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Global In-flight Entertainment (IFE) Market by Platform (Narrow-Body, Wide-Body, and Business Jets), Product Type (Hardware and Connectivity & Communication), Service Type (Video Display Systems, Data Connectivity, Flight Tracker, and Others), - Forecast to 2023<br><br>Sample Report Available @ https://www.marketresearchfuture.com/sample_request/5808<br><br>
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In-flight Entertainment Market Research Report - Forecast to 2023 In-flight Entertainment Market Research Report - Forecast to 2023 P a g e | 1 Copyright © 2017 Market Research Future.
In-flight Entertainment Market Research Report - Forecast to 2023 Global In-flight Entertainment (IFE) Market by Platform (Narrow-Body, Wide-Body, and Business Jets), Product Type (Hardware and Connectivity & Communication), Service Type (Video Display Systems, Data Connectivity, Flight Tracker, and Others), - Forecast to 2023 Market Scenario Over the past decade, the airline industry has been tremendously influenced by copious changes in technology. Airline technology now cannot only transport travelers from one destination to another but can also provide an entertaining travel experience, tailored to meet the requirements of passengers. In the recent years, there has been an increase in the use of personal devices for availing in-flight entertainment service, and according to IATA Global Passenger Survey, nearly half of the North Asian passengers prefer to use their own devices for viewing digital content rather than the embedded equipment. When comparing with the seat-back in-flight entertainment display systems, personal devices are considered more beneficial by both passengers and airlines. In-flight entertainment refers to entertainment that is targeted at potential consumers, onboard an aircraft, to enhance their flying experience. It entails entertainment in the form of movies, e-books, videos, games, and others. With technological advancements in satellite as well as air-to-ground networks, onboard connectivity is gaining significance in aircraft, and nowadays, it has become a necessity rather than a luxury. Increase in the number of aircraft deliveries and growing passenger traffic are some of the macro factors driving the in-flight entertainment market. For the purpose of the study, the global In-Flight Entertainment Market is segmented into platform, product type, service type, and region. In terms of product type, hardware segment accounted for the largest market share of 61.02% in 2016, with a market value of USD 2,011.3 million, which is projected to grow at a CAGR of 12.55% during the forecast period. On the basis of service type, video display systems segment accounted for the largest market share of 51.94% in 2016, with a market value of USD 1,711.9 million, which is projected to grow at a CAGR of 13.17% during the forecast period. In terms of platform, narrow-body segment accounted for the largest market share of 66.94% in 2016, with a market value of USD 2,206.4 million, which is projected to grow at the highest CAGR of 13.43%. Sample Report Available @ https://www.marketresearchfuture.com/sample_request/5808 Furthermore, the markets in North America and Europe have been segmented, in terms of technology, into air-to- ground (ATG) technology and satellite technology. Segmentation: On the basis of region, the market has been segmented into the following regions, namely, North America, Europe, Asia Pacific, Middle East & Africa, and South America. North America region accounted for the largest market share of 32.99% in 2016, with a market value of USD 1,087.3 million and is projected to grow at a CAGR of 13.05% during the forecast period. The sheer existence of major in-flight entertainment companies, such as Global Eagle, Panasonic Avionics Corporation, and Gogo, combined with the availability of sophisticated technologies to deliver P a g e | 2 Copyright © 2017 Market Research Future.
In-flight Entertainment Market Research Report - Forecast to 2023 in-flight solutions through various platforms, result in the dominance of this region in the global market. Moreover, it is expected that approximately 10,000 aircraft would be in service in the region by 2035, which would create additional opportunities for major in-flight entertainment companies, along with the emerging companies of the region. Competitive Landscape Various growth strategies are being adopted by the key players to retain and/or expand their market share. The key strategy followed by most companies within the in-flight entertainment market include contracts & agreements, followed by new product developments and mergers & acquisitions. Industry News In November 2017, Gogo was selected by Cathay Pacific Group to install Gogo's 2Ku in-flight connectivity solution on its fleet of Airbus A330 and Boeing 777 aircraft. In September 2017, Inmarsat was selected by AirAsia Group to provide its next-generation GX Aviation in-flight broadband solution for more than 120 Airbus aircraft. In October 2016, Global Eagle won a contract from Qatar Airways to provide a suite of core in-flight entertainment content services, including movies, music, TV, and audio on in-cabin and seat-back systems aboard 164 of Qatar Airways' commercial airliners, 8 Qatar Amiri charter aircraft, and 12 Qatar Executive business jets. In April 2016, Zodiac Inflight Innovations, a part of Zodiac Aerospace was selected by Air France to install Zodiac’s Rave Centric In-Flight Entertainment solution as a retrofit option on the airline’s 15 Airbus A330. In April 2014, Global Eagle Entertainment Inc. completed the acquisition of all remaining shares of Advanced Inflight Alliance AG (AIA) in order to solidify its position as an in-flight content and connectivity provider. Hence, the global in-flight entertainment market is estimated to reach USD 7,756.8 million by 2023 at a CAGR of 13.07% during the forecast period. Access Report Description @ https://www.marketresearchfuture.com/reports/in-flight-entertainment- market-5808 Key Players The key players of in-flight entertainment market are FDS Avionics Corp. (U.S.), Global Eagle Entertainment Inc. (U.S.), Gogo Inc. (U.S.), Honeywell International Inc. (U.S.), Inmarsat Plc (U.K), Lufthansa Systems (Germany), Panasonic Avionics Corporation (U.S.), Rockwell Collins, Inc. (U.S.) SITAONAIR (Switzerland), Thales Group (France), Viasat Inc. (U.S.), and Zodiac Aerospace (France). LIST OF TABLES TABLE 1 MARKET SYNOPSIS 18 TABLE 2 LIST OF ASSUMPTIONS 21 TABLE 3 GLOBAL IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2014 – 2023 (USD MILLION) 37 TABLE 4 NARROW-BODY AIRCRAFT: GLOBAL IN-FLIGHT ENTERTAINMENT MARKET, BY REGION, 2014 – 2023 (USD MILLION) 38 TABLE 5 WIDE-BODY AIRCRAFT: GLOBAL IN-FLIGHT ENTERTAINMENT MARKET, BY REGION, 2014 – 2023 (USD MILLION) 39 TABLE 6 BUSINESS JETS: GLOBAL IN-FLIGHT ENTERTAINMENT MARKET, BY REGION, 2014 – 2023 (USD MILLION) 40 TABLE 7 GLOBAL IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2014 – 2023 (USD MILLION) 42 TABLE 8 HARDWARE: IN-FLIGHT ENTERTAINMENT MARKET, BY REGION, 2014 – 2023 (USD MILLION) 43 TABLE 9 CONNECTIVITY & COMMUNICATION: IN-FLIGHT ENTERTAINMENT MARKET, BY REGION, 2014 – 2023 P a g e | 3 Copyright © 2017 Market Research Future.
In-flight Entertainment Market Research Report - Forecast to 2023 (USD MILLION) 44 TABLE 10 CONNECTIVITY & COMMUNICATION: IN-FLIGHT ENTERTAINMENT MARKET, BY TYPE, 2014 – 2023 (USD MILLION) 44 TABLE 11 WIRELESS CONNECTIVITY & COMMUNICATION: IN-FLIGHT ENTERTAINMENT MARKET, BY COMPONENT, 2014 – 2023 (USD MILLION) 45 TABLE 12 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT MARKET, BY TECHNOLOGY, 2014 – 2023 (USD MILLION) 48 TABLE 13 EUROPE: IN-FLIGHT ENTERTAINMENT MARKET, BY TECHNOLOGY, 2014 – 2023 (USD MILLION) 48 TABLE 14 GLOBAL IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2014 – 2023 (USD MILLION) 51 TABLE 15 VIDEO DISPLAY SYSTEMS: IN-FLIGHT ENTERTAINMENT MARKET, BY REGION, 2014 – 2023 (USD MILLION) 52 TABLE 16 DATA CONNECTIVITY: IN-FLIGHT ENTERTAINMENT MARKET, BY REGION, 2014 – 2023 (USD MILLION) 53 TABLE 17 FLIGHT TRACKER: IN-FLIGHT ENTERTAINMENT MARKET, BY REGION, 2014 – 2023 (USD MILLION) 54 TABLE 18 OTHERS: IN-FLIGHT ENTERTAINMENT MARKET, BY REGION, 2014 – 2023 (USD MILLION) 54 TABLE 19 GLOBAL IN-FLIGHT ENTERTAINMENT MARKET, BY REGION, 2015-2023 (USD MILLION) 57 TABLE 20 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT MARKET, BY COUNTRY, 2015-2023 (USD MILLION) 60 TABLE 21 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2015-2023 (USD MILLION) 62 TABLE 22 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2015-2023 (USD MILLION) 63 TABLE 23 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2015-2023 (USD MILLION) 64 TABLE 24 US: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2014 – 2023 (USD MILLION) 65 TABLE 25 US: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2014 – 2023 (USD MILLION) 65 TABLE 26 US: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2014 – 2023 (USD MILLION) 66 TABLE 27 CANADA: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2014 – 2023 (USD MILLION) 66 TABLE 28 CANADA: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2014 – 2023 (USD MILLION) 67 TABLE 29 CANADA: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2014 – 2023 (USD MILLION) 67 TABLE 30 MEXICO: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2014 – 2023 (USD MILLION) 68 LIST OF FIGURES FIGURE 1 GLOBAL IN-FLIGHT ENTERTAINMENT MARKET: MARKET STRUCTURE 21 FIGURE 2 KEY TAKEAWAYS FROM IN-FLIGHT ENTERTAINMENT MARKET 22 FIGURE 3 KEY BUYING CRITERIA OF IN-FLIGHT ENTERTAINMENT 22 FIGURE 4 RESEARCH PROCESS OF MRFR 24 FIGURE 5 TOP DOWN & BOTTOM UP APPROACH 26 P a g e | 4 Copyright © 2017 Market Research Future.
In-flight Entertainment Market Research Report - Forecast to 2023 FIGURE 6 DRO ANALYSIS OF GLOBAL IN-FLIGHT ENTERTAINMENT MARKET 28 FIGURE 7 AIR TRANSPORT, PASSENGERS CARRIED (2006 – 2016) 29 FIGURE 8 GROSS ORDERS IN 2017 29 FIGURE 9 PORTER'S FIVE FORCES ANALYSIS OF THE GLOBAL IN-FLIGHT ENTERTAINMENT MARKET 33 FIGURE 10 SUPPLY CHAIN: IN-FLIGHT ENTERTAINMENT 34 FIGURE 11 GLOBAL IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2016 (% SHARE) 37 FIGURE 12 GLOBAL IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2015 – 2023 38 FIGURE 13 GLOBAL IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2016 (% SHARE) 42 FIGURE 14 GLOBAL IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, HARDWARE VS CONNECTIVITY & COMMUNICATION 42 FIGURE 15 GLOBAL IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2016 (% SHARE) 51 FIGURE 16 GLOBAL IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2015 – 2023 52 FIGURE 17 GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SHARE, BY REGION, 2016 (% SHARE) 56 FIGURE 18 GLOBAL IN-FLIGHT ENTERTAINMENT MARKET, BY REGION, 2015 TO 2023 (USD MILLION) 56 FIGURE 19 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT MARKET, BY COUNTRY, 2015 TO 2023 (USD MILLION) 60 FIGURE 20 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT MARKET SHARE, BY COUNTRY, 2016 (% SHARE) 60 FIGURE 21 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2015 TO 2023 (USD MILLION) 62 FIGURE 22 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2015 TO 2023 (USD MILLION) 63 FIGURE 23 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2015 TO 2023 (USD MILLION) 64 FIGURE 24 EUROPE: IN-FLIGHT ENTERTAINMENT MARKET, BY COUNTRY, 2015 TO 2023 (USD MILLION) 72 FIGURE 25 EUROPE: IN-FLIGHT ENTERTAINMENT MARKET SHARE, BY COUNTRY, 2016 (% SHARE) 72 FIGURE 26 EUROPE: IN-FLIGHT ENTERTAINMENT MARKET, BY PLATFORM, 2015 TO 2023 (USD MILLION) 73 FIGURE 27 EUROPE: IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2015 TO 2023 (USD MILLION) 74 FIGURE 28 EUROPE: IN-FLIGHT ENTERTAINMENT MARKET, BY SERVICE TYPE, 2015 TO 2023 (USD MILLION) 75 FIGURE 29 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT MARKET, BY COUNTRY, 2015 TO 2023 (USD MILLION) 86 FIGURE 30 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT MARKET SHARE, BY COUNTRY, 2016 (% SHARE) 86 P a g e | 5 Copyright © 2017 Market Research Future.
In-flight Entertainment Market Research Report - Forecast to 2023 P a g e | 6 Copyright © 2017 Market Research Future.