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Libraries in the Google age? How to add value?

Libraries in the Google age? How to add value?. Birte Christensen-Dalsgaard Deputy Director General The Royal Library Denmark. Outline of talk. Setting the scene Need to understand how to add value New business models Knowledge creation and scholarly communication

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Libraries in the Google age? How to add value?

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  1. Libraries in the Google age?How to add value? Birte Christensen-Dalsgaard Deputy Director General The Royal Library Denmark

  2. Outline of talk • Setting the scene • Need to understand how to add value • New business models • Knowledge creation and scholarly communication • Towards sustainable services • From objects to processes • Services targeted to specific communities • Semantic data • Summary

  3. http://www.rin.ac.uk/files/libraries-report-2007.pdf

  4. A fundament question – what are the needs?

  5. Create new, relevant services • Have a vision • Understand the users • Understand the market • Understand the technological possibilities

  6. Understand the users – Cultural Probe

  7. Who are the users? Drive-in users LibraryEnthusiasts Working Bee From: Users expectation to the hybrid library

  8. Web of Science LCSH EBSCO • Suggest, • Advise, • Supporting information, • Ubiquitous information • Persuasive design, • User involvement……. OCLC Catalogue Digital collections From collection knowledge to service provision The customer Project, Research topic, Problem Librarian

  9. How to add value?? Robin Murray, 2006 (Ariadne vol 48)

  10. Relevance and quality? • Relevance • A library focussed approach • How well does the record match the search, • how good is the quality of the material represented by the record, • how well does the material match the needs of the user? • A community focussed approach • What do others use, circulation • User recommendations • Individual • E.g. importance of publication date • Quality • Some source are better than others? Big challenge

  11. Non-textual navigation

  12. The era of mobilde devices • Linking device: • Mobile device • Screen • Linking metaphor • Trace in physical space… • Furniture (e.g. coffee table) • Apps NCSU Crated by Adreas Rauber, Vienna Technological University

  13. From finding to understanding Marchionini, G. (2006). Exploratory search: From finding to understanding. Communications of the ACM, 49(4): 41-46.

  14. Understand/Use John Wilbanks, Science Commons – talk at Tilburg 2007

  15. Knowledge Creation – Use scenarios • More information, more researchers – more knowledge? • Mark-up and extraction of information • Crystallography • Aggregate and work on data • Virtual Observatory • Clarin • Earth Observation

  16. Towards structure

  17. Machine readable license <a rel="license" href="http://creativecommons.org/licenses/by/2.5/dk/"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by/2.5/dk/88x31.png" /></a><br />Dette v&#230;rk erlicenseret under en <a rel="license" href="http://creativecommons.org/licenses/by/2.5/dk/">Creative Commons Navngivelse 2.5 DanmarkLicens</a>. WEB 3.0: Maskinlæsbar og brugbar information Eksempel: Creative Commons

  18. tidsskrift.dk

  19. Arkiv for Dansk Litteratur

  20. From portals to intelligent object • What will we get: • Intelligent libraries og • Intelligent objects (Sigge Lundberg) • Rather than having intelligent systems surrounding the objects we will move towards objects carrying enough information so that they can present temselves • Require structured, mashinereadable information • Require context information

  21. Researcher Publisher Library Reseacher Knowledge Creation – and the library • Used to be core • If publishers behaved intelligently – library bypass • Need to understand the knowledge creation process to identify new roles • trust • structure

  22. Output - Process • From object oriented to process focus

  23. Data – From Bits to Interpretation Level 2 GOME Satellite instrument data From CASPAR

  24. Workflow Provenance • Generation of relevant ontology • Automatic generation of relevant descriptive information • Curation http://sites.computer.org/debull/a07dec/susan.pdf

  25. Knowledge Network Economy Creativity and sustainability • Support Creativity • Re-use • The three Os: • Open data • Open API • Open source • Customer Engagement • Observant, Involved, Loyal, Ambassador • Capture behaviour • user involvement, • deep log analysis Structure Self organized

  26. Vidensøkonomi

  27. Mobile Apps: Models, Money and Loyalty Posted by Peter Farago on Fri, Sep 25, 2009 http://blog.flurry.com/bid/26376/Mobile-Apps-Models-Money-and-Loyalty Business models

  28. Standards for • Metadata • Formats • Facilities • Tools • Etc. Broker Involve users Users Mash-up Remix Share Contribute Archives and Collections

  29. Metatags

  30. Title: Toward Academic Library 2.0: Development and Application of a Library 2.0 MethodologyAuthors: Michael C. Habib

  31. Summary • Library services must add value to the research process or the experience • Library services needs to be integrated into the students and researchers workflow • Scare: used to be resources but is now attention • Objects are results of a process and their representation can be created (semi)automatically - VRE • Objects carry intelligence / structured information in themselves • Need to address business models

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