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Detail Design: Use-Case Design

Detail Design: Use-Case Design . Background on Use Case Design. Have ‘done’ architectural design; need to do three more types of design – each have a specific purpose: Use case design; Subsystem design, and Class design. Use Case Design.

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Detail Design: Use-Case Design

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  1. Detail Design:Use-Case Design

  2. Background on Use Case Design • Have ‘done’ architectural design; need to do three more types of design – each have a specific purpose: • Use case design; • Subsystem design, and • Class design.

  3. Use Case Design • Use Case Design is a cross-checking, consistency-imposing activity that is focuses on the ‘use-case thread’ to make sure everything still fits together. • Part of what we do is to continuallyreviewinteraction diagrams looking for inconsistencies, missing information, opportunities for reuse, etc. • Interaction diagrams: collaboration diagrams; sequence diagrams. • Check to ensure we have operations for the whole path of the flow of events – easy to forget an operation here and there. • Equivalently, are all collaborating objects and their responsibilities ‘in place’ (or add now…) to accommodate the functionality captured in the use case path?

  4. Objectives: Use-Case Design • Start of ‘Detail Design’ – right above coding. • Verify that there is consistency in the use-case implementation: • 1. Verify that all necessary behaviors to support a ‘use case implementation’ have been distributed along the participating classes, • 2. Verify that all associations between design elements (classes and subsystems) needed for the use case realizations have been defined, • 3. Verify that all of the attributes needed for the use cases have been defined.

  5. Objectives: Use-Case Design (cont) • 4. Refine the use-case realizations from Use-Case Analysis (we did not develop use case realizations during analysis) using defined design model elements (design classes and subsystems that the analysis classes ‘morphed into’). • 5. Ensure application architectural mechanisms (persistence, security, etc.) is incorporated into the use case realizations.

  6. Use-Case Design in Context Architectural Analysis Review the Architecture Describe Architectural Describe Architecture Reviewer Architect Concurrency Design Distribution Subsystem Design Use-Case Analysis Review the Use-Case Design Design Design Designer Reviewer Class Design Here is our workflow from the Rational Unified Process. We have defined the architecture (first cut) and defined major elements in our system (subsystems, their interfaces, design classes and some processes and threads and their relationships Note ‘designer’ activities are related to architecture - but yet quite different

  7. Use Case Design • Have a cut at an architectural baseline (design). Let’s go into detail design: • Preliminary thoughts: • Use-Case Design is also where the design elements (design classes and subsystems) meet the architectural mechanisms. • In our use case realizations (in particular, the sequence diagrams) we will need to incorporate persistence, security, etc. activities with the other design elements. • Important to note that the detailed design activities (Use Case Design, Subsystem Design, and Class Design) are tightly bound and tend to alternate between one another.

  8. Lastly, • Please note that one of the major differences between use case analysis and use case design is scale. • Analysis classes are quite large - this keeps the analysis model small. • This means that analysis diagrams are quite easy to read and understand and most of the team will grasp the whole model. • Use Case Design Steps • Describe Interactions Between Design Objects • Simplify Interaction Diagrams Using Subsystems (optional) • Focus is on the Use Case and this includes crossing subsystem boundaries.

  9. Supplementary Specifications Design Classes Use Case Use-Case Realization Use-Case Design Overview Design Subsystems and Interfaces Use-Case Design Use-Case Realization

  10. Class Diagrams Collaboration Diagrams Sequence Diagrams Use Case Use-Case Realization Use-Case Realization – UML Notation Use-Case Model Design Model Interaction Diagrams: Use Case Realization: Use Case Designer is responsible for the integrity of the Use Case realization. Must coordinate.

  11. Use-Case Design Steps •  Describe Interactions Between Design Objects • This involves replacing analysis classes with the design elements that they were refined into during Architectural Design as well as incorporating any applicable architectural mechanisms. • Replace boundary classes with subsystems; external actors, such as for an external device or database, with its interface; a number of analysis entities may prevail, although perhaps be smaller or adjusted. • Simplify Interaction Diagrams Using Subsystems (optional) • (Lecture 32.) Describe Persistence-Related Behavior • Refine the Flow of Events Description • Unify Classes and Subsystems

  12. For Each Use-Case Realization • In the dynamic part of the Use Case Realization – using collaboration or sequence diagrams: • Identify participating objects needed in the flow of events. • May be instances of design classes and subsystems, or they may be instances of actors that the participating objects interact with. • Allocate responsibilities among objects (should have this done) • Model messages between objects – either operations in design classes or operations in the interface to a subsystem. • This means to construct the message arrow in the sequence diagram. • Describe processing resulting from messages • Attach a script to object describing what it does when it receives a message. • In the static part of the Use Case Realization: • Model associated class relationships that support the collaborations modeled in the interaction diagrams

  13. Use-Case Realization – Dynamic Modeling (Interaction Diagrams) • Look at the Interaction Diagrams…Replace applicable classes with the associated subsystem interfaces(but no HOWs) • Incrementally incorporate applicable architectural mechanisms – using patterns of behavior defined for the mechanisms in architectural activities. • This may include the introduction of new design elements and messages. • Update use-case realization – both static and dynamic parts: • Interaction diagrams (sequence / collaboration diagrams) • View of participating classes (VOPC) class diagram(s)

  14. Analysis Classes Design Elements <<boundary>> <<subsystem>> <<subsystem>> BillingSystem CourseCatalogSystem BillingSystem // submit bill() IBillingSystem <<boundary>> CourseCatalogSystem // get course offerings() ICourseCatalogSystem Ex: Incorporating Subsystem Interfaces submitBill(forTuition : Double, forStudent : Student) getCourseOfferings(forSemester : Semester) : CourseOfferingList Recall: we determined that interactions to support external system access will be more complex than can be implemented in a single class. So, we identified subsystems to encapsulate this access to external systems. Some analysis classes mapped directly to design classes in the Design Model

  15. : RegisterForCoursesForm : RegistrationController : CourseCatalogSystem : Schedule : Student : Student 1. // create schedule( ) 1.1. // get course offerings( ) Student wishes to 1.1.1. // get course offerings(forSemester) create a new schedule 1.2. // display course offerings( ) A list of the available course offerings for this semester are displayed 1.3. // display blank schedule( ) A blank schedule is displayed for the students to select offerings 2. // select 4 primary and 2 alternate offerings( ) 2.1. // create schedule with offerings( ) 2.1.1. // create with offerings( ) 2.1.2. // add schedule(Schedule) At this point, the Submit Schedule subflow is executed Ex: Incorporating Subsystem Interfaces (before) Replace with subsystem interface We know from Architectural Design that a CourseCatalogSystem subsystem has been defined to encapsulate access to the external legacy Course Catalog System. So, we need to refine interaction diagram and replace the CourseCatalogSystem boundary class with the associated subsystem interface, ICourseCatalogSystem.

  16. Ex: Incorporating Subsystem Interfaces (after) Replaced with subsystem interface : RegisterForCoursesForm : RegistrationController : ICourseCatalogSystem : Schedule : Student : Student 1: // create schedule( ) 1.1: // get course offerings( ) Student wishes to 1.1.1: getCourseOfferings(Semester) create a new schedule Show here how interactions are modeled between design elements where one element is a subsystem. Original use-case realization was refined and original boundary class replaced with the associated subsystem interface, ICourseCatalogSystem 1.2: // display course offerings( ) A list of the available course offerings for this semester are displayed 1.3: // display blank schedule( ) A blank schedule is displayed for the students to select offerings 2: // select 4 primary and 2 alternate offerings( ) 2.1: // create schedule with offerings( ) 2.1.1: // create with offerings( ) 2.1.2: // add schedule(Schedule) At this, point the Submit Schedule subflow is executed.

  17. More on interaction diagrams – in some cases from analysis • In Use Case Design, we will not flush out the internals of the CourseCatalogSystem subsystem. • This diagram will become the subsystem context diagram in Subsystem Design. • In Subsystem Design we will concentrate on the internals of the subsystem.

  18. Ex: Incorporating Subsystem Interfaces - (VOPC) <<Interface>> Subsystem interface ICourseCatalogSystem <<boundary>> (from External System Interfaces) RegisterForCoursesForm <<control>> 1 (from Registration) 0..* getCourseOfferings() RegistrationController initialize() (from Registration) // submit schedule() // display course offerings() <<entity>> // submit schedule() 1 1 // display schedule() Schedule // save schedule() // save schedule() currentSchedule // create schedule with offerings() (from University Artifacts) 0..1 // create schedule() // getCourseOfferings() semester // select 4 primary and 2 alternate offerings() 0..1 // display blank schedule() 0..1 // submit() // save() registrant 0..1 0..* // any conflicts?() // new() <<entity>> Student. 0..* 0..* (from University Artifacts) - name alternateCourses - address 1 - studentID : int 0..2 primaryCourses <<entity>> 0..4 // addSchedule() CourseOffering // getSchedule() (from University Artifacts) // hasPrerequisites() number // passed() startTime endTime Static part: days The above example is the VOPC after incorporating the design elements. The original CourseCatalogSystem boundary class has been replaced with the associated subsystem interface, ICourseCatalogSystem. // addStudent() // removeStudent() // new() // setData()

  19. Incorporating Architectural Mechanisms: Security • Analysis-Class-to-Architectural-Mechanism Map from Use-Case Analysis Analysis Class Analysis Mechanism(s) Student Persistency, Security Schedule Persistency, Security CourseOffering Persistency, Legacy Interface Course Persistency, Legacy Interface RegistrationController Distribution In Use Case Analysis, applicable mechanisms for each identified analysis class were considered (should be documented too). This info, along with the information on what analysis classes became what design elements allows the applicable mechanisms for a design element to be identified. Above only concentrates on the course registration in our examples – these are the only classes that have analysis mechanisms assigned to them.

  20. Analysis-Class-to-Architectural-Mechanism Map from Use-Case Analysis Analysis Class Analysis Mechanism(s) Student Persistency, Security Schedule Persistency, Security CourseOffering Persistency, Legacy Interface Course Persistency, Legacy Interface RegistrationController Distribution The details of incorporating the distribution (RMI) mechanism will be provided in the future. So will the Security Mechanism (for our Course Registration System application Details in Appendix

  21. Use-Case Design Steps - continued • Describe Interactions Between Design Objects • Simplify Interaction Diagrams Using Subsystems (optional) • When a use case is realized, the flow of events is usually described in terms of executing objects; that is, as interactions between design objects. • It may be useful to encapsulate a sub-flow of events within a subsystem. • If done, large subsections of the interaction diagram are replaced with a single message to the subsystem. • Within the subsystem, a separate interaction diagram may illustrate the internal interactions within the subsystem that provides the required behavior. These subsystem interaction diagrams are developed during Subsystem Design. • Describe Persistence-Related Behavior • Refine the Flow of Events Description • Unify Classes and Subsystems

  22. Raises the level of abstraction Encapsulating Subsystem Interactions • Interactions can be described at several levels • Lifelines in the middle represent sub-states; • Interactions in circles represent the internal interaction of subsystem members in response to the message. • Subsystem interactions can be described in their own interaction diagrams

  23. When to Encapsulate Sub-Flows in a Subsystem • Sub-flow occurs in multiple use-case realizations • Sub-flow occurs only in one use case realization, but: • Sub-flow has reuse potential • Sub-flow is complex and easily encapsulated • Sub-flow is responsibility of one person/team • Sub-flow produces a well-defined result • Sub-flow is encapsulated within a single Implementation Model component • Make sure what you are abstracting is worth abstracting. There’s no free lunch!

  24. <<subsystem>> MySubsystem :InterfaceA InterfaceA op1() Op1() Guidelines: Encapsulating Subsystem Interactions • Subsystems should be represented ONLY by their interfaces on interaction diagrams • Otherwise other diagrams would have to be changed whenever subsystems are substituted • Messages to subsystems are modeled as messages to the subsystem interface • Thus any subsystem that realizes the interface can be substituted for the interface in diagram.

  25. Guidelines: Messages Going OUT From Interfaces… • Messages to subsystems correspond to operations of the subsystem interface • Interactions within subsystems will be modeled in Subsystem Design • In many cases, the interface lifeline does not have messages going out from it, since different subsystems realizing the interface may send different messages. • However, if you want to describe what messages should be sent (or are allowed to be sent) from any subsystem realizing the interface, such messages can go out from the interface lifeline.

  26. Principle: Design by Contract • With this approach, when describing the interactions, the focus remains focused on the services, NOT on how the services are implemented within the design elements. • This is known as “Design by Contract” and is one of the core tenets of robust software development using abstraction and encapsulation mechanisms. • Describing HOW the services are implemented is the focus of Subsystem Design (for the design subsystems) and Class Design (for the design classes).

  27. Advantages of Encapsulating Subsystem Interactions • Use-case realizations are less cluttered – especially if the internal design of subsystem in complex. • Use-case realizations can be created before the internal designs of subsystems are created (parallel development) • Ensures the use case functionality hasn’t been lost between allocation of use-case responsibility (in Use Case Analysis) and the identification of design elements (subsystems and design classes) in Architectural Design, and before Subsystem Design is performed. • Use-case realizations are more generic and easy to change (subsystems can be substituted) • Again, encapsulating subsystem interactions raises the level of abstraction of the use-case realization flows of events.

  28. Parallel Subsystem Development • IF we are developing subsystems more or less independently, first find subsystem dependencies by identifying the interfaces between them. How? • Approach: • Concentrate on requirements that affect subsystem interfaces • Outline required interfaces • Show messages that are going to pass over the subsystem borders… • Draw interaction diagrams in terms of subsystem interfaces for each use case • Refine the interfaces needed to provide messages • Develop each subsystem in parallel – using the interfaces as synchronization instruments between development teams.

  29. Parallel Subsystem Development • May decide to arrange the interaction diagrams in term of subsystems or in terms of their interfaces only. • In some projects, it might even be necessary to implement the classes providing the interfaces before you continue with the rest of the modeling. • The detailed design of the subsystem “internals” is done during Subsystem Design. • The interfaces are what ensure compatibility between the Use-Case Design and the Subsystem Design.

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