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Tutorial 6 The Repetition Structure

Tutorial 6 The Repetition Structure. The Repetition Structure (Looping) Lesson A Objectives. After completing this lesson, you will be able to: Code the repetition structure using the For…Next and Do…Loop statements Write pseudocode for the repetition structure

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Tutorial 6 The Repetition Structure

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  1. Tutorial 6The Repetition Structure

  2. The Repetition Structure (Looping)Lesson A Objectives After completing this lesson, you will be able to: • Code the repetition structure using the For…Next and Do…Loop statements • Write pseudocode for the repetition structure • Create a flowchart for the repetition structure • Display a message in the Output window while an application is running • Change the location and size of a control while an application is running • Initialize and update counters and accumulators

  3. The Repetition Structure • Most programs also contain the selection structure, which you learned about in Tutorials 4 and 5 • Programmers use the repetition structure, referred to more simply as a loop, when they need the computer to repeatedly process one or more program instructions until some condition is met, at which time the loop ends • In a pretest loop, the evaluation occurs before the instructions within the loop are processed • In a posttest loop, the evaluation occurs after the instructions within the loop are processed

  4. The For … Next Loop • You can use the For…Next statement to code a loop whose instructions you want processed a precise number of times • Syntax: For counter = startValue To endValue [Step stepValue] [instructions you want repeated] Next [counter] • counter is the name of a numeric variable and it keeps track of how many times the loop instructions are repeated • startValue, endValue, and stepValue must be numeric and they can be either positive or negative, integer or non-integer (default stepValue is 1)

  5. A For … Next Example

  6. Hexagon Repeat for intCount = 1 to 3 by 1 Display intCount Next Iteration Flowchart and Pseudocode intCount > 3 +=1 1 Display intCount

  7. The Do…Loop Statement • Unlike the For…Next statement, the Do…Loop statement can be used to • Code both a pretest loop and a posttest loop • The Do…Loop statement begins with the Do clause and ends with the • Loop clause

  8. Loop Examples

  9. intCount = 1 Repeat while intCount < 3 Display intCount Add 1 to intCount End Repeat Do While Pretest Loop intCount = 1 intCount <= 3 F T Display intCount intCount += 1

  10. intCount = 1 Repeat Display intCount Add 1 to intCount End Repeat until intCount > 3 Do Until Posttest Loop intCount = 1 Display intCount intCount += 1 intCount > 3 T F

  11. Counters and accumulators are used within a repetition structure to calculate subtotals, totals, and averages Initialized (usually to 0 or 1) outside the loop and updated within the loop A counter is a numeric variable used for counting something and is typically updated by 1 An accumulator is a numeric variable used for accumulating (adding together) and is updated by an amount that varies Initializing means to assign a beginning value to the counter or accumulator Updating, also called incrementing, means adding a number to the value stored in the counter or accumulator Using Counters and Accumulators

  12. Using CollectionsLesson B Objectives After completing this lesson, you will be able to: • Access the controls in the Controls collection • Code the repetition structure using the For Each…Next statement • Create an object variable • Create a collection • Create parallel collections • Enable and disable a control

  13. The Controls Collection • The controls contained on a Windows form belong to the Controls collection in Visual Basic .NET • A collection is simply a group of one or more individual objects treated as one unit • Identified by an index, automatically assigned by Visual Basic .NET when object is created • Referring to a control: Controls.Item(index) or Controls(index), i.e., the word Item is optional • Controls are numbered in reverse – that is, the last control object created has an index = 0 • The value of Controls.Count gives the number of controls on a form. Thus, they are indexed 0 to Count-1

  14. Accessing the Controls Collection

  15. Object Variables • An object variable is a memory location that can store the address of an object, i.e. a pointer • The address indicates where the object is located in the computer’s internal memory • An object variable is initialized to the keyword Nothing, which simply means that the object variable does not currently contain an address • You can assign an object variable a value, e.g., objStateTextBox = StateTextBox (Technically this puts the address of StateTextBox into objStateTextBox)

  16. The For Each…Next Statement • The For Each…Next statement is used to code a loop whose instructions you want processed for each object in a collection

  17. More For Each Examples

  18. Flowchart and Pseudocode for the For Each … Next Repeat for each Control in Controls collection Repeat for each Control in Collection if control is a label remove border end if end repeat stop Is control a label? T Remove the border F

  19. Creating a User-Defined Collection • A user-defined collection allows you to group related controls together • To define a collection Dim collectionName As New Collection() • To insert an object into the collection collectionName.Add(object[, key]) • To access an object in the collection: objMyObject = collectionName(index) objMyObject = collectionName(key) • To remove an object from the collection collectionName.Remove(index|key) • NOTE: User-defined collections index from 1 not 0 The first item you add has index 1, the next item index 2 etc. The index is set by the system and is not changeable.

  20. Creating a collection and adding objects to it

  21. Accessing a User-Defined Collection • Referring to example 2 on the last slide, to refer to the second label in MyCollection (the TotalSalesLabel ) and assign it a value of 10000 we can do: MyCollection(2).Text = 10000 or MyCollection.Item(2).Text = 10000 or MyCollection(“Total).Text = 10000 or MyCollection.Item(“Total”) = 10000

  22. Creating a User-Defined Collection

  23. Parallel Collections • Collections whose objects are related in some way are called parallel collections • You can indicate to the computer that two collections are parallel collections by setting the key argument for each object in one of the collections to the name of the corresponding object in the other collection

  24. Referencing an object by its key • Dim TextBoxCollection as New Collection() • Dim LabelCollection as New Collection() • TextBoxCollection.Add(NameTextBox) • TextBoxCollection.Add(AddressTextBox) • LabelCollection.Add(NameLabel, “NameTextBox”) • LabelCollection.Add(AddressLabel, “AddressLabel”) • LabelCollection(“NameTextBox”).Text = “Name”

  25. The Enabled Property

  26. Completing the Grade Calculator ApplicationLesson C Objectives After completing this lesson, you will be able to: • Select the existing text when the user tabs to a text box • Prevent a form from closing

  27. Coding the DisplayButton’s Click Event Procedure • You still need to code the DisplayButton’s Click event procedure, the GradeForm’s Closing event procedure, and the Enter event procedure for the text boxes • You begin with the DisplayButton’s Click event procedure as the pseudocode in Figure 6-50 illustrates

  28. Coding the GradeForm’sClosing Event Procedure • A form’s Closing event occurs when a form is about to be closed • You can close a form using either the Close button on its title bar, or the Me.Close( ) statement in code

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