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Effects-based Operations: An Overview

Effects-based Operations: An Overview. Dr. Maris “Buster” McCrabb (757) 508-8735 Buster@dmmventures.com. Overview. Introduction Definitions Models ATD Technologies EBO in Operation ALLIED FORCE. Effects-Based Operations. Global. Air. Air. Situation. T. Objectives. Tasks. A.

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Effects-based Operations: An Overview

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  1. Effects-based Operations:An Overview Dr. Maris “Buster” McCrabb (757) 508-8735 Buster@dmmventures.com

  2. Overview • Introduction • Definitions • Models • ATD Technologies • EBO in Operation ALLIED FORCE

  3. Effects-Based Operations Global Air Air Situation T Objectives Tasks A Awareness Air & Space S K Control Force L Support E V E L A CRISIS N A L Y Force S Application I S Now Force Enhancement Plan Disrupt Delivery of POL Effect Destroy Bridge 4 Destroy Bridge 6 Tasks …desired behavioral outcomes. Bridge 4 Destroyed Indicators Bridge 6 Destroyed Physical effects that lead to…

  4. Effects-Based Operations "Effects based operations is a methodology for planning, executing and assessing operations to attain the effects required to achieve desired national security objectives.“ AFDD 1 • EBO … • is an approach, a way of thinking • supports all missions from HUMRO to MTW • utilizes lethal and nonlethal force • offers an approach that models an “Enemy as a System” • offers Economy-of-Force • offers an approach to Effects-based Dynamic ISR Management The challenge is predicting & assessing what physical actions produce the desired behavioral effects over some period of time

  5. Comparison of Effects-Based, Objectives-Based and Targets-Based Operations Objectives-Based (Strategies-To Task) Target-Based (TBO) • ID enemy entities, destroy them • Focus: physical effects at target level • Looks at 1st and 2nd order effects only • No dynamic assessment • No explicit timing considerations Effects-Based Objectives-Based (OBO)(Strategies-to-Task) • Strategies at one level become objectives for next • Focus: objectives at every level • Considers linkages between objectives and • strategies to achieve those objectives • No dynamic assessment • No explicit timing considerations Target-Based Effects-Based (EBO) • Address causality between actions and effects • Focus: desired effects (physical and behavioral) • Encompass both target and objective-based methods • Models the enemy-as-a-system w/adversary reaction • Considers Direct, Indirect, Complex (synergistic), • Cumulative & Cascading effects • Timing explicitly considered • “Overcoming” mechanism stated & assessed

  6. Definitions • No doctrinal template in approved Joint doctrine • USAF Doctrine has rudimentary definitions • Physical => Behavioral • destroy (damage), disrupt (Kosovo), degrade, dislocate, decapitate, divert, delay (isolate), deny (halt), deceive, defend, deter (D11) • coerce: punish, threaten (George, Schelling) • Historically and theoretically behavioral most important but hardest • therefore, traditionally military operations focus on physical effects • Major problems with behavioral effects: • causality between action & effect • observability of effect • uncertainty of intervening variables

  7. AFDD 2-1 Definitions • Direct Effect • Indirect Effect • “Effects” described • Limitations: • Precise definitions of “effects” • Effects versus Objectives • Conflating Mechanism • Connections between Direct & Indirect Effects • Complex or Cascading Effects

  8. AFDD 2-1 Definitions • Direct Effect: “Result of actions with no intervening effect or mechanism between act and outcome. Direct effects are usually immediate and easily recognizable.” (AKA 1st order effect) • Indirect Effect: “Result created through an intermediate effect or mechanism to produce the final outcome,which may be physical or psychological in nature. Indirect effects tend to be delayed,and may be difficult to recognize.” (AKA 2nd, 3rd,…, n-order effects)

  9. Effect • A result from some action • Assumes a causal connection • “IF x THEN y” is a statement of (direct) effect • Point of View dependent Effect Effect Cause Action Action EBO CONOPS AFDD 2-1

  10. Mechanism • Actions Cause Results (Effects) • Mechanism explains cause • Rationale explains purpose (Commander’s Intent) • IF (x;action) THEN (y; result) BECAUSE (a, b, … ; mechanism) • Uncertainty in action, result and cause suggest a probability-based approach (Bayes) • Clausewitz: if you defeat an enemy’s fielded force, then a rational leader will submit because his country is undefended. • Douhet: if you terrorize the population, then a rational leader will submit because the populace will rise up, rebel, and force submission.

  11. Mechanism continued • Slessor: if you interdictinfrastructure or supply, then fielded forces will be less combat capable, making them easier to defeat which leads to…an undefended country. • Schelling: if you threaten things leadership value, then they will submit rather than lose those things. • Warden: if you isolateleadership, then they are prevented from doing something which would thwart our will. They submit because the imposed paralysis prevents them from doing otherwise.

  12. Mechanism finished • In reality these are few, if any, single mechanisms at work. • Direct and indirect effects combine to form complex and cumulative effects • Effects cascade for good or ill • Predicting, then assessing, how physical actions spawn behavioral effects (I.e., results from actions) is the major challenge.

  13. Actions & Tasks • Tasks are work (actions) to be done • Operationally, tasks are normally assigned to tactical units (squadrons, brigades, CVBGs, etc.) • EBO theory is agnostic to the originator of action Effect (Result) Mechanism (Cause) Action (Tasks)

  14. Direct & Indirect Effects • Direct Effects result from (caused by) direct actions. • Indirect Effects result from (caused by) indirect actions. • Indirect actions may be the result of a (previous) direct effect. Direct Effect (Result) Direct Effect (Result) & Indirect Action Mechanism (Cause) Mechanism (Cause) Direct Action (Tasks) Indirect Effect (Result)

  15. Complex & Cumulative Effects • Complex Effects are a combination of effects, either direct or indirect, at an instant in time & space. • Mechanism explains how these effect combine • Cumulative effects are complex effects as viewed over some time interval. • Effects do have persistence, though that generally varies Complex/Cumulative Effect (Result) Mechanism (Cause) Indirect Effect (Result) Direct Effect (Result) Indirect Effect (Result)

  16. Cascading Effects • Cascading effects are direct, indirect, complex or cumulative effects that ripple through a system • Captures the notions of an acceleration or a multiplier effect (from economics) • Requires a systems perspective: relationships, dependencies, or connections between elements • Cascading effects can be vicious or virtuous but which they are is point of view (POV) dependent • What’s bad for the bad guys is good from our POV but bad from theirs • In a HUMRO, what’s good for the object of our attention is good from our POV and theirs

  17. Effects-Based Plan Representation (Isolate the Battlefield) (Deny Access) EBO Terms Objective Effect Desired • direct effect • indirect effect • complex effect • cumulative effect Indicator Task/Activity (Mechanism)

  18. Indicators • Are not effects • Better to be observable then not but “not seen” does not mean “not there” Traffic Density Win the War Acceleration of Straggler Count Units in Bivouac Destroy Will Stop Second Echelon (Isolate the Battlefield) River Clear Carpet Bomb Drop Leaflets Prevent River Crossing (Deny Access) Destroy Fuel Res. Objective/Task/Activity Effect Desired Indicator Destroy Br1 Destroy Br2 DMPI 1 DMPI 2

  19. Strategy: Definitions • The art & science of employing the armed forces…to secure the objectives of national policy by the application of force or the threat of force. [JP 1-02] • A means1 to accomplish an end.[AFDD 2-1] • The use of engagements for the object of the war.[Clausewitz] • The art of distributing & applying military means2 to fulfill the ends of policy.[B.H. Liddell Hart] • A plan of action designed in order to achieve some end; a purpose together with a system of measures for its accomplishment.[RADM J.C. Wylie] 1tool, implement 2resources

  20. Strategy, Objectives & Effects • Goal, Strategic Aim, End-State: the realm of policy—the decisive results • An end-state is the set of required conditions that achieve the strategic objectives. [JP 3-0] • Operational Art: determines where, when & for what purposes [why2]…forces will be employed • Use resources efficiently & effectively to achieve strategic objectives [JP 3-0] • Defines the parameters of operations (restraints & constraints) [FMFM 1-1] • Effects: the result (outcomes) of direct actions (e.g., missions) and “indirect” actions (e.g., functions) [AFDD 2-1] 2rationale

  21. Ends, Ways, Means, Risk • Ends: What military conditions must be produced…to achieve the strategic goal? • Ways: What sequence of actions is most likely to produce [those] condition(s)? • Means2: How should resources…be applied to accomplish that sequence of actions? • Risk: What is the likely cost…in performing that sequence of actions [JP 3-0]

  22. Strategy, CONOPS & COA • A verbal or graphic statement, in broad outline, of a commander’s assumptions or intent in regard to an operation….It is included primarily for additional clarity of purpose. [JP 1-02] • Commander’s Intent: end-state, purpose, method & risk • A plan that would accomplish a mission. Includes CONOPS. Basis for the development of an OPLAN or OPORD. [JP 1-02] • Tasks—work to be done—given to tactical (engagement level) units to accomplish.

  23. Models

  24. Basic Model Actions cause.. Mechanism explains Cause.. ..indirect effects Attack Fielded Forces & Selected Infrastructure BSA Losses Advantage Over BiH Fielded Forces Isolated; Supply & Logistics Reduced MECHANISM MECHANISM …direct effects and... MECHANISM • Key Requirements: • Predictive Models (e.g., IPB, Adversarial) • Common Ontology • Robust MS&A (e.g., Wargaming) Bosnian Serbs Accede to NATO’s Demands

  25. JIPB, ONA, PBA & EBO Level 0 Sub-object Data Assoc. & Estimation Level 1 ObjectRefinement Level 2SituationRefinement Level 3ImpactAssessment Level 4Process Refinement Entities (Shallow Extraction) Relationships (Intermediate Extraction) Events (Intermediate, Deep Extraction) Discovered & Inferred Knowledge Monitor Assess Plan Execute ONA: JIPB + COA Options (JFHQ Con. Of Employment) PBA: JIPB + ISR Planning + ISR Management (PBA CONOPS) FUNCTIONS SUPPORTED BY DATA FUSION Describe Environment’s Effects Determine Adversary COAs Define Environment OER Evaluate Adversary Effects-based operations is the ‘engine’ that drives IPB, dynamic C2, and ISR management. Increased Emphasis On PMESI SofS Analysis FUNCTIONS SUPPORTED BY EBO AF/XO IPB White Paper Databases & Sensors Increased Emphasis On Predicting Behaviors Supports JP 3-56.1 Stage I: Operational Environment Research

  26. Working Together JBI JBI Finds What’s Known and Tasks Generation of New Information EBO Requests Actionable Information While the IPB process is sequential, it is also continuous and cyclical. EBO Fusion Fusion Engines & Fuselets Generate New Information & Pass to EBO

  27. EBO Macro Model 2. Operations & Anticipated Responses Predicted Effects Campaign Campaign Assess Plan 1. Desired Behavior (COG/TS Level) Observed Effects Combat Combat 3. Actual Operations (Target Set / Target / DMPI Level) 4. Actual Responses (COG/Target System Level)

  28. Semantic Network

  29. Approach to Modeling EBO Effects Based Operations (DTO IS.71) Warden’s “Enemy As A System” Model Target Systems Infrastructure’s COGs Leadership COGs System Essentials Infrastructure Leadership Population System Essentials Forces 6 Infrastructure 5 Population 7 Forces 2 1 4 The System Essentials of Infrastructure’s COGs Target Sets 3 Leadership System Essentials Infrastructure Population Forces JP 3-56.1 Campaign Planning Model Changed to JP 5-00.1/3-30 model Barlow’s “National Elements of Value” Model McCrabb’s “Enemy Reactions” Model Sensory Boundary Internal Model Internal Model & & Adaptation Space Library Library Intervening Variables Can Could 1. Leadership, 2. Industry, 3. Armed Forces, 4. Population, 5. Transportation, 6. Communications, 7. Alliances ” Target" Should ” Target" Input Output Process Outcome Size = Importance of NEV to National Leadership Thickness = Importance of Connection to other NEV

  30. Campaign Model TGT Analysis Mission/Activities Campaign/ Objectives Mechanism Objectives Strategy Resources COA COA Force/Tasks COG Analysis Mechanism COA Objectives Strategy TGT Analysis Resources Mechanism Objectives Strategy COA Resources COA Campaign Assessment Combat Assessment Stage I: OER (IPB) Modified from JP 3-56.1

  31. Barlow’s NEVs Stage III: COG Identification

  32. Warden’s “Rings” (Stage III) Leadership System Essentials Infrastructure Population Forces Infrastructure’s COGs COGs Leadership System Essentials Infrastructure Population Forces The System Essentials of Infrastructure’s COGs Leadership System Essentials Infrastructure Population Forces

  33. McCrabb’s Agent Adaptation Space(Stage I-V) Sensory Boundary Internal Model & Library Adaptation Space Intervening Variables Agent Input Process Output Outcome

  34. The (Almost) Complete Puzzle(Stage I-V) Objectives/ Desired Effects (Stage II) Commander’s Intent IPB Tools & Processes EBO/DTT T&Ps Branch Enemy COA vs. Friendly COA (Stage IV) Wargaming COA Selected Stage V Branch

  35. Effects-Based Planning Identify Potential Strategic COGs Identify Linked Operational Systems Identify Specific Desired Effects Identify “Targets” Generate COA Everything Starts from Commander’s Intent…. Supports JP 3-56.1 Stages II-V Modified from Dave Deptula’s “Firing for Effect”

  36. Effects & Operational Art What = Conditions (End-States) Results (Effects) Cause (Mechanism) Indicators Events Why How + With, Who, Where, When = COA = Actions (Direct and/or Indirect) Tasks Strategy (Ways, How): A Plan of Actions (Tasks) that employ resources (means, with) To accomplish Ends (What)

  37. Planning (Stage V) What = Conditions (End-States) Results (Effects) Indicators (Measures Of Success) Cause (Mechanism) Events Why How + With, Who, Where, When = COA = Actions (Direct and/or Indirect) Tasks

  38. Execution & Assessment Complex Effects Cascading Effects Effect Achieved Direct Effects Indirect Effects Indicators Effect Desired? Yes Cause Cause No Direct Actions Previous Effects Problem? Opportunity? Re-Plan Other & Previous Actions

  39. Adversarial Models Model Components, Links, Processing to Validate Applications of Human-in-the-Loop Investigations Advanced Models of Complex, Dynamic Decision Making in AADM/IO Environment Measures of Validation MOPs Necessary Characteristics for Investigations Selection of Application Area Vulnerable Process Components Candidate Displays Characterizations of Human Dependencies & Vulnerabilities Characterization of Application Environment Characteristics of the Systems Improved Understanding of Cultural Differences & Effects Dependencies & Vulnerabilities of Human Aiding System Potential Countermeasures Research Specifications Dependencies & Vulnerabilities Needing Support Candidate Displays MOPs Display Solutions Improved Information Representations & Multimodal Displays Enhanced Operational Understanding to Improve Subsequent Design Theoretical Understanding to Support Displays Characteristics of Improved Human Performance Integration Prototype Development & Tests Requirements for Optimal Design & Employment of DF-based DAs

  40. Big Picture Enemy’s Will (Leadership) Enemy Military Will Limited Occurrences of Collateral Damage Enemy Political Resolve Compounding environmental factors Resolve of Enemy’s population Effects Enemy Military CR’s, CV’s & CC’s Enemy Regional and International Support Enemy Coalition Unity National infrastructure Physical damage (Enemy’s Available Military Worth) Each vector needs a consistent scale or traceable relationship • EBO ATD seeks an integrated set of strategy, wargaming, COG analysis, and campaign assessment tools. • Doctrinally sound; not dogmatically rigid • Support EBO planning & assessment plus objectives-based or targets-based assessment • Major Theater War => Humanitarian Relief; lethal & nonlethal; kinetic & non-kinetic (e.g., Info Ops)

  41. EBO Toolkit of the Futurefor Dynamic Tasking EIPB Strategy Development: - COA Develop - COG Analysis - Templates Execution Combat Execution Campaign Planning Planning & Assessment & Assessment Commander’s Intent Combat Assessment: Observations Advanced Sensor Fusion ISR Assistant Indicators Targeting Special Instructions (JTT) Campaign Blue COAs Assessment Dynamic Aerospace Execution Order Executing Units Target Set Analysis Blue COAs MIDB Operations Controller Wargaming Asset Sourcing Asset Pairing Offensive Controller Defensive Controller TACS Controller * Reference AFRL/AC2ISRC CONOPS AODB for Effects-Based Operations

  42. EBO Key Products • Strategy Development Tool • produces blue COAs • tightly integrates effects, center of gravity/target system analysis & strategy identification • cross center of gravity interactions • strategy & mission templates • Campaign Assessment Tool • predicts the probability of achieving Commander’s intent for a blue COA • model plan’s cause/effects relations for a given campaign over time • tradeoff analysis/drill down capability Strategy Development Tool Objectives Determination and COG & Target Systems Analysis Probability of Blue COA success Blue COA Campaign Assessment Tool

  43. Strategy Development Tool Overview (Isolate the Battlefield) (Deny Access) File Edit Tools Templates Missions Show Help Legend Objective Effect Effect Indicator Task Mechanism Task/Activity

  44. (Isolate the Battlefield) (Deny Access) Campaign Assessment Tool Overview Compile to a Bayes Net Build A Causal Model Analyze Results

  45. $ GMU George Mason University Red Decides tonegotiate Red Decides to TerminateHostilities Red Decides to useWMD EBO Approach to Homeland Defense Financial Diplomacy Indicator Lead To Blue Actions Red Decisions Military Action Influence Net Indicator EXECUTABLE MODEL COAs (actions/ times) Probability Profiles

  46. Anticipated Capabilities Limited coverage of strategies, JFC/JFACC missions; Limited IW Limited COG/TS analysis; no Mission Analysis/Situation Development No COA analysis/comparison capability No JAOP development support past COA option development No CS (e.g., Logistics, Mobility), TACS, or Space considerations/Risk Analysis Required Capabilities Covers all strategy options Covers all JFC missions (e.g., HUMRO, PK/PE, etc.) Covers all JFACC missions (e.g., CA, SA, CL, etc.) Incorporates lethal/nonlethal, kinetic/non-kinetic applications of force Supports Joint Air Estimate Process through JAOP development (JP 3-30) Supports JFACC Daily Guidance planning (JP 3-30) SDT:ATD vs. Objective System

  47. Anticipated Capabilities Outcome assessment at Force and Campaign levels Limited ability to incorporate evidence Complete drilldown, predictive and reconstructive assessment Value-of-information ISO collection management and branch planning Required Capabilities Predictive assessment ISO COA development Assessment of outcomes ISO Engagement, Battle, Force and Campaign execution Reconstructive assessment of outcomes ISO plan refinement Incorporation of all-source information Drilldown to action, causes, and mechanism level CAT:ATD vs. Objective System

  48. Summary • Definitional issue only a start • No approved dictionary let alone glossary or encyclopedia • Ontology common to all applications • A common task but a common ontology server • Basis for library • Not just EBO: IPB (Fusion), JBI, IW, TUT, TST, etc. • Shared language essential to shared understanding • Shared understanding alone insufficient

  49. Operation ALLIED FORCE

  50. Operation Allied Force EBO Example (1)(from DOD AAR) Milosevic accedes to NATO’s conditions (total Desired Effect) Air Attacks (Military Effect) Solidarity of NATO (Diplomatic Effect) Buildup of NATO Ground Power (Military-Diplomatic Effect) Russian Diplomacy (Diplomatic Effect) Kosovar Albanian Attacks (Military Effect) Sanctions, etc. (Economic Effect) Expanded on Next Slide

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