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INTRODUCTION. 1.1 Why the Internet Protocol Multimedia Subsystem 1.2 Where did it come from?. 1.1 WHY THE INTERNET PROTOCOL MULTIMEDIA SUBSYSTEM. New communication paradigm networking Internet Protocol (IP)-based mobile devices terminals large, high-precision displays
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1.1 Why the Internet Protocol Multimedia Subsystem 1.2 Where did it come from?
1.1 WHY THE INTERNET PROTOCOL MULTIMEDIA SUBSYSTEM • New communication paradigm • networking Internet Protocol (IP)-based mobile devices • terminals • large, high-precision displays • built in cameras and a lot of resources for applications • always-on-always-connected application devices
applications • no longer isolated entities exchanging information • more exciting applications are peer-to-peer entities, which facilitate sharing • browsing • whiteboard • game experience • two-way radio session (i.e., push to talk)
Figure 1.1 shows the key ingredient to a peer-to-peer connection between the new IP-enabled mobile devices • IMS • a global system used to enable applications in mobile devices to establish peer-to-peer connections
True integration of voice and data services • increases productivity and overall effectiveness • The development of innovative applications integrating voice, data and multimedia will create demands for new services • presence • multimedia chat • conferencing • push to talk
Figure 1.2 shows • a consolidated network where the IMS introduces multimedia session control in the packet-switched domain • at the same time brings circuit-switched functionality in the packet-switched domain
Traditional mobile communication system has been divided in three parts • terminals • radio access network (RAN) • core network • With IMS-based system • "radio access network" should be replaced by "access network" • an IMS system can be deployed over non-RANs as well
1.2 WHERE DID IT COME FROM? 1.2.4 3GPP Release 5 and Release 6
1.2.4 3GPP RELEASE 5 AND RELEASE 6 • Release 5 introduced IMS as part of 3GPP standards • IMS is a standardized access-independentIP-based architecture • interworks with existing voice and data networks for both • fixed network users (e.g., PSTN, ISDN, Internet) • mobile users (e.g., GSM, CDMA) • is able to establish peer-to-peerIP communications with all types of clients with the requisite quality of services
functionalities • session management • complete service delivery • e.g., registration, security, charging, bearer control, roaming • The functional content of 3GPP Release 5 was frozen in March 2002 • Release 6 is completed in 2004 • Table 1.1 shows the most important features of Release 5 and the items postponed to Release 6
3GPP has defined a finite architecture for SIP-based IP multimedia service • a functionality of logical elements • a description of how elements are connected • selected protocols and procedures • Optimization for the mobile communication environment has been designed in the form of • user authentication and authorization based on mobile identities • definite rules at the user network interface for compressing SIP messages • security and policy control mechanisms that allow radio loss and recovery detection
IMS development is distributed to multiple working groups in 3GPP • The working method has three different stages • stage 1 • a service description from a service user and operator point of view are evaluated • stage 2 • problems are broken down into functional elements and the interactions between the elements are identified
stage 3 • all the protocols and procedures are defined in detail • Figure 1.3 shows • the most important working groups and responsibility areas that are involved in the development of IMS