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Topological Surgery Progressive Forest Split

Topological Surgery Progressive Forest Split. Papers by Gabriel Taubin et al Presented by João Comba. Motivation. Geometric Compression for transmission. Mesh Compression Solutions. Single: [Topological Surgery] Multi-Res: [Progressive Forest Split]. Polyhedral Compression.

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Topological Surgery Progressive Forest Split

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  1. Topological Surgery Progressive Forest Split Papers by Gabriel Taubin et al Presented by João Comba

  2. Motivation • Geometric Compression for transmission

  3. Mesh Compression Solutions • Single: [Topological Surgery] • Multi-Res: [Progressive Forest Split]

  4. Polyhedral Compression • Compression of position and properties 1. Enclose input points in a bounding box v0 p2 v1 v2 2. Round vertex positions to b bits v4 v3 3. Create prediction function: Ex. pi = prediction(vi-1, vi-2) v5 v6 4. Run length encode difference between prediction and correct position [RLE( (pi-vi) (pi+1-vi+1) (pi+2-vi+2) …]

  5. Polyhedral Compression • Connectivity Encoding • Mesh info: V vertices and T triangles • Assumption: • Vertex coordinates available for random acess and listed in suitable order • Vertex organized by proximity: • Improve compression of position and properties

  6. Topological Surgery • Vertex and Triangle spanning trees

  7. Vertex Spanning Tree (VTREE) • Vertex quantization uses ancestors in the tree in the prediction function • Mesh is cut through cut edges • Branching nodes connected by vertex runs

  8. Triangle Spanning Tree (TTREE) • Dual graph is composed of triangle runs • Branching triangles connects 3 runs • Bounding Loop

  9. Triangle Spanning Tree (TTREE) • Y-vertices: 3rd vertex of branching triangle • Marching edges connect triangles within a run or bound branching triangles • Marching Pattern: order in which marching edges are visited during decompression

  10. Data Structures • VTREE: vertex tree structure • <run length, branching bit, leaf bit> • VCOR: compressed vertex positions

  11. Data Structures • TTREE: triangle tree structure • <run length, leaf bit> • MARCH: triangle tree marching pattern • bit stream of left-right moves

  12. Decompression Algorithm • [D1]Reconstruct table of vertex positions • [D2]Contruct bounding loop • [D3]Compute relative index of Y-vertices • [D4]Reconstruct and link triangle strips

  13. [D1] Reconstruct table of vertex positions • Derive number of vertices • Sum of lengths of runs + 1 • Create array of vertex positions that corresponds to pre-order visit of tree • Entropy decode vertex corrections • Compute vertex positions • vn = (vn) + P(, vn-1, …, vn-K)

  14. [D2] Contruct bounding loop • Constructed during VTREE traversal • Represented by a table of 2V-2 references to the vertex table

  15. [D3] Compute relative index of Y-vertices • Y-vertices have own lookup table • Compute Y-vertices offsets during VTREE traversal

  16. [D4] Reconstruct and link triangle strips

  17. Compression Algorithm • [C1]Construct the vertex spanning tree • [C2]Encode the vertex tree • [C3]Compress vertex positions • [C4]Encode the triangle tree

  18. [C1] Construct the vertex spanning tree

  19. [C2] Encode the vertex tree • Choose a leaf as root and perform a pre-order traversal • Order branching nodes consistently with • Ex.<3,0,0><2,1,1><2,1,1><2,1,1><2,0,1> • <run length, branching bit, leaf bit>

  20. [C3] Compress vertex positions • Predictor equation: • P(, vn-1, …, vn-K) =  i=1..K (i vn-1) • Choice of iresulting from least square minimization of corrections

  21. [C4] Encode the triangle tree

  22. Results Source 12 bits 10 bits 8 bits

  23. Results Source 12 bits 10 bits 8 bits

  24. Results: Fandisk

  25. Results

  26. Results

  27. Progressive Forest Split • Transmission in progressive fashion • No popping with geomorph (smooth transition between levels in the LOD) • Forest Split Operation (refinement step)

  28. Cutting through forest edges

  29. Triangulating Tree Boundary Loops

  30. Forest Split Compression • [C1] Encoding forest edges • [C2] Encoding simple polygons • [C3] Encoding of vertex displacements

  31. Compression of PFS format • Clustered multi-resolution models • Forest collapse operation • Permutations of vertex and triangle indices • Edge-collapse simplification algorithms

  32. Results

  33. Results

  34. Results

  35. Results

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