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Manuals for Textures Synthesis

Learn how to use the textures synthesis program efficiently. Register the .ppm extension, ensure size is power of 2, input textures in ppm format, and create new textures. Start sessions, add textures, and create unique textures with the output in ppm format.

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Manuals for Textures Synthesis

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  1. Manuals for Textures Synthesis

  2. Before running the program : • The *.ppm extension must be registered to any viewer application • Textures must be in ppm format • Size of texture must be power of 2 at each direction • Collection of textures for stones included in the project

  3. You can convert any picture to ppm format by using WinJPEG application that included in the project, or any other converter that you have • Input and output of program is ppm file • If you input in the program repeat textures the result will also repeat texture

  4. How to use the program? • Open ppm file from textures directory

  5. Start new session • Add opened texture to model

  6. One texture enough, but you can open and add few ppm files, one by one, where the first one is the main texture for new texture synthesis • There is no option to delete some texture from session, after it was added

  7. The last step : Create new texture

  8. Creation process is partially random, so next create will give a little different result from another creations at the session. • Output format is also ppm. • To began new session choose start option in menu. All previous added textures will be erased from the memory.

  9. By threshold you can control the level of textures difference, where with ‘min’ level the result is the same texture like the first (main) one.

  10. Some examples. One source, few creations. source out1 out2 out3

  11. Some examples. Two sources, few creations. source1 source2 out1 out2 out3

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