP! REAL LIFE APPLICATIONS • COME UP WITH A TANGIBLE PLAN TO IMPROVE YOUR WORKING LIFE • PREPARE TO BRIEF YOUR LINE MANAGER ON YOUR PLAN • SHARE BEST PRACTICES WITH EACH OTHER
SPEED READING 101 SAME BRAIN, SAME NEEDS, SAME RIGHT AND LEFT, SIMILAR TECHNOLOGY • CHALLENGE YOUR BELIEF SYSTEM • SPEED AND RETENTION GO HAND IN HAND • PREPARE YOUR BRAIN FOR SPEEDREADING • PREPARE YOUR ENVIRONMENT FOR SPEEDREADING • EYE TIPS • BRAIN TIPS
END OF UNIT 1 WHAT YOU LEARNED • OUR BRAIN IS NOT A COMPUTER • OUR BRAIN NEEDS A QUICK REFERENCE GUIDE • THE LOGIC BEHIND MINDMAPPING • USING MINDMAPS IN DIFFERENT SETTINGS • BASICS OF SPEEDREADING • THE BRAIN WORKS BEST WHEN HAVING FUN!
CHUNK 1 • TRAINING CONTRACTS • GOALS • ACTIVITIES • FOLLOW UP ASSIGNMENT
CHUNK 2 • UNDERSTANDING THE BRAIN • GOALS • ACTIVITIES • FOLLOW UP ASSIGNMENT
CHUNK 3 • TECHNICAL USE OF THE BRAIN • GOALS • ACTIVITIES • MM • SPEED READING • FOLLOW UP ASSIGNMENT
CHUNK 4 • PERSONAL USE OF THE BRAIN • GOALS • ACTIVITIES • BELIEFS • MENTAL MODELS • FOLLOW UP ASSIGNMENT DAY 2
CHUNK 5 • BUILDING BLOCKS OF PERSONALITY • GOALS • ACTIVITIES • TA • FUNCTIONAL • STRUCTURAL • FOLLOW UP ASSIGNMENT
CHUNK 6 • PERSONALITY CHALLENGES • PROBLEMS WITH E-S • GOALS • ACTIVITIES • CONTAMINATIONS • EXCLUSIONS • FOLLOW UP ASSIGNMENT
CHUNK 7 • COMMUNICATION BASICS • TRANSACTIONS • GOALS • ACTIVITIES • PARALLEL • CROSSED • ULTERIOR • OPTIONS • FOLLOW UP ASSIGNMENT
CHUNK 8 • PERSONALITY DRIVERS • STROKES • GOALS • ACTIVITIES • RECOGNITION • POSITIVE • NEGATIVE • TIME STRUCTURING • GAMES • FOLLOW UP ASSIGNMENT
CHUNK 9 • SCRIPTS PEOPLE LIVE • GOALS • ACTIVITIES • THE REPTILE BRAIN • MESSAGES • LABLES • INJUNCTIONS • EARLY DECISIONS • REDECISIONS • MY NARRATIVE • FOLLOW UP ASSIGNMENT
CHUNK 10 • PERSONALITY PERCEPTIONS • EGO GRAMS • GOALS • ACTIVITIES • EGOGRAMS • PSYCHOGRAMS • PEER FEEDBACK • FOLLOW UP ASSIGNMENT
CHUNK 11 • PERSONALITY PERCEPTIONS part 2 • EGO GRAMS • GOALS • ACTIVITIES • FINISH IT UP • CONTRACTS • FOLLOW UP ASSIGNMENT
CHUNK 12 • TIME MANAGEMENT • GOALS • ACTIVITIES • TIME WASTERS • VALUE SYSTEM • HEROS • WHAT MAKES ME TICK • FOLLOW UP ASSIGNMENT
CHUNK 13 • CREATIVE TECHNIQUES • GOALS • ACTIVITIES • FOLLOW UP ASSIGNMENT