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WEAPON ART DIRECTION. Rob Clarke rclarke@ea.com. Core / Stock / Barrel Attachments / rail attachments / magazines . Overview. Weapons/Anatomy. Core Weapon and Alternate Attachments. Overview. Weapons/Anatomy. Attention to Detail / Amplified Contrast / Material Differentiation.
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WEAPONART DIRECTION Rob Clarke rclarke@ea.com
Core / Stock / Barrel Attachments / rail attachments / magazines Overview • Weapons/Anatomy
Core Weapon and Alternate Attachments Overview • Weapons/Anatomy
Attention to Detail / Amplified Contrast / Material Differentiation Stylization • Hyper Realism
Attention to Detail / Amplified Contrast / Material Differentiation Stylization • Hyper Realism
Attention to Detail / Amplified Contrast / Material Differentiation Stylization • Hyper Realism
Army of Two 7944trisBattlefield36257trisMedal of Honor 8410tris Geometry
Army of Two Battlefield3Medal of Honor Geometry • Detail Where it Matters
Detail • Beveling & Roundness
Non-Uniform (bad) Texel Density Textures • Texel Density
Uniform (good) Texel Density Textures • Texel Density
Uniform (good) Texel Density Textures • Weapon Skins
Good Wear Bad Wear Textures • Wear and Tear
Wear in areas of contact Textures • Wear and Tear
Wear on leading edges Textures • Wear and Tear
Wear:light surface detail Textures • Wear and Tear
Metal Plastic Wood Textures • Materials
Army of Two Rifle Textures • Contrast
Real-World Rifle Textures • Contrast
Side by Side Comparison Textures • Contrast
Quantity of Pixels Tonal Range Textures • How to read a Histogram
Seams Tiling Mirroring Faceted Polys Bad Texels UV Stretching Quality Control
Text and Logos • (Brand names, symbols, trade marks) • Trade Dress • Modify distinctive features as per Art Direction • File Naming • Follow exact names provided by EA (here) • Email References • Do not Refer to real weapons in emails Legality
General Overview of Weapons and Upgrades Budgets Customization Materials Rigging Sniper Scope Setup Material and Shader Guide References