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The Future of: Computer and Video Games

The Future of: Computer and Video Games. The Future of: Computer and Video Games. Overview:. Technology Laws Institutions Organizations Markets Careers. Technology Technologies – The blurry definition of game companies (media) and technology companies. Technological Trends.

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The Future of: Computer and Video Games

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  1. The Future of: Computer and Video Games

  2. The Future of: Computer and Video Games

  3. Overview: Technology Laws Institutions Organizations Markets Careers

  4. Technology Technologies – The blurry definition of game companies (media) and technology companies

  5. Technological Trends • Technological Advancement • Control Innovations • Mobile • Cloud Computing

  6. 1.Technological Advancement:Bigger, Better, Faster, Stronger

  7. CryEngine2

  8. 2. Control Innovations

  9. 3.Mobile Gaming

  10. New Challenger!? iPhone App Store

  11. Next (Current) Best Artifacts Control Personalization Screen-based Portable Networked Converged Wireless

  12. 4.Cloud Computing

  13. GaiKai – Streaming Worlds

  14. Zeebo

  15. Laws

  16. Laws Nintendo Wii Patent

  17. Laws “No Child Left Inside” Bill

  18. Spore and D.R.M.

  19. Institutions Industry – Hit Driven, Increasingly part of the larger “mediascape”

  20. February 2009 - Industry Facts and Figures Top 10 Games WII FIT    STREET FIGHTER IV   360    STREET FIGHTER IV    PS3     WII PLAY W/ REMOTE    WII     KILLZONE 2    PS3     MARIO KART W/WHEEL    WII     CALL OF DUTY: WORLD AT WAR    360     MARIO KART DS    NDS     NEW SUPER MARIO BROS    NDS     GUITAR HERO WORLD TOUR    WII    

  21. Industry Facts and Figures 2008 • 2007 - $18 Billion revenue for entire Games Industry • 2008 – $21 Billion revenue for entire Games Industry Wii Play 5.82 Million Sold Halo 3 – 2007 4.82 Million Sold

  22. Organizations

  23. Boston

  24. Markets

  25. User Generated Content

  26. Careers • Project-based • Flexible • Homogenous • Increasingly tied to consumer work

  27. Economic Downturn

  28. New Opportunities

  29. + 10% of all gameworkers are female + 40% of all gamers are female

  30. The vast majority of gameworkers are < 35 years of age. About 2/3 have been in the industry < 8 years.

  31. Twitter Quiz What is the correct, original Konami code used in the original NES game Contra? Up, Down, Left, Right, Right , Left, Down, Up Up, Up, Down, Down, Left, Right, Left, Right, B, A. Red, Yellow, Blue, Red, Red, Blue, Blue, Red, Yellow, Blue

  32. Google Gamers

  33. Is this the end?

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