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Future of Learning Technology – 2015. Predicts what the future holds for Learning Technology in the next 5 years.
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Future of Learning Technology - 2015 7 Predictions
FUNDAMENTAL DYNAMICS
Pace of change of the digital infrastructure Digital Power= Computing Communication Storage Content Moore’s Law Fiber Law Disk Law Community Law Doubles ever 18 months Doubles ever 9 months Doubles ever 12 months 2n Where ‘n’ is the # of people Reference Article
Pace of change of the digital infrastructure Digital Power= Computing Communication Storage Content Moore’s Law Fiber Law Disk Law Community Law Doubles ever 18 months Doubles ever 9 months Doubles ever 12 months 2n Where ‘n’ is the # of people Reference Article
Community Law gives an astronomical number as more & more people join the community
COMPUTING POWER
Computing Power that we will be able to buy for $1000 in the years to come : CALCULATIONS PER SECOND PER $1,000 YEAR Reference Article
By around 2025, $1000 should let us buy equivalent of one human brain CALCULATIONS PER SECOND PER $1,000 YEAR Reference Article
By around 2050, $1000 should let us buy an equivalent of all human brains CALCULATIONS PER SECOND PER $1,000 YEAR Reference Article
5 TRENDS FROM LAST 5 YEARS
1 Acceptance of LMS systems (rightly or wrongly) to be the central piece in Workplace Learning strategy
2 Establishment of Flash as the de-facto development platform for custom eLearning creation allowing use of streaming audio/ video over the web
3 Evolution of authoring tools like Articulate to become better & easier to work with reducing the cost of development
4 Increase in capacity of mobile phones and networks to make them potent devices for learning
5 Emergence of social media (and revived focus on social and informal learning) Read more
7 TRENDS 5 TO WATCH OUT FOR OVER THE NEXT YEARS
1 Mobiles will become the platform of choice for workplace learning delivery Image Courtesy: http://www.flickr.com/photos/27048731@N03/4460542769/
1 Mobiles will become the platform of choice for workplace learning delivery Just-in-time information (videos, documents, or mini courses) for learners accessible through corporate information systems Image Courtesy: http://www.flickr.com/photos/27048731@N03/4460542769/
1 Mobiles will become the platform of choice for workplace learning delivery Collaboration with colleagues Image Courtesy: http://www.flickr.com/photos/27048731@N03/4460542769/
1 Mobiles will become the platform of choice for workplace learning delivery Learner generated content using mobiles devices Image Courtesy: http://www.flickr.com/photos/27048731@N03/4460542769/
2 Performance Support will increase manifold
2 Performance Support will increase manifold Lot of training will take the shape of performance support
2 Performance Support will increase manifold Learners will start accessing learning content just when they need it through their mobile phones
2 Performance Support will increase manifold Augmented Reality would also play an important role in sophisticated advanced performance support systems
3 Tablets as support devices
3 Tablets as support devices Ideal as field staff’s support device for trouble shooting problems by referring to product manuals and operational procedures
4 LMS will evolve to support (not manage) Formal + Informal + Social + Non-Formal learning components
4 LMS will evolve to support (not manage) Formal + Informal + Social + Non-Formal learning components This will bring about a big shift in the way we see assessments
4 LMS will evolve to support (not manage) Formal + Informal + Social + Non-Formal learning components The ability to measure informal learning may be done through the system itself
4 LMS will evolve to support (not manage) Formal + Informal + Social + Non-Formal learning components Constant tracking of some metrics will help learning designers monitor the ‘learning/performance health’ of the system and its users
5 Games (and simulations) will become integral part of workplace learning
5 Games (and simulations) will become integral part of workplace learning The culture of gaming is becoming pervasive and the cost of game development is decreasing, thereby increasing the acceptance of games for workplace learning
5 Games (and simulations) will become integral part of workplace learning As the focus of learning departments change to being facilitators rather than providers of training, engaging solutions like games will become crucial
6 Birth of new Authoring Tools
6 Birth of new Authoring Tools There will be new authoring tools which allow designers to make application scenarios easily and quickly
6 Birth of new Authoring Tools Tools like thinking worlds are great for quickly creating 3D based decision simulations (or even simple 3D games)
7 Emergence of Personal Learning Agents
7 Emergence of Personal Learning Agents Intelligent personal learning software agents will emerge as learning content mediators with the emergence of Semantic Web
7 Emergence of Personal Learning Agents These agents, that run on a personal computing device and constantly monitor content streams on the internet to provide up-to-date information, will make a good performance support and learning assistance system Read more
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