1 / 11

Traveling “The first skill theme”

Traveling “The first skill theme”. Background. Most children are at control levels of walking and running by the time they arrive at school Other locomotor skills will be emerging You need to reinforce the terms Skipping, hopping, leaping, sliding, galloping

Download Presentation

Traveling “The first skill theme”

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Traveling “The first skill theme”

  2. Background • Most children are at control levels of walking and running by the time they arrive at school • Other locomotor skills will be emerging • You need to reinforce the terms • Skipping, hopping, leaping, sliding, galloping • Modeling is the best way for young children to learn these skills • By 8, all children should be able to execute the skills on command

  3. Running • When teaching running, we try to reduce those factors that slow us down • In contrast to teaching how to run faster • Excessive head movement • Arm movement across the midline • Lack of knee lift • Recovery leg moves in a line (at the back)

  4. Hop one foot to same spring Leap extend the body Slide step-close, step-close Gallop sliding forwards same leg in front Skip step-hop Cues

  5. Control Level Challenges • Attempt variations • Levels, directions, pathways • Running with control in limited space • Rhythmic movement • To a drum beat • Expressive movement • On hot sand, like a robot • Combinations of two or more travel operations • Specific dance steps (e.g. grapevine) • Obstacle courses

  6. Application to Game Contexts • Use traveling patterns of game situations • React quickly to a batter ball by charging forward • Stealing a base • Retreating • Run a planned pass pattern • post etc. teach the terms • Tag situations

  7. Utilization Level • Matching pathways of a partner • also shadowing • More complex rhythmical patterns • Tinikling – see text

  8. Cues for challenge tasks • Head up • Spread your feet • Light landings • bend the knees • Balanced stops • lower your hips • Fake and go (pause and go)

  9. Proficiency level • Running to create open space • plant / razor / run • Running to evade a defender • Setting screens • pick and roll • Advanced jump rope actions

  10. Teaching Focus: Week 1 Topic • Protocols • Back to the wall

More Related