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Team Nicholas Sciannameo – Zero Liu Meng Xie – JJ Hou Sherry Ma – Albert Tian

Team Nicholas Sciannameo – Zero Liu Meng Xie – JJ Hou Sherry Ma – Albert Tian. Advisers John Dessler – Ruth Comley. Half Presentation. Design. Scope. Demo. Playtests. Schedule. Challenges. What is Factomo?. The Big Picture. Target Demographic. GM Assembly line operators.

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Team Nicholas Sciannameo – Zero Liu Meng Xie – JJ Hou Sherry Ma – Albert Tian

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  1. Team Nicholas Sciannameo– Zero Liu Meng Xie – JJ Hou Sherry Ma –Albert Tian Advisers John Dessler – Ruth Comley

  2. Half Presentation Design Scope Demo Playtests Schedule Challenges

  3. What is Factomo?

  4. The Big Picture

  5. Target Demographic GM Assembly line operators GM engineers General Public/ Students

  6. Deliverables

  7. Metrics For Success • The game can prove the concept • The game is scalable and can be reused by the next team

  8. Difference from SIGMA Operation Simulation Load Bolt Snap Cable Mini-Game High-level actions

  9. Difference from SIGMA Collaborative Design

  10. Inheritance from SIGMA

  11. Inheritance from SIGMA Experience!

  12. Game Design Platform: PC Important features: • Save high scores online • Save configurations online

  13. Flow Create player Game start Login Design Load design Save configurations Simulation

  14. Layout Design S L C B L L L B

  15. Action Details Load Bolt L B Snap Connect Cable S C

  16. Action Details

  17. Precedence

  18. What the player can change Decrease the length of the sensors

  19. What the player can change Create alternative path L L L

  20. What the player can change More features will be added according to the results of playtest and the schedule • Station customization • Operator status • …

  21. Quarters Feedback Make something simple that works!

  22. Quarters Feedback Make something simple that works! Cut Features Prioritize Tasks More Precisely Simplify Ranking System Simplified

  23. Quarters Feedback Drop 3rdPerson View Feature!

  24. Quarters Feedback Drop 3rd person view feature! Reuse SIGMA assets Make it of secondary importance

  25. Quarters Feedback How Is Efficiency Defined?

  26. Quarters Feedback How Is Efficiency Defined? Cost Time Throughput Fixed Fixed ?

  27. Demo

  28. Playtest Previous SIGMA team members Previous SIGMA play testers • New to this project • ETC students • EA visitors

  29. Playtest Previous SIGMA team members & Previous SIGMA play testers More advanced

  30. Playtest New to this project Cool models! It works! Why 3D? Need clearer UI Design suggestions

  31. Challenges Time Management - project work, elective assignments and sleep Database Connection with GM - no technical support from GM - almost impossible to find a bypass solution - a solution to playtest the game inside GM is obligatory Large scale goals - impossible to fulfill the requirement in one semester

  32. Solution Time Management - Get used to the schedule and the workload Database Connection with GM - Mini VM Large scale goals - Cut features - Make it scalable and reusable

  33. Thank You Robert TiloveRon Lesperance Team SIGMA Evan Brown Don Marinelli Drew Davidson Jesse SchellJohn J Dessler Mk HaleyRuth C ComleyAll of our Playtesters!

  34. Questions

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