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C&C’s

C&C’s. Peter Killingback. Codes. Words & Voices Since radio is based solely on audio, words and voices have to be used to describe and illustrate everything while maintaining an engaging story. Any un needed dialogue will most likely bore the audience. Codes.

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C&C’s

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  1. C&C’s Peter Killingback

  2. Codes Words & VoicesSince radio is based solely on audio, words and voices have to be used to describe and illustrate everything while maintaining an engaging story. Any un needed dialogue will most likely bore the audience.

  3. Codes Music & AmbianceMusic is an essential part of any production. It’s used to help set the scene, emphasise atmosphere, build tension and convey emotions.

  4. Codes Sounds & SilenceNo sound and lack of visuals means silence can often be the most powerful tool. It can be used for dramatic effect or to change scenes.Silent breaks in dialogue also helps keep listeners engaged providing the silence isn't unnecessarily prolonged.

  5. Codes SpeechThe most important part of a radio drama, since it’s the key thing we are listening to, it must be clear, understandableand preferably at a constant volume unless the script states otherwise.Speaking dynamically rather than in a monotone voice is essential to make it believable and interesting.

  6. Conventions Aural SignpostingRadio dramas rather than explaining will instead set the scene through means of audible cues such as location specific sounds or dialects. And environmental cues such as cars, rain, birds etc.

  7. Conventions Fades Fades are used continuously throughout most productions to end music and other sounds effects. The use of a fade provides a much nicer conclusion than a straight cut.

  8. Conventions SilenceOften indicating the end or change of scene or scenery. And will often signify a duration of time passing.

  9. Conventions Narration & Direct speechNarrators are sometimes used since there’s no visual indication as to what is happening. Narrators will inform listeners of any necessary information they need that would disrupt the flow of the production.

  10. Conventions Cliff-hanger endingsCliff hangers (used in all media) are sudden abrupt ends to scenes that leave viewers / listeners wanting to know more.

  11. Conventions Flashbacks Flashbacks are used to recall events and details of those events for use later on in the production. Flashbacks are often led into through use of sounds to indicate it.

  12. Conventions Titles & CreditsStart and end productions with relevant information about the story and cast.

  13. Styles TraditionalStoryline with narrator and multiple characters. Storyline usually consisting of a problem for the characters to overcome.

  14. Styles Post ModernNot overly dissimilar to traditional style, rather than solving problems, they raise issues.

  15. Styles AdaptionUsing an existing idea but re designing its presentation so it’s executed for a different media and audience.

  16. Styles SoapFollows the lives of multiple characters in an area and their interaction with each other.

  17. Styles Kitchen SinkFollows the lives of a family in and around their own home and their daily antics.

  18. Structure Plot twists and unexpected events keep listeners on their toes. Set up -> Struggle -> Resolution Multiple storylines, switching between one story and the other helps prevents the audience from getting bored. Building emotional attachment between listener and characters will make them engage more with the program. Tension and humour are important to maintain interest and lighten the mood at points.

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