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Computing - Scratch

Computing - Scratch. Computer Science. Information Technology. Digitally literate. Computing in the National Curriculum (CAS/ Naace ) (2013). W hat is an algorithm?. Program your teacher to make a jam sandwich (Revision from Y1) **A precise sequence of instructions to complete a task**.

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Computing - Scratch

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  1. Computing - Scratch

  2. Computer Science Information Technology Digitally literate

  3. Computing in the National Curriculum (CAS/Naace) (2013)

  4. What is an algorithm? Program your teacher to make a jam sandwich (Revision from Y1) **A precise sequence of instructions to complete a task**

  5. Crazy character activity http://barefootcas.org.uk/programme-of-study/understand-algorithms/ks1-crazy-character-algorithms-activity/

  6. Strategies • Make the focus clear and share learning intentions • Demonstrate, describe and model good use of IT • Whole class approach Duffty (2006, p 12)

  7. Consider providing… • What is possible • Time to explore • Teach the basics • Allow for differentiation

  8. Learning outcomes Main learning outcomes: • To design, write and debug a program to create a computer game, including use of variables.

  9. scratch.mit.edu

  10. What Scratch can do

  11. Create an account in Scratch … so you don’t lose your work

  12. Explore….

  13. Create a computer game • Linked to a cross curriculum theme (subject) • Create your own background (s) • Timing and Scoring • Change of costume • Add either speech and/or sound • Involve sensing

  14. Adding a timer

  15. Making a scoreboard • Look at Point and Click game on sessions web page • ‘See inside’ to create this ‘variable’

  16. Links • http://scratch.mit.edu/projects/10128431/#editor • http://scratch.mit.edu/projects/10128368/#editor

  17. References Duffty, J. (2013) Extending Knowledge in Practice: Primary ICT. Exeter, Learning Matters

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