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CarbonShopper. Augmented Environmental Technology. The CarbonShopper Team. Dennis Doan - User Testing Anton Osobov - Developer Kent Wu - Documentation Neil Rhoades - Design Phill Pasqual - Project Manager. Project Introduction. Overall Problem : Carbon emissions
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CarbonShopper Augmented Environmental Technology
The CarbonShopper Team • Dennis Doan - User Testing • Anton Osobov - Developer • Kent Wu - Documentation • Neil Rhoades - Design • Phill Pasqual - Project Manager
Project Introduction • Overall Problem: • Carbon emissions • Carbon footprint management • Current tools are unusable
High Level Solution Carbon footprint awareness Environmentally conscious decisions Automate as many steps as possible
Overview • Representative Tasks • Demonstration • Current User Interface Explanation • Design Evolution - past, present, and future
Representative Tasks • What tasks do we hope to achieve with our application? • Simple task - learning more about an item • Moderate task - comparing items • Advanced task - viewing your carbon progress
Representative Tasks (cont.) • Simple Task • User wants to learn more about an item • The most common way to determine whether an item is "green" or not
Representative Tasks (cont.) • Moderate Task • Quickly comparing items and finding the most environmentally friendly one • Finding the greenest items is the best way to make environmentally sound choices
Representative Tasks (cont.) • Advanced Task • Tracking your progress over time • Difficult to track through traditional means
Current UI Features • Helps user make green shopping choices • Displays individual product information • Includes product comparison interface • Supports progress tracking • CarbonScore per shopping trip
What’s Missing Augmented Reality Glasses Data source Object Recognition
Video of Prototype Prototype In Action
The Evolution of Our Design • Our initial design • What changes we made • Why we made those changes • What's next?
At First... • Heavily relied on physical contact • A lot of information • Ambiguous scales • Ugly
And Then... • Hard to simulate AR with low-fi prototype • Users interacted with objects "tablet style" • Overwhelmed by amount of information
The Final Product • Simplified design • More intuitive controls • Multiple ways • More Images
Ideas For Enhancement • Eliminate motion • Smart suggestions • Not bound by screen resolution (576)
Summary • Uncharted territory • Unique solutions
The Road Ahead Augmented reality can revolutionize HCI