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8 MAPPING SPACE AND TIME / 9 COMPUTING THE NEXT MOVE Scalars and vectors. Learn definitions of these terms Add and resolve vectors to solve problems. Equations of accelerated motion. Derive and use the suvat equations for uniformly accelerated motion. Newton’s second law of motion.
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8 MAPPING SPACE AND TIME / 9 COMPUTING THE NEXT MOVEScalars and vectors • Learn definitions of these terms • Add and resolve vectors to solve problems
Equations of accelerated motion • Derive and use the suvat equations for uniformly accelerated motion
Newton’s second law of motion • Derive the equation F = ma • Explain observations of falling bodies in terms of this equation • Solve problems using F = ma
Parabolic motion • Describe and explain the trajectory of an object projected in a uniform gravitational field
Measuring g • Determine the acceleration due to gravity experimentally • Learn how graphical analysis methods can be used to eliminate systematic errors
Acceleration on slopes • Analyse experimental data to determine g by another method
Air resistance • Investigate the factors affecting drag forces in fluids • Explain the motion of falling objects in terms of gravity and drag forces acting
Energy and motion • Derive expressions for gravitational potential energy and kinetic energy • Solve motion problems using energy considerations
How fast can a party popper launch a ping pong ball into the air? • Can you & partner devise a simple method to estimate the speed at which a party popper launches a ping pong ball into the air? • You have access to a clamp stand, party poppers with the streamers removed, ping pong ball, metre stick and safety glasses • What assumption do you need to make?
Work, energy and power • Explain braking distances for vehicles in terms of energy changes • Derive an expression for mechanical power
Relative velocity • Use ideas about relative velocity to solve motion problems that involve compass headings/bearings
Collision avoidance • Learn how to determine if two moving objects are on a collision course
Modelling of motion • Use algorithms and software tools to model motion