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The Future of: Computer and Video Games. The Future of: Computer and Video Games. Overview:. Technology Laws Institutions Organizations Markets Careers. Technology Technologies – The blurry definition of game companies (media) and technology companies. Technological Trends.
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Overview: Technology Laws Institutions Organizations Markets Careers
Technology Technologies – The blurry definition of game companies (media) and technology companies
Technological Trends • Technological Advancement • Control Innovations • Mobile • Cloud Computing
1.Technological Advancement:Bigger, Better, Faster, Stronger
2. Control Innovations
New Challenger!? iPhone App Store
Next (Current) Best Artifacts Control Personalization Screen-based Portable Networked Converged Wireless
Laws Nintendo Wii Patent
Laws “No Child Left Inside” Bill
Institutions Industry – Hit Driven, Increasingly part of the larger “mediascape”
February 2009 - Industry Facts and Figures Top 10 Games WII FIT STREET FIGHTER IV 360 STREET FIGHTER IV PS3 WII PLAY W/ REMOTE WII KILLZONE 2 PS3 MARIO KART W/WHEEL WII CALL OF DUTY: WORLD AT WAR 360 MARIO KART DS NDS NEW SUPER MARIO BROS NDS GUITAR HERO WORLD TOUR WII
Industry Facts and Figures 2008 • 2007 - $18 Billion revenue for entire Games Industry • 2008 – $21 Billion revenue for entire Games Industry Wii Play 5.82 Million Sold Halo 3 – 2007 4.82 Million Sold
Careers • Project-based • Flexible • Homogenous • Increasingly tied to consumer work
+ 10% of all gameworkers are female + 40% of all gamers are female
The vast majority of gameworkers are < 35 years of age. About 2/3 have been in the industry < 8 years.
Twitter Quiz What is the correct, original Konami code used in the original NES game Contra? Up, Down, Left, Right, Right , Left, Down, Up Up, Up, Down, Down, Left, Right, Left, Right, B, A. Red, Yellow, Blue, Red, Red, Blue, Blue, Red, Yellow, Blue