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User Datagram Protocol. Introduction. UDP is a connectionless transport protocol, i.e. it doesn't guarantee either packet delivery or that packets arrive in sequential order. With UDP, bytes of data are grouped together in discrete packets which are sent over the network.
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Introduction • UDP is a connectionless transport protocol, i.e. it doesn't guarantee either packet delivery or that packets arrive in sequential order. • With UDP, bytes of data are grouped together in discrete packets which are sent over the network.
Packets may travel along different paths depending on the state of the network. • No two packets are guaranteed the same route. • Each packet has a time-to-live (TTL) counter, which is updated when it is routed along to the next point in the network. When the timer expires, it will be discarded, and the recipient will not be notified.
If a packet does arrive, it will always arrive intact. Packets that are corrupt or only partially delivered are discarded.
Advantages of UDP • UDP communication can be more efficient than guaranteed-delivery data streams. • Unlike TCP streams, which establish a connection, UDP causes fewer overheads. • Real-time applications that demand up-to-the-second or better performance may be candidates for UDP, as there are fewer delays due to error checking and flow control of TCP.
UDP sockets can receive data from more than one host machine. • Some network protocols specify UDP as the transport mechanism.
Java Support for UDP • Two classes are provided: • DatagramPacket class (java.net) • DatagramSocket class (java.net)
DatagramPacket Class • A DatagramPacket object represents a data packet intended for transmission using UDP. • It contains addressing information such as an IP address and a port. • When a DatagramPacket is read from a UDP socket, the IP address/port of the packet represents the address/port of the sender.
When a DatagramPacket is used to send a UDP packet, the IP address/port represents the address/port of the recipient. DatagramPacket IP address (java.net.InetAddr) Port address (int) Packet data (byte[])
Creating a DatagramPacket • Constructor to use for creating a DatagramPacket for receiving incoming UDP packets: DatagramPacket(byte[] buffer, int length) • Example: DatagramPacket packet; packet = new DatagramPacket(new byte[256], 256);
Constructor to use for sending a DatagramPacket to a remote machine DatagramPacket(byte[] buffer, int length, InetAddress dest_addr, int dest_port) • Example: DatagramPacket packet; InetAddress addr; addr = InetAddress.getByName("192.168.0.1"); packet = new DatagramPacket(new byte[128], 128,addr, 2000);
DatagramPacket Methods • Refer p121. • InetAddress getAddress() • byte[] getData() • int getLength() • int getPort() • void setAddress(InetAddress addr) • void setData(byte[] buffer) • void setLength(int length) • void setPort(int port)
DatagramSocket Class • The DatagramSocket class provides access to a UDP socket, which allows UDP packets to be sent and received. • The same DatagramSocket can be used to receive as well as to send packets. • read operations are blocking - i.e. the application will continue to wait until a packet arrives.
Each DatagramSocket binds to a port on the local machine. The port number need not match the port number of the remote machine. • If the application is a UDP server, it will usually bind to a specific port number.
Creating a DatagramSocket • Constructor to use for creating a client DatagramSocket: DatagramSocket() throws java.net.SocketException • Example: DatagramSocket socket; try { socket = new DatagramSocket(); } catch (SocketException exception) { … }
Constructor to use for creating a server DatagramSocket: DatagramSocket(int port) throws java.net.SocketException • Example: DatagramSocket socket; try { socket = new DatagramSocket(2000); } catch (SocketException exception) { … }
DatagramSocket Methods • Refer p123. • void close() • void connect(InetAddress r_addr, int r_port) • void disconnect() • InetAddress getInetAddress() • int getPort() • InetAddress getLocalAddress() • int getLocalPort() • int getReceiveBufferSize() throws java.net.SocketException
int getSendBufferSize() throws java.net.SocketException • int getSoTimeout() throws java.net.SocketException • void receive(DatagramPacket packet) throws java.io.IOException • void send(DatagramPacket packet) throws java.io.IOException • int setReceiveBufferSize(int length) throws java.net.SocketException • int setSendBufferSize(int length) throws java.net.SocketException • void setSoTimeout(int duration) throws java.net.SocketException
Listening for UDP Packets • Before an application can read UDP packets, it must • bind a socket to a local UDP port using DatagramSocket • create a DatagramPacket that will contain the data.
Packet Reads packets DatagramSocket DatagramPacket Translates packets Into a DatagramPacket UDP application
The following code illustrates the process for reading UDP packets. DatagramPacket packet; DatagramSocket socket; packet = new DatagramPacket(new byte[256], 256); socket = new DatagramSocket(2000); boolean finished = false; while (!finished) { socket.receive(packet); // process the packet } socket.close();
ByteArrayInputStream • Java I/O streams are usually used to access the contents of the byte array in a DatagramPacket. See example later. DataInputStream DatagramPacket IP address (java.net.InetAddr) Port address (int) Packet data (byte[]) UDP application
Sending UDP Packets • When sending a packet, the application must create a DatagramPacket that will contain the data. The address and port information must also be set. • When the packet is ready for transmission, the send method of DatagramSocket should be invoked.
DatagramSocket Binds to a UDP port UDP application Send DatagramPacket using DatagramSocket Packet Constructs packet DatagramPacket
DatagramPacket packet; DatagramSocket socket; packet = new DatagramPacket(new byte[256], 256); socket = new DatagramSocket(2000); packet.setAddress(…); packet.setPort(2000); boolean finished = false; while (!finished) { // write data to packet buffer socket.send(packet); … } socket.close(); • The following code illustrates the process for sending UDP packets.
User Datagram Protocol Example • Run receiving application java PacketReceiveDemo • Run sending application java PacketSendDemo
DatagramPacket PacketSendDemo PrintStream print(str) ByteArrayOutputStream toByteArray() send(packet) DatagramSocket
DatagramPacket DatagramSocket receive(packet) ByteArrayInputStream getData() read() PacketReceiveDemo
Building a UDP Client/Server • Run echo server java EchoServer • Run echo client java EchoClient
Algorithm for Echo Server • Create socket • Create an empty packet • Repeat the following forever • Wait for a packet • Send the packet back to sender
Algorithm for Echo Client • Create socket • Set timeout value for socket • Repeat the following ten times • Create the message to be sent • Create packet containing the message as well as the destination IP and the port • Send the packet through socket • Wait for packet from receiver through socket or timeout • if packet received • Create an input stream to access data in the packet • Use the input stream to read the data and then display it on the screen. • Sleep for a second
Overcoming UDP Limitations • UDP limitations: • Lack of Guaranteed Delivery • Lack of Guaranteed Packet Sequencing • Lack of Flow Control
Lack of Guaranteed Delivery • Packets sent via UDP may become lost in transit. • UDP packets can also become damaged or lost. • For some applications, the loss of individual packets may not have a noticeable effect (e.g. video streams). • For other applications, loss of packets is not acceptable (e.g. file transfers).
If guaranteed delivery is required, • avoid packet-based communication, and use a more suitable transport mechanism (e.g. TCP). • send acknowledgement to sender after receiving packets.
Lack of Guaranteed Packet Sequencing • Applications that require sequential access to data should include a sequence number in the contents of a datagram packet. • This enables detection of duplicate packets and also missing packets.
Lack of Flow Control • The technique of flow control is important to avoid flooding a system with more data than it can handle due to limited bandwidth. • One technique of flow control is to limit the number of unacknowledged packets. E.g.: increase control when number of acknowledgement packets received is much less than the number of packets sent.