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Computing - Scratch. Computer Science. Information Technology. Digitally literate. Computing in the National Curriculum (CAS/ Naace ) (2013). W hat is an algorithm?. Program your teacher to make a jam sandwich (Revision from Y1) **A precise sequence of instructions to complete a task**.
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Computer Science Information Technology Digitally literate
What is an algorithm? Program your teacher to make a jam sandwich (Revision from Y1) **A precise sequence of instructions to complete a task**
Crazy character activity http://barefootcas.org.uk/programme-of-study/understand-algorithms/ks1-crazy-character-algorithms-activity/
Strategies • Make the focus clear and share learning intentions • Demonstrate, describe and model good use of IT • Whole class approach Duffty (2006, p 12)
Consider providing… • What is possible • Time to explore • Teach the basics • Allow for differentiation
Learning outcomes Main learning outcomes: • To design, write and debug a program to create a computer game, including use of variables.
Create an account in Scratch … so you don’t lose your work
Create a computer game • Linked to a cross curriculum theme (subject) • Create your own background (s) • Timing and Scoring • Change of costume • Add either speech and/or sound • Involve sensing
Making a scoreboard • Look at Point and Click game on sessions web page • ‘See inside’ to create this ‘variable’
Links • http://scratch.mit.edu/projects/10128431/#editor • http://scratch.mit.edu/projects/10128368/#editor
References Duffty, J. (2013) Extending Knowledge in Practice: Primary ICT. Exeter, Learning Matters