1 / 63

Operating Systems - Introduction

Operating Systems - Introduction. Giuseppe Lipari. Fundamentals. Algorithm: It is the logical procedure to solve a certain problem Informally specified a a sequence of elementary steps that an “execution machine” must follow to solve the problem

ursala
Download Presentation

Operating Systems - Introduction

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Operating Systems - Introduction Giuseppe Lipari

  2. Fundamentals • Algorithm: • It is the logical procedure to solve a certain problem • Informally specified a a sequence of elementary steps that an “execution machine” must follow to solve the problem • not necessarily expressed in a formal programming language! • Program: • It is the implementation of an algorithm in a programming language • Can be executed several times with different inputs • Process: • An instance of a program that, given a set of inputs values, produces a set of outputs OS Course - SSSA - 2007

  3. Operating System • An operating system is a program that • Provides an “abstraction” of the physical machine through a simple interface • Each part of the interface is a “service” • An OS is also a resource manager • With the term “resource” we denote all physical entities of a computing machine • The OS provides access to the physical resources • The OS provides abstract resources (for example, a file, a virtual page in memory, etc.) OS Course - SSSA - 2007

  4. Kim Lisa Bill Web Browser Shell Videogame Printer Daemon Interface (System API) Operating System Virtual Memory Scheduler Virtual File Sys. Device Driver Device Driver Device Driver Device Driver Device Driver Device Driver Keyboard Network Card Printer Main Board CPU Video Card Printer Hard disk Levels of abstraction User Level Programmer Level System Level HW Level OS Course - SSSA - 2007

  5. Abstraction mechanisms • Why abstraction? • Programming the HW directly has several drawbacks • It is difficult and error-prone • It is not portable • Suppose you want to write a program that reads a text file from disk and outputs it on the screen • Without a proper interface it is virtually impossible! OS Course - SSSA - 2007

  6. Abstraction Mechanisms • Application programming interface (API) • Provides a convenient and uniform way to access to one service so that • HW details are hidden to the high level programmer • Applications do not depend on the specific HW • The programmer can concentrate on higher level tasks • Example • For reading a file, linux and many other unix OS provide the open(),read() system calls that, given a “file name” allow to load the data from an external support OS Course - SSSA - 2007

  7. Historical Perspective • In the beginning was the batch processor • Huge machines, not very powerful • Used mainly for scientific computation and military applications • Program were executed one at time • They were called jobs • Program were simple sequential computations • Read the input • Compute • Produce output • Non-interactive! OS Course - SSSA - 2007

  8. Punch Cards Batch processor jobs • Batch = non-interactive • The program could not be interrupted or suspended (non-preemptive) • Scheduling: • Priority based (e.g. first the military...) • FIFO • Shortest job first (SJF) Program CPU Result OS Course - SSSA - 2007

  9. Drawbacks • CPU was inactive for long intervals of time • While reading the punch cards, the CPU had to wait • The punch card reader was very slow • Solution: spooling • Use a magnetic disk (a faster I/O device) • Job were grouped into “job pools” • While executing one job of a pool, read the next one into disk • When a job finishes, load the next one from the disk • Spool = symultaneous peripheral operation on-line OS Course - SSSA - 2007

  10. Interactivity • The need for interaction • For reading input from the keyboard during the computation • For showing intermediate results • For saving intermediate result on magnetic support • Input/output • It can be done with a technique called polling • Wait until the device is ready and get/put the data • Handshaking • Again, the CPU was inactive during I/O operations OS Course - SSSA - 2007

  11. Multi-programming • The natural evolution was “concurrency” • IDEA: while a job is reading/writing from/to a I/O device, schedule another job to execute (preemption) jobs CPU Result Preemption OS Course - SSSA - 2007

  12. Multi-programming • Multi-programming is very common in real-life • Consider a lawyer that has many clients • FIFO policy: serving one client at time, from the beginning until the court sentence • In italy, a sentence can be given after more than 10 years. Imagine a poor lawyer trying to survive with one client for ten years! • In reality, the lawyer adopts a TIME SHARING policy! • All of us adopts a time-sharing policy when doing many jobs at the same time! OS Course - SSSA - 2007

  13. The role of the Operating System • Structure of a multi-programmed system • Who decides when a job is suspended? • Who decided who is to be executed next? • In the first computers, these tasks were carried out by the application itself • Each job could suspend itself and pass the “turn” to the next job (co-routines) • However, this is not very general or portable! • Today, the OS provide the multiprogramming services • The scheduler module chooses which job executes next depending on the status of the system OS Course - SSSA - 2007

  14. Time sharing systems • In time sharing systems • The time line is divided into “slots”, or “rounds”, each one of maximum length equal to a fixed time quantum • If the executing job blocks on a I/O operation, or if the quantum finishes, it is suspended to be executed later jobs Process Switch CPU OS Course - SSSA - 2007

  15. Time sharing systems • In time sharing systems • Each process executes approximately as it were alone on a slower processor • The OS (thanks to the scheduler) “virtualizes” the processor • One single processor is seen as many (slower) parallel processors (one for each process) • We will see that an OS can virtualize many HW resources • Memory, disk, network, etc • Time sharing systems are not predicatable • The amount of execution time received by one process depends on the number of processes in the system • If we want predictable behavior, we must use a RTOS OS Course - SSSA - 2007

  16. Multi-user systems • The first computers were very powerful and very expensive • An university could afford only one mainframe, but many people needed to access the same computer • Therefore, the mainframe would give simultanous access to many users at the same time • This is an obvious extension of the multi-process system • One or more processes for each user OS Course - SSSA - 2007

  17. Multi-user systems Mainframe • The terminals had no computing power • A keyboard + a monitor + a serial line • Every computation was carried out in the mainframe • It is like having one computer with many keyboards and videos Dumb Terminal Dumb Terminal Dumb Terminal OS Course - SSSA - 2007

  18. Multi-user system • Another dimension was necessary • The concept of user and account was born • The first privacy concerns were raised • Access rules • Passwords • Criptography was applied for the first time in a non-military environment! • This makes the system more complex! OS Course - SSSA - 2007

  19. Distributed systems • Finally, distribution was introduced • Thanks to the DARPA, the TCP/IP protocol was developed and internet was born • The major universities in the USA connected their mainframes • Mail, telnet, ftp, etc • The natural evolution was internet and the world wide web • All of this was possible thanks to • The freedom of circulation of ideas • The “liberal” environment in universities • The need for communication and sharing information OS Course - SSSA - 2007

  20. Distributed systems • More flexibility • Client/server architectures • One server provides “services” to remote clients • Example: web, ftp, databases, etc • It is possible to “distribute” an application • Different “parts” execute on different computers and then communicate each other to exchange information and synchronise • Massively parallel programs can be easily implemented • Migration • Processes can “move” from one computer to another to carry out a certain service • Examples: agents, videogames, applets, etc OS Course - SSSA - 2007

  21. Classification of Operating Systems • The OS provides an abstraction of a physical machine • To allow portability • To make programmer’s life easier • The level of abstraction depends on the application context • the kind of services an OS provides depend on which kind of services the application requires • General purpouses OS should provide a wide range of services to satisfy as many users as possible • Specialised OS provide only a limited set of specialised services • OS can be classified depending on the application context • General purpouse (windows, linux, etc), servers, micro-kernel, embedded OS, real-time OS OS Course - SSSA - 2007

  22. CPU CPU CPU CPU Services • Virtual processor • An OS provides “concurrency” between processes • Many processes are executed at the same time in the same system • Each process executes for a fraction of the processor bandwidth (as it were on a dedicated slower processor) • Provided by the scheduling sub-system • Provided by almost all OS, from nano-kernels to general-purpouse systems OS Course - SSSA - 2007

  23. Services • Virtual memory • Physical memory is limited; • In old systems, the number of concurrent processes was limited by the amount of physical memory • IDEA: extend the physical memory by using a “fast” mass storage system (disk) • Some of the processes stay in memory, some are temporarily saved on the disk • When a process must be executed, if on the disk, it is first loaded in memory and then executed • This technique is called “swapping” OS Course - SSSA - 2007

  24. D B E C A A D B E C A D B E C Virtual memory and physical memory CPU • Virtual memory is very large (virtually infinite!) • The program functionality does not depend on the size of the memory • The program performance could be reduced by the swapping mechanism Process A Process A Process B Process B Process C Process E Process D Process A Process B A B Process E Process C D Virtual memory Physical memory Disk OS Course - SSSA - 2007

  25. Virtual Memory • Advantages • Virtual infinite memory • The program is not limited by the size of the physical memory • Disadvantages • If we have too many programs, we spend most of the time swapping back and forth • Performance degradation! • Not suitable for real-time systems • It is not possible to guarantee a short response time because it depends on the program location OS Course - SSSA - 2007

  26. Virtual File System • Basic concepts • File: sequence of data bytes • It can be on a mass storage (hard disk, cd-rom, etc.) • It can be on special virtual devices (i.e. RAM disks) • It can be on a remote system! • Directory: list of files • Usually organised in a tree • Represents how files are organised on the mass storage system • Virtualisation • In most OS, external serial devices (like the console or the video terminal) can be seen as files (i.e. stdin, stout , stderr) OS Course - SSSA - 2007

  27. Virtual file system • A good virtual file system provides additional features: • Buffering & caching • For optimising I/O from block devices • Transactions • For example the Reiser FS • Fault tolerance capabilities • For example, the RAID system • Virtual file system is not provided by all OS categories • Micro and nano kernels do not even provide a file system! OS Course - SSSA - 2007

  28. Privacy and access rules • When many users are supported • We must avoid that non-authorised users access restricted information • Usually, there are two or more “classes” of users • Supervisors • Normal users • Each resource in the system can be customised with proper “access rules” that prevent access from non-authorised users • For example, the password file should be visible only to the system supervisor OS Course - SSSA - 2007

  29. Overview of hardware architectures

  30. Basic blocks CPU Main Memory Other I/O devices BUS Disk keyboard Video OS Course - SSSA - 2007

  31. The processor • Set of registers • IP: instruction pointer • SP: stack pointer • A0-A3: general registers • CR: control register • Execution unit • Arithmetic unit • Fetching unit • Branch prediction unit • Other components • Pipeline • Cache CPU R0 IP R1 SP R2 CR R3 Execution Units OS Course - SSSA - 2007

  32. Processor registers • User visible registers • Used as temporary buffers for processor operations • Can be in any number • RISC architectures: array of registers • CISC architectures: set of registers dedicated to specific operations • Control and Status registers • IP Instruction pointer • SP Stack Pointer • CR Control Register (or PSW Program Status Word) OS Course - SSSA - 2007

  33. Modes of operation • Many processors have at least two modes of operation • Supervisor mode • All instructions are allowed • Kernel routines execute in supervisor mode • The OS must access all features of the system • User mode • Not all instructions are allowed • User programs execute in user mode • Some instruction (for example, disabling interrupts) cannot be invoked directly by user programs • Switching • It is possible to switch from user mode to supervisor mode with special instructions OS Course - SSSA - 2007

  34. Main Memory and bus • The RAM • Sequence of data locations • Contains both instructions (TEXT) and data variables • The bus • A set of “wires” • Address wires • Data wires • The number of data wires is the amount of bits that can be read with one memory access • Current PC buses: 32 bit OS Course - SSSA - 2007

  35. Instruction execution • We distinguish at least two phases • Fetching: the instruction is read from the memory • Execute: the instruction is executed • Data processing instr. – the result is stored in registers • Load instr. – the data is loaded from main memory • Store – the data is stored in main memory • Control– the flow of execution may change (change IP) • Some instruction may be the combination of different types Fetch next instruction Execute instruction Start Halt OS Course - SSSA - 2007

  36. y x R2 R1 R0 Stack Frames Stack Frame • The stack is used to • Save local variables • Implement function calling • Every time a function is called • The parameters are saved on the stack • Call <address>: The current IP is saved on the stack • The routine saves the registers that will be modified on the stack • local variables are defined on the stack • When the function is over the stack is cleaned and the RET instruction is called which restores IP BP IP Parameters Stack OS Course - SSSA - 2007

  37. External devices Memory • I/O devices • Set of data registers • Set of control registers • mapped on certain memory locations … A3B0 A3B2 A3B4 A3B6 A3B8 A3BA A3BC BUS D0 CR0 CPU FF00 FF06 R0 IP FF02 D1 CR1 FF08 R1 SP FF04 D2 CR2 FF0A R2 CR R3 I/O device interface OS Course - SSSA - 2007

  38. I/O operations • Structure of an I/O operation • Phase 1: prepare the device for the operation • In case of output, data is transferred to the data buffer registers • The operation parameters are set with the control registers • The operation is triggered • Phase 2: wait for the operation to be performed • Devices are much slower than the processor • It may take a while to get/put the data on the device • Phase 3: complete the operation • Usually, cleaning up the control registers OS Course - SSSA - 2007

  39. CR0 D0 CR0 CPU FF00 FF06 R0 IP FF02 D1 CR1 FF08 R1 SP FF04 D2 CR2 FF0A R2 CR R3 I/O device interface Example of input operation • Phase 1: nothing • Phase 2: wait until bit 0 of CR0 becomes 1 • Phase 3: read data from D0 and reset bit 0 of CR0 BUS D0 D0 CR0 R0 OS Course - SSSA - 2007

  40. CR1 CR1 D0 CR0 CPU FF00 FF06 R0 IP FF02 D1 CR1 FF08 R1 SP FF04 D2 CR2 FF0A R2 CR R3 I/O device interface Example of output operation • Phase 1: write data to D1 and set bit 0 of CR1 • Phase 2: wait for bit 1 of CR1 to become 1 • Phase 3: clean CR1 BUS R0 R0 D1 D1 CR1 OS Course - SSSA - 2007

  41. Temporal diagram • Polling • This technique is called “polling” because the processor “polls” the device until the operation is completed • In general, it can be a waste of time • The processor can executed something useful while the device is working • How the processor can know when the device has completed the I/O operation? OS Course - SSSA - 2007

  42. Interrupts • Every processor supports an interrupt mechanism • The processor has a special pin, called “interrupt request (IRQ)” • Upon reception of a signal on the IRQ pin, • If interrupts are enabled, the processor suspends execution and invokes an “interrupt handler” routine • If interrupts are disabled, the request is pending and will be served as soon as the interrupts are enabled Interrupts? Serve Interrupt Fetch next instruction Execute instruction Start Halt OS Course - SSSA - 2007

  43. R1 R0 Interrupt handling • Every interrupt is associated one “handler” • When the interrupt arrives • The processor suspend what is doing • Pushes CR on the stack • Calls the handler (pushes the IP on the stack) • The handler saves the registers that will be modified on the stack • Executes the interrupt handling code • Restores the registers • Executes IRET (restores IP and CR) IP CR Stack OS Course - SSSA - 2007

  44. CR0 D0 CR0 CPU FF00 FF06 R0 IP FF02 D1 CR1 FF08 R1 SP FF04 D2 CR2 FF0A R2 CR R3 I/O device interface Input with interrupts • Phase 1: do nothing • Phase 2: execute other code • Phase 3: upon reception of the interrupt, read data from D0, clean CR0 and return to the interrupted code BUS D0 D0 CR0 R0 IRQ OS Course - SSSA - 2007

  45. Interrupts • Let’s compare polling and interrupt Polling code Interrupt handler Phase 1 Phase 2 Normal code Phase 3 OS Course - SSSA - 2007

  46. The meaning of phase 3 • Phase 3 is used to signal the device that the interrupt has been served • It is an handshake protocol • The device signal the interrupt • The processor serves the interrupt and exchange the data • The processor signal the device that it has finished serving the interrupt • Now a new interrupt from the same device can be raised OS Course - SSSA - 2007

  47. Interrupt disabling • Two special instructions • STI: enables interrupts • CLI: disables interrupts • These instructions are privileged • Can be done only in supervisor mode • When an interrupt arrives the processor goes automatically in supervisor mode Pending Interrupt Interrupt handler Normal code STI CLI OS Course - SSSA - 2007

  48. IRQ0 IRQ1 IRQ2 IRQ3 IRQ4 IRQ5 IRQ6 IRQ7 Many sources of interrupts • Usually, processor have one single IRQ pin • However, there are several different I/O devices • Intel processors use an external Interrupt Controller • 8 IRQ input lines, one output line BUS I/O Device CPU Interrupt Controller IRQ I/O Device OS Course - SSSA - 2007

  49. Nesting interrupts • Interrupt disabling • With CLI, all interrupts are disabled • When an interrupt is raised, • before calling the interrupt handler, interrupts are automatically disabled • However, it is possible to explicitely call STI to re-enable interrupts even during an interrupt handler • In this way, we can “nest interrupts” • One interrupt handler can itself be interrupted by another interrupt OS Course - SSSA - 2007

  50. Interrupt controller • Interrupts have priority • IRQ0 has the highest priority, IRQ7 the lowest • When an interrupt from a I/O device is raised • If there are other interrupts pending • If it is the highest priority interrupt, it is forwarded to the processor (raising the IRQ line) • Otherwise, it remains pending, and it will be served when the processor finishes serving the current interrupt OS Course - SSSA - 2007

More Related