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VR Games Design for Rehabilitation. Simulated Motor Patterns:. Coordinate Arm and Shoulder Movement. Coordinate Thumb and Index Movement. Stroke. Coordinate Wrist and Arm Movement. Motor. Traumatic Brain Injury. Impairments. Isolated Finger Movement. Spinal Cord Injury. Hand Opening.
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VR Games Design for Rehabilitation • Simulated Motor Patterns: Coordinate Arm and Shoulder Movement Coordinate Thumb and Index Movement Stroke Coordinate Wrist and Arm Movement Motor Traumatic Brain Injury Impairments Isolated Finger Movement Spinal Cord Injury Hand Opening Bimanual Operation Body Balance
VR Games Design for Rehabilitation • Bimanual Operation • Life Tasks • Holding Object • Lifting Object • Game Simulation
VR Games Design for Rehabilitation • Variables Defining Difficulty Levels • Clinical Interface for Therapist Unequal Moving Scale Among Hands Unequal Force Sensation Among Hands Size of Target Zone
VR Games Design for Rehabilitation • Body Balance • Life Tasks • Swinging • Stepping • Game Simulation (I)
VR Games Design for Rehabilitation • Variables Defining Difficulty Levels • Clinical Interface for Therapist Size of Rectangle Frame Orientation of Rectangle Frame Velocity of Plane
VR Games Design for Rehabilitation • Body Balance • Life Tasks • Swinging • Stepping • Game Simulation (II) (Jasmin F. Patry, 1999)
VR Games Design for Rehabilitation • Variables Defining Difficulty Levels Forward Boundary Line Left Turn Boundary Right Turn Boundary Backward Boundary Line
VR Games Design for Rehabilitation • Hand Opening • Life Tasks • Grasping • Dropping • Game Simulation (Lei Li and S.C. Yeh)
VR Games Design for Rehabilitation • Variables Defining Difficulty Levels Flexion of Fingers Defining Hand Opening Position of Target
VR Games Design for Rehabilitation • Coordinated Thumb and Index Movement • Life Tasks • Pinch • Squeeze • Game Simulation Pinch Test (S.C. Yeh and Lei Li)
VR Games Design for Rehabilitation • Variables Defining Difficulty Levels • Clinical Interface for Therapist Friction Size Weight of Cube (Wayne Zhu)
VR Games Design for Rehabilitation • Coordinated Arm and Shoulder Movement • Life Tasks • Reaching • Catching • Game Simulation (I) Reaching Test
VR Games Design for Rehabilitation • Variables Defining Difficulty Levels • Clinical Interface for Therapist Ratio of Arm Length Pitch Yaw
VR Games Design for Rehabilitation • Coordinated Arm and Shoulder Movement • Life Tasks • Reaching • Catching • Game Simulation (II) Ball Catching
VR Games Design for Rehabilitation • Variables Defining Difficulty Levels • Clinical Interface for Therapist Roll Ratio of Arm Length Velocity
VR Games Design for Rehabilitation • Coordinated Wrist and Arm Movement • Life Tasks • Twisting • Supination • Game Simulation (I)
VR Games Design for Rehabilitation • Variables Defining Difficulty Levels • Clinical Interface for Therapist Size of Rectangle Frame Orientation of Rectangle Frame Velocity of Plane
VR Games Design for Rehabilitation • Coordinated Wrist and Arm Movement • Life Tasks • Twisting • Supination • Game Simulation (II) Lei Li and S.C. Yeh
VR Games Design for Rehabilitation • Variables Defining Difficulty Levels Size of Source Tank Size of Target Tank Volume of Water to Move
VR Games Design for Rehabilitation • Isolated Finger Movement • Life Tasks • Pointing • Pressing • Game Simulation
VR Games Design for Rehabilitation • Variables Defining Difficulty Levels • Clinical Interface for Therapist Distribution Density of Sphere 3D Position of Cube Weight of Cube