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Parallel Processing with PlayStation3. Lawrence Kalisz. Cell Processor History Architecture Parallel Programming Install Linux Examples PS3 Cluster Applications Examples. Topics. Created by Sony, Toshiba, and IBM (STI) 400 Engineers ½ Billion Dollars. PS3 Cell Processor: History.
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Parallel Processing with PlayStation3 Lawrence Kalisz
Cell Processor • History • Architecture • Parallel Programming • Install Linux • Examples • PS3 Cluster • Applications • Examples Topics
Created by Sony, Toshiba, and IBM (STI) • 400 Engineers • ½ Billion Dollars PS3 Cell Processor: History
Power Processing Element (PPE) • Synergistic Processing Element (SPE) • Element Interconnection Bus (EIB) • Memory System • Network Card & Graphics Card PS3 Cell Processor: Architecture
PPE handles operating system and control tasks • ● 64-bit Power Architecture with VMX • ● In-order, 2-way hardware simultaneous multi-threading (SMT) • ● 32KB L1 cache (I & D) and 512KB L2 Power Processor Element
Specialized high performance core • Three main components • SPU: Supplemental Processing Units • LS: local store memory • MFC: memory flow control manages data in and out of SPE • Can only access (load & store) data in the SPE local store • 7SPEs used for rendering, 1 SPE reserved for image compression Synergistic Processing Element
SPU needs data • 1. SPU initiates MFC request for data • 2. MFC requests data from memory • 3. Data is copied to local store • 4. SPU can access data from local store • SPU operates on data then copies data from local store back to memory in a similar process SPE: Data IN and OUT Steps
Physically overlaps all processor elements • Central arbiter supports up to 3 concurrent transfers per ring • 2 stage, dual round robin arbiter • Each port supports concurrent 16B in and 16B out data path • Ring topology is transparent to element data interface • Each EIB Bus data port supports 25.6GBytes/sec each way Element Interconnect Bus
Current working Linux distros: • Fedora Core 5 • YellowDog5.0 • Gentoo PowerPC 64 edition • Debian • OpenMPI (for use with cluster) • IBM’s CELL SDK PS3 Cell: Parallel Programming
Cell performance ~10x better than GPU for media and other applications that can take advantage of its SIMD capability • PPE performance is comparable to a traditional GPU performance • SPE performance mostly the same as, or better than, a GPU with SIMD • Performance scales with number of SPEs PS3 Cell: Parallel Programming
Programming becomes exercise in partitioning, mapping (layout),routing (communication) and scheduling PS3 Cell: Parallel Programming
AI Backgammon player PS3 Cell: Parallel Programming
AI Backgammon player • 1M board evaluations in ~3 seconds (6 SPEs) • Data parallel implementation, linear speedup PS3 Cell: Parallel Programming
SPU programs are designed and written to work together but are compiled independently • Separate compiler and toolchain (ppu-gcc and spu-gcc) • Produces small ELF image for each program that can be embedded in PPU program PS3 Cell: Parallel Programming
BLUE-STEEL PS3 Cell: Parallel Programming
BLUE-STEEL • Full ray tracer running on each SPE • Data parallel implementation • ://www.youtube.com/watch?v=C3ARXUSKXAM&feature=player_detailpage PS3 Cell: Parallel Programming
BLUE-STEEL • A Solution to the rendering equation • Triangle Rasterization – Fast – possible in real time on a single core – Inaccurate or tedious for global effects such as shadows, reflection, refraction, or global illumination • Ray Tracing – Slow – unless done on multiple cores – Accurate and natural shadows, reflection, and refraction PS3 Cell: Parallel Programming
BLUE-STEEL • Build a fast ray tracer from the ground up to take advantage of multiple cores. – 6 accessible cores for rendering PS3 Cell: Parallel Programming
Ray Tracing • Shoot a ray through each pixel on the screen • Check for intersections with each object in the scene • Keep the closest intersection PS3 Cell: Parallel Programming
Ray Tracing • Shade each point according to the material of the object, as well as the lights in the scene • Cast rays for shadows, reflection, and refraction PS3 Cell: Parallel Programming
BLUE-STEEL PS3 Cell: Parallel Programming
Air Force • Folding@home • PS3 Gravity Grid • LACAL Student Cluster PS3: Cluster Applications
http://groups.csail.mit.edu/cag/ps3/ • http://impact.asu.edu/cse520fa07/lec19-PS3-cell-tutorial.pdf • http://www.youtube.com/watch?v=VxaLmS7XPiI • http://en.wikipedia.org/wiki/PlayStation_3_cluster • http://www.netlib.org/utk/people/JackDongarra/PAPERS/scop3.pdf References