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Global Resource Handling

Explore the implementation of sticky technology for augmented reality systems, covering authentication, work order handling, notification systems, IETM size optimization, and updating strategies. Discover efficient ways to authenticate, manage work orders, notify mechanics, optimize IETMs, and update information in AR systems.

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Global Resource Handling

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  1. Global Resource Handling 15-413 Stephen Verleye Repair Team STARS Project Carnegie Mellon University 11 November 1999 2 Sticky Technology for Augmented Reality Systems

  2. Issues • Authentication system • What happens to a work order • Notification system • Size of IETMs • Updating IETMs Sticky Technology for Augmented Reality Systems

  3. Authentication System • All documents will be in the workflow database • This includes the modeling files • Should require only one authentication Sticky Technology for Augmented Reality Systems

  4. Authentication System • Still, we need to store authentication information on the PEDD • Wireless connections to the network • Subsequent requests for documents from workflow • Will be in the form of encrypted tickets Sticky Technology for Augmented Reality Systems

  5. Work Orders • Keep current system • Work orders created by pilots or maintenance control • Maintenance control delegates work order to lead mechanic of appropriate group • Lead mechanic assigns work order to individual mechanic(s) Sticky Technology for Augmented Reality Systems

  6. Work Orders • Slight modification to existing system • Maintenance control still creates work order and specifies which team should be notified • Inspection mechanic populates work order with stickies • Inspection submits work order to workflow database Sticky Technology for Augmented Reality Systems

  7. Notification System • When work order is submitted to workflow, with stickies, email is sent to designated mechanic lead • When work order is completed and submitted to the workflow database, email notification is sent to quality inspectors Sticky Technology for Augmented Reality Systems

  8. Size of IETMs • Entire IETMs take up about 80 MB of memory, most of which isn’t needed for a given task • Making a smaller granularity is advantageous: • Allows for quicker transfers to the PEDD (entire IETM transfers would take around 13 minutes) • The PEDD can hold sections from many IETMs Sticky Technology for Augmented Reality Systems

  9. Size of IETMs • Authoring is currently planning on making “nodes” as the unit size • However, a node often contains other nodes Sticky Technology for Augmented Reality Systems

  10. Updating IETMs • Since IETMs will most likely be stored on each PEDD, and IETMs are updated occasionally, we must find a way to synchronize the IETMs • The IETMs should probably contain a “version” tag that indicates a difference between the cached version, and the one on the workflow database Sticky Technology for Augmented Reality Systems

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