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iPhone UI Design & Prototyping

Anna Callahan Raizlabs. iPhone UI Design & Prototyping. UI Design: Quick Overview. Do One Thing Apple-Style 80/20 Rule UI Elements as Real Objects Multi-Touch Ergonomics. Prototyping. Do One Thing. and do it well. Apple-Style. drink the Apple UI kool-aid. The 80/20 Rule.

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iPhone UI Design & Prototyping

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  1. Anna Callahan Raizlabs iPhone UI Design & Prototyping

  2. UI Design: Quick Overview • Do One Thing • Apple-Style • 80/20 Rule • UI Elements as Real Objects • Multi-Touch Ergonomics Prototyping

  3. Do One Thing and do it well

  4. Apple-Style drink the Apple UI kool-aid

  5. The 80/20 Rule fewer features = better experience “At least 80 percent of your users will use a very limited number of features in an application, while less than 20 percent will use all the features.”

  6. UI Elements as Real Objects use what your users know “When possible, model your application’s objects and actions on objects and actions in the real world.”

  7. Multi-Touch Ergonomics give your users the finger “Put most frequently used information near the top, where it is most visible and accessible.” “Provide a fingertip-size target area for all tappable elements.”

  8. Prototyping • Paper prototyping • Working prototypes

  9. Wedding Reception Place wedding guests at their tables for the reception.

  10. Finale • iPhone Human Interface Guidelines

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