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2007 Steinert Spartans. 5 Step Drop Passing Game. Basics. Concepts. Smash. Shallow. Mesh. Rail. Vertical. Flood. Basics. Out of gun, subtract three steps (5 step drop becomes 3 step drop) All 500 series (straight drop back) run using a Zone Read Left fake to back
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2007 Steinert Spartans 5 Step Drop Passing Game Basics Concepts Smash Shallow Mesh Rail Vertical Flood
Basics • Out of gun, subtract three steps (5 step drop becomes 3 step drop) • All 500 series (straight drop back) run using a Zone Read Left fake to back • All 700 and 800 series (sprint out left and right, respectively) run without a fake with A back securing edge • All 2X2 combinations can be run out 1X3 with Liz motion, or 3X1 with Rip motion
Route Concepts • Shallow • Mesh • Smash (run as 500, 700 or 800) • Rail (run as 500, 700 or 800) • Verticals • Flood (run as 500, 700 or 800)
Shallow Concept 22 500 Shallow – Crossing route about 3 yds deep; Q should peek to fade, then find shallow when he clears opposite tackle box; if LB jumps the shallow, look for the BS dig 10 yds 2 10 yds 3 yds 1 #1 #1 #2 #2
Mesh Concept 22 500 Mesh – Backside #1 cuts under frontside #2 (the “hi mesher”) 3 Mesh Point 1 2 6 yds #1 #1 #2 #2 QB should "peek" at Post for "home run", then look to Mesh; coach can also tag the Wheel
Smash Concept 1. Out/Flag - 22 500 Smash
Smash Concept (cont.) 2. 22 500 Smash Switch
Smash Concept (cont.) 3. 13 500 Smash X (Vs. Cover 2)
Smash Concept (cont.) 4. 13 500 Smash X (Vs. Cover 3)
Rail Concept 22 500 Rail - Switch Stop (QB picks “numbers advantage,” then soft corner)
Vertical Concept 22 500 Vertical – Fast break; throw opposite break of S
Flood Concept • 13 800 Flood - Invade zone with more receivers than D can cover 1 2 3