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Vision. Magnetar is pursuing a grand vision by laying cornerstones and hopefully acting as an early pioneer in promoting a disruptive technology model for the game Industry through:Developing brilliant games leveraging our talents and experienceFoster the world's first high level standards for ga
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1. Corporate Profile
2. Vision Magnetar is pursuing a grand vision by laying cornerstones and hopefully acting as an early pioneer in promoting a disruptive technology model for the game Industry through:
Developing brilliant games leveraging our talents and experience
Foster the world’s first high level standards for games
Promote a global federated network for game players and authors
Empower non-programmer teams with very high level game tools
Create metaproduct line technology generating game product lines
3. Mission Our mission is to realize the vision through an overall strategy of fostering cooperation with technology communities which have a history of strong standards development.
Link Entertainment and Defence using M&S standards
Extend the Web3D Consortiums X3D standard into the game domain
Develop the “FederationX Network” as MMOG and P2P infrastructure
Create tools for a Collaborative Metaprogramming Framework (CMF)
Design Flash and X3D portals which support streamed game content
4. The Challenge
5. Going for Gold Magnetar has identified several potential game projects as proof of concept products which leverage our talents, experience and connections.
ExForce - Mega Man title based on very popular Capcom characters
A World at War based on a famous WW II strategic board game
Game Nebula a global network for abstract board games and puzzles
6. Oblique Assault on NIH Our standards strategy recognizes the formidable barrier that the “Not Invented Here” syndrome presents to such initiatives in the game Industry. Our solution is to maneuver around the problem by aligning proposed game standards with those already adopted by communities such as Modeling and Simulation (M&S) that have no such impediment. Our strategy is to
Adopt Extensible 3D (X3D) sponsored by the Web3D consortium
Adopt the DOD sponsored High Level Architecture (HLA) for M&S
Develop an open architecture for game component developers
Participate in the Department of Defense game community
7. Leveling the Playing Field The gap between Independent Game Developers and studios has continued to widen with escalating game budgets and increasing competitive requirements for advanced software. Our strategy is to introduce two ground breaking game portal technologies and high level authoring tools.
Promote our Macromedia “Flash Federation” for 2D multiplayer games
Launch our companion “Flux Federation” for 3D multiplayer games
Create a collaborative real-time authoring system “Forge” for games
Seed a COTS (Component off the Shelf) technology for games
Foster growth of an open “FederationX Network” for game content
8. Corporate History Magnetar has been working towards FederationX for seven years and has created a credible body of software for the $2,000,000 CDN invested to date by keeping overheads extremely low and by retaining its key employees who are a very valuable resource.
Company founded as Ibis Research in September 1997
FederationX Lobby system version 1.0 2000
MORPH and MAGNETAR September 2002
Chronos September 2003
Flash Federation – ongoing
9. Corporate Structure Magnetar is a private company incorporated in the Province of British Columbia Canada
Board of Directors ( Duncan Suttles, Reggie Chen, Dobrila Suttles)
Advisory Board (Tony Parisi)
Employees 4 full time developers with 27 years experience in Magnetar
Legal - Fraser and Company Vancouver
10. The Team Magnetar has a very experienced and exceptionally talented team of four developers who have worked together full time for seven years.
Duncan Suttles
Reggie Chen
Ryan Levere
Miranda Paugh
Tony Parisi
Dobrila Suttles
Fred Lake
11. Duncan Suttles President and Chief Technology Officer
OMEN II author
The world’s first PC stock market quotation system
International Chess Grand Master
The chess master who defines the “Canadian Style”
Great visionary software architect
Twenty two years experience in software projects
12. Reggie Chen Director
Lead Programmer, Project Coordinator
More than 15 years experience in developing professional software systems
Communications, databases, military simulations
Extensive hands-on experience in creating distributive applications
Diverse knowledge in both practice and design
13. Ryan Levere Software Engineer
Magnetar’s Lead Coder
Accomplished programmer in 2D and 3D video games
The power horse of Magnetar’s development team
Versatile programming skills ranging from XML to 3D
Six years experience
Digipen graduate
14. Miranda Paugh Lead Design
Mega Man Home Page author
The first and most renowned Mega Man fan site
Multi-talented professional
Art design
Web page authoring
UI Programming
Creative writing
Eight years experience
Digipen graduate
15. Dobrila Suttles Director
Public/Investor relations, Director.
Successfully financing three public companies
16. Tony Parisi Advisory Board of Directors Member
Technology Pioneer in Internet New Media
Co-inventor of VRML (Virtual Reality Markup Language)
Founding member of Web3D consortium
Co-chair and major contributor of X3D ISO spec.
Author of Flux X3D browser
Accomplished entrepreneur in developing worldwide technology standards
17. Fred Lake Several years of experience in CFO/COO
A veteran in business development and venture funding in SMEs
Involved for three years in the operations of a start-up organization with an annual operating budget of $4M.
18. Strategic Partners Media Machines
Multiplayer Media Inc.
19. Media Machines is a technology partner responsible for the 3D visualization engine component.
3D expertise by the co-inventor of Virtual Reality Markup Language (VRML)
“Flux” multimedia engine which implements the X3D Web3D standards.
“Mirage” high level visualization extensions for Flux.
Game X3D standards development.
20. Multiplayer Media Inc. Introduce Magnetar to game publishers and others who may license Magnetar’s products, technologies and services.
21. Goals Our major goals implement the mission through
Create “ExForce” Role Playing Strategy programmable game “System”
Author a “Mega Man EX” game as a proof of concept “Product”
Build the “Forge” real-time collaborative authoring toolset
Develop the “Flash Federation” portal for multiplayer Flash games
Develop the “Flux Federation” portal for multiplayer X3D games
Promote the “FederationX Network” as a open game content Grid
Pioneer game X3D standards in collaboration with Web3D
22. ExForce is our role-playing strategy (RPS) system targeted at the very high end of the game market. Features include:
Advanced game play using linked strategic and tactical scenarios
Federated game logic and visualization engines
Real-time, turn-based, and hybrid game execution models
Peer to Peer (P2P) and Massive Multiplayer Online Game (MMOG) modes
Visualization engines based on Flash and/or X3D engines
Creating the www.exforce.net FederationX federate to support ExForce
23.
Mega Man EX is a multi-player role-playing strategy (RPS) game using the ExForce engine.
Introducing Mega Man to a new genre appealing to an older demographic who grew up with Mega Man
Featuring well-known Mega Man characters and environments
Play as a favorite Robot Master!
Game design by a renowned Mega Man expert and approved by the original Mega Man creator at Capcom
Fansite www.mmhp.net
24. Forge Our real-time collaborative very high level product development environment. The design goals of Forge include:
Extensible system using plug-in domain-specific editing modules
Federated repository integration through “Realm” concept
Integrated testing and preview of products in full emulation mode
Lightweight project management for distributed teams
Real-time collaborative authoring with video-conferencing options
Very high level metaprogramming targeting non-programmers
25. Envisioned as the world’s premier standards-based portal for 2D Flash games. Features of Flash Federation include:
“Mirage” Flash 2D engine based on X3D design patterns
Authoring of Flash games using the very high level “Forge” tool
Flash systems may use the “Swarm” game logic engine
Multiplayer games using our HLA P2P engine “Chronos”
Promotion through the www.flashfederation.com web site
“Realm” integration including lobby and repository services
26.
Envisioned as the world’s premier standards-based portal for 3D games. Features of Flux Federation include:
“Flux” X3D engine from Media Machines (www.mediamachines.com)
Authoring of Flux games using the very high level “Forge” tool
Flux systems may use the “Swarm” game logic engine
Multiplayer games using our HLA P2P engine “Chronos”
Promotion through the www.fluxfederation.com web site
“Realm” integration including lobby and repository services
27. Game X3D Standards Initiative
The world’s first high level standards for game design. This evolutionary approach leverages two major international standards in the related fields of 3D multimedia and modeling and simulation. Realizing this goal includes:
Creating the Game XML web site (www.gamexml.org) for new standards
Promotion in cooperation with Web3D consortium (www.web3d.org)
Extending the Web3D X3D standard by adding an HLA component
Integration with the HLA Basic Object Model (BOM) standard
Integration with IDGA AI standards group for games initiative
28. Products FederationX
Tryst
Chronos
Model Editor
29. The FederationX network is an open global federated network providing lobby and repository services for authoring and deploying multiplayer games and distributed simulations. Current and planned features include:
Open federation empowering thousands of “Federate” content providers
HLA runtime infrastructure using “Chronos” engine for P2P and MMOG
Guild federate server for lobby and repository services
Nexus authorization and identity services
Realm proxy engine for client-side lobby and repository services
Tryst lobby client for FederationX systems and all DirectPlay games
30. Tryst is the rendezvous tool for the game community, providing both lobby and repository interfaces to the FederationX Network. Tryst will support game players, spectators, and development teams through:
Building a global open federated content and service provider network
Setting the bar for super scalable secure lobby and repository services
Enabling a wide variety of user platforms in a heterogeneous environment
Providing extended community services such as ratings and tournaments
Empowering creation of user-customized rich media lobby interfaces
Facilitating an open federated digital game asset repository
Supporting real-time editing tools for collaborative game development
Introducing standards for game lobby and repository service
31. Chronos is an advanced networking engine which implements the U.S. Department of Defense's HLA RTI interface using DirectPlay.
Built as a .NET component
Implements MAGNETAR (Metaprogrammable AGent NETwork ARchitecture)
Supports development in C++, C#, Flash, JavaScript, and others
32. FederationX Model Editor is an HLA-compliant editor for creating MORPH and OMT models. It supports the following standards:
HLA (High Level Architecture) OMT (Object Model Template) DIF (Data Interchange Format)
MORPH (Metaprogrammable ORganized Prototype Hierarchy)
BOM (Basic Object Model)