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HTML5 Ga m e Development Practical Guide for Developers (from one of us)

HTML5 Ga m e Development Practical Guide for Developers (from one of us). Rakesh Raju Singapore - CASUAL CONNECT 2 3 -May-2012. My name is Rakesh Raju @rakeshraju . Co-Founder and CTO @Tresensa Founder @Codewalla TreSensa - HTML5 based game development Start-up

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HTML5 Ga m e Development Practical Guide for Developers (from one of us)

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  1. HTML5 Game Development Practical Guide for Developers (from one of us) Rakesh Raju Singapore - CASUAL CONNECT 23-May-2012

  2. My name is Rakesh Raju @rakeshraju Co-Founder and CTO @Tresensa Founder @Codewalla • TreSensa - HTML5based game development Start-up • Codewalla:Casual game studio – online, social and mobile (but most of all across platforms) 1

  3. What are we going to explore in the next 45 minutes? • Let's set the stage in casual game development - HTML5 for game developers • Case study - our own Demo • Cross-platform - A Solution based Approach • Motivation • Challenges • R & D: Available Technologies and Frameworks • The Solution Framework - Connecting the Dots • Recommendations 1

  4. HTML5 Game Development What we will cover: • What kind of Games? High Reach • Cross Platform • Multi Player • Social • Mobile first (always) • Basic Game Engine features: Functional and Performance 1

  5. HTML5 Game Development What we will NOT cover: • Games/ techniques that are platform limited • HTML5: Merits and Demerits • All Possible Techniques (as of right now) 1

  6. Demo Time - BrowserQuest by Mozilla 1

  7. Demo Time - Dollar Isle by Non-Stop Games 1

  8. Demo Time - Cut the Rope by ZeptoLab 1

  9. Demo Time - Hangman by Tresensa 1

  10. Demo Time – Stranded by Tresensa 1

  11. High-Reach Games Motivation • Game studio pain points • Complexity: • Front-end issues - Rendering. • Back end issues - High scale multi-player games. • Skill-set fragmentation/explosion • Cost of development/maintenance • Time to market • Distribution and (of course!) Monetization 1

  12. High Reach Games R & D (Technologies and Frameworks) • Unity: • Needs a plug-in to run in desktop browser. Doesn't run in mobile browsers. • Flash: • Doesn't run on mobile • Corona: • Native only. Doesn't run in browsers • HTML5 Frameworks: • Low on features or true cross platform support. or Closed business model. Complex workflow ( PlayN) 1

  13. High Reach Games Challenges • JavaScript language issues • Browser Performance • Browser support for audio etc • Lack of mature frameworks • Lack of Authoring Tools • Lack of developers ( lots of demand ) 1

  14. High Reach Games The Solution Framework • Front-end SDK (Game Framework) • Easy, controlled syntax for Game devs • Cross-browser/device • Integrated with Multi-player/Social back-end • Integrated with graphics/animation libs (CAAT) • Phonegap Compatible • Game Packs 1

  15. High Reach Games The Solution Framework • Back-end • Game server available as service - No install • Pure JS • Support for asynchronous multi-player games • Game Packs 1

  16. High Reach Games Code Walk-through • Create the Game class. • Flesh out the game class • Set the entry point function of our game. • Create a game object • Load Assets • Preload the images: • Create the splash screens • Create Main Game Screen • Create Gameplay Screen • Objects • Spawning • End condition

  17. Approaches Write the game directly in Canvas, CSS Advantages: • Get started immediately Be prepared for: • HTML5 issues – nothing to do with game programming Ideal for: • Small games 1

  18. Approaches Build Game Development Framework Advantages: • Customize for your own needs Be prepared for: • Effort, Skills and Cost Ideal for: • High-cost, long term Games 1

  19. Recommendation for Game Developers Use a Framework Advantages: • Definitely gives you a head start. Be prepared for: • Standard, non-customized framework 1

  20. PlayN Scirra HTML5 Frameworks TreSensa (yes ours)

  21. Impact.js Appmobi HTML5 Frameworks Three.js

  22. So what is the future of HTML5 for high reach game development? front end -

  23. So what is the future of HTML5 for high reach game development? back end -

  24. So what is the future of HTML5 for high reach game development? cloud -

  25. How do we move forward form here - Look beyond your comfort zone (acquire new skills integrate them with new platforms) - Think in frameworks not languages - Scale is King, cost is Queen - Developers who embrace this complexity will be heroes!

  26. Thank You! www.tresensa.com rakesh@tresensa.com

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