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Audio for Video. Or, how to make sound that doesn’t suck. Soundtracks. Consist of three elements:. Soundtracks. Consist of three elements: Dialog Music Sound effects. Nothing beats getting good sound in the first place. Three main points for good recording. Capture clean audio
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Audio for Video Or, how to make sound that doesn’t suck.
Soundtracks • Consist of three elements:
Soundtracks • Consist of three elements: • Dialog • Music • Sound effects
Three main points for good recording. • Capture clean audio • Record speech as a distortion-free mono track
Three main points for good recording. • Capture clean audio • Record speech as a distortion-free mono track • ADR (automated dialog replacement) is often not accessible for small productions.
Three main points for good recording. • Capture clean audio • Record speech as a distortion-free mono track • ADR (automated dialog replacement) is often not accessible for small productions. • Record sound effects separate from the dialog • On set recordings are not usually as realistic as sounds built in post production. • Wild sound: an audio only take of sound on the set with no corresponding picture • Good for ambient soundtrack for background.
Three main points for good recording • Make sure the audio perspective matches the action. • Apparent direction, volume and distance of an audio source in relation to screen action
Three main points for good recording • Make sure the audio perspective matches the action. • Apparent direction, volume and distance of an audio source in relation to screen action • Spatial quality: • Amount of echo, or apparent depth and other noise characteristics of a room or space
Three main points for good recording • Make sure the audio perspective matches the action. • Apparent direction, volume and distance of an audio source in relation to screen action • Spatial quality: • Amount of echo, or apparent depth and other noise characteristics of a room or space. • Position your mics so the audio perspective matches your visual perspective. • Close up shot – mic. close to actor • Long-shot – mic. further away from the actor.
Three main points for good recording • Avoid extraneous background sound. • If there is any extraneous sound which intrudes into your dialog, do another take. • It is always easier to do this than to remove the sound in post-production.
Always shoot with sound even if you don’t plan to use the audio.
The Sound Crew • Sound recordist • Person who operates the audio recorder • On some shoots it is separate from the camera
The Sound Crew • Sound recordist • Person who operates the audio recorder • On some shoots it is separate from the camera • Sound mixer • Person who sets the levels
The Sound Crew • Sound recordist • Person who operates the audio recorder • On some shoots it is separate from the camera • Sound mixer • Person who sets the levels • Boom operator • Sometimes doubles as the sound mixer
The Sound Crew • Sound recordist • Person who operates the audio recorder • On some shoots it is separate from the camera • Sound mixer • Person who sets the levels • Boom operator • Sometimes doubles as the sound mixer • Second assistant camera operator (clapper/loader)
Microphones • Can have one of 4 pickup patterns • Omnidirectional
Microphones • Can have one of 4 pickup patterns • Omnidirectional • Cardiod
Microphones • Can have one of 4 pickup patterns • Omnidirectional • Cardiod • Super cardiod
Microphones • Can have one of 4 pickup patterns • Omnidirectional • Cardiod • Super cardiod • HyperCardoid/shotgun
Microphones • Most common types: • short
Microphones • Most common types: • Short • Boom
Microphones • Most common types: • Short • Boom • lavalier
Microphones • Most common types: • Short • Boom • Lavalier • plant
If a mic is in shot -- at a podium for example -- use a boom anyway. • That way you have more control over the sound – your actor won’t have to stay still and can actually move around.
If a mic is in shot -- at a podium for example -- use a boom anyway. • That way you have more control over the sound – your actor won’t have to stay still and can actually move around. • Condenser mics are powered. • Battery or line power through the xlr cable
If a mic is in shot -- at a podium for example -- use a boom anyway. • That way you have more control over the sound – your actor won’t have to stay still and can actually move around. • Condenser mics are powered. • Battery or line power through the xlr cable • Dynamic mics are not powered – less sensitive.
If a mic is in shot -- at a podium for example -- use a boom anyway. • That way you have more control over the sound – your actor won’t have to stay still and can actually move around. • Condenser mics are powered. • Battery or line power through the xlr cable • Dynamic mics are not powered – less sensitive. • Pro-audio gear uses xlr mics exclusively.
Try going dual with your recording • On-camera mic • External recorder (preferably one with timecode but not necessary – use a clapper to sync the audio)
There are at least two reasons to avoid using the built-in mic • 1. built in mics tend to pickup the machine noise • 2. mic in the camera will almost always give you the wrong audio perspective.