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Outsourcing: Studio Process. Pandemic Studios. Who am I? Executive Art Director What do I do? Oversee and maintain quality of art studio-wide Manage production Artist career management R & D new technology Relationship Management. Outsourcing!!. Pandemic History. Pandemic Studios.
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Pandemic Studios • Who am I? • Executive Art Director • What do I do? • Oversee and maintain quality of art studio-wide • Manage production • Artist career management • R & D new technology • Relationship Management Outsourcing!! Pandemic History
Pandemic Studios • Outsourcing art for 7 years. • Star Wars: The Clone wars • Vehicles & characters • Full Spectrum Warrior (1 & 2) • Buildings • Mercenaries 2, Saboteur & Lord of the Rings • Vehicles, buildings and characters • Animation • 60-70% OP studios
Outsourcing Studios • Outsource Companies • AMC Studio (Romania) • 37 employees • XPEC(Taiwan, China) • 437 employees OP studios
Outsourcing Studios • Animation Outsourcing • House of Moves (Los Angeles) • 8 animators • Technicolor(Los Angeles) • 12+ animators Process
Outsourcing: Production Failures
Wheredoes our process fail? • Lack of complete asset list • Unclear schedule commitment • Concept art delay • Slow concept sheet production • Idle OP • Slow revision requests • Inaccurate task estimations > Increase cost to OP • Asset complications • More complicated = more bugs= internal or revise • OP morale And Crappy Art! Production Phases
Production: Phases Creation Revision Approval Package
Creation: Package • What’s in a package? • Content Creation Guide (CCG) • Setup and method • Instruction Sheet • Lists deliverables • Concept Sheet • Dimensions and details CCG
Creation: Package • Content Creation Guide Instr. Sheet
Creation: Package • Instruction Sheet Concept
Creation: Package • Focus on accuracy. • Be as simple and clear as possible. • Sometimes the word “reference” is another word for “option.” • What’s in a concept? You want their art to reflect your decisions --not theirs
Creation: Package • Sample Concept Art (good) Sauron
Production: Revision Review methods
Revision: Process • Art Review Methods • Lead Asset Review • Depends on strong QA effort from OP • Prioritized asset Team review • Lead chooses top 5 assets to review • Rest of team reviews rest of assets Creation Phases
Revision: Process • Creation Phases • Asset Approval Phases • Model • Texture • Final • Animation Approval Phases • Poses (blocking) • Rough • Final Asset revisions
Revision: Rules • Asset Revisions • Work at least 1 revision per phase into contract • Strive for single-day turnaround on revisions • Revisions should NOT be never-ending • Assume single revision phase (except for animation) • Unless they do revisions incorrectly! • Once approved- don’t disapprove it! Animation revisions
Revision: Rules • Animation Revisions • 3 revisions needed • Larger variables for completion than assets • Do animation in sets • Allows for greater consistency Good enough
Revision: Process • Production Team Trip to OP • Review management processes. • Asset creation problems. • “Good enough” policy
Vested Interest Revision proc
Production: Communication Feedback
Communication:Feedback • Feedback • Provide clear and consistent feedback • All revision requests should sound like they came from one person. • All language should be clear and uncomplicated. • Use consistent subject definitions for each request Timezones
Communication: Time zones • Pros/Cons • Local Timezone • Decrease cost savings • Increase short-term iteration • Shorten delivery cycles • Non-local • Increase cost savings • Decrease short-term iteration • 24hr scheduling Communication
Communication: Tracking • Asset Tracking Methods • Asset Tracker! • Web Accessible • Email status notifications • Tracks artist revision requests • Includes photos and/or animations • Charts and tracking metrics Screenshots
Troubleshooting! • AP:(panicked and angry) “I just got an email from Proklovich! What’s the !@#$?! He seems horribly mad and sounds like he’s going to stop production for us unless his ruthless demands are met!” • ME:“Calm down, wait until your conference call and then check with him again. It’s probably just an email issue. Here, wipe your mouth with this tissue…” Email communication issues
Troubleshooting! • Lead Artist:“I’ve asked them dozens of times to make their asset this way. Their incompetent! My monkey could do better! • ME:“You have a monkey?” • ME:“Let’s review your concept work to make sure you are clearly communicating what you need. Also, have you sent them sample assets for that type which clearly show how you want it made?” Concept Clarity
Troubleshooting! • Lead Animator:(after looking at first revision) “This totally sucks! Clearly they can’t animate. I’ll have to accept this one and fix it myself.” • ME:“If you do that then you’ll always get that quality. You have to revise them to quality because that’s the only way to learn.” Good Enough Sum up
To Sum it all up • They are not an outsource partner • They are your team. • You know them • You trained them • They want your game to succeed • Uh…they also want free copies of the game when it ships. Thank you