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RavenClaw

RavenClaw. Yet another (please read “An improved”) dialog management architecture for task-oriented spoken dialog systems Presented by: Dan Bohus (dbohus@cs.cmu.edu) Work by: Dan Bohus, Alex Rudnicky Carnegie Mellon University, 2002. New DM Architecture: Goals.

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RavenClaw

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  1. RavenClaw Yet another (please read “An improved”) dialog management architecture for task-oriented spoken dialog systems Presented by: Dan Bohus (dbohus@cs.cmu.edu) Work by: Dan Bohus, Alex Rudnicky Carnegie Mellon University, 2002

  2. New DM Architecture: Goals • Able to handle complex, goal-directed dialogs • Go beyond (information access systems and) the slot-filling paradigm • Easy to develop and maintain systems • Developer focuses only on dialog task • Automatically ensure a minimum set of task-independent, conversational skills • Open to learning (hopefully both at task and discourse levels) • Open to dynamic SDS generation • More careful, more structured code, logs, etc: provide a robust basis for future research. Modeling the cost of misunderstanding …

  3. SELECT * WHERE … Backend Dialog Task Specification Since that failed, I need you to push button B What’s your name ? Conversational Skills Can you repeat that, please ? Suspend… Resume … What did you just say ? Core A View from far, far away • Let the developer focus only on the dialog task spec.: • Don’t worry about misunderstandings, repeats, focus shift, etc… merely describe (program) the task, assuming perfect knowledge of the world • Automatically generate the conversational mechanisms • Examples Modeling the cost of misunderstanding …

  4. Backend DTS Conversational Core Outline • Goals • A view from far away • Main ideas • Dialog Task Specification / Execution • Conversational skills • In more detail • Dialog Task Specification / Execution • Conversational skills Modeling the cost of misunderstanding …

  5. Dialog Task Spec & Execution • Agencies and Microagents (for input, request, execute …) • Handle Concepts • Execution with interleaved Input Passes. • Execute the agents by top-down “planning” • Do input passes when information is required • REMEMBER: This is just the dialog task Communicator Welcome Login Travel Locals Bye AskRegistered GreetUser GetProfile Leg1 AskName DepartLocation ArriveLocation Modeling the cost of misunderstanding …

  6. Handling inputs • Input Pass • Assemble an agenda of expectations (open concepts) • Bind values from the input to the concepts • Process non-understanding (if), analyze need for focus shifts • Continue execution Communicator Welcome Login Travel Locals Bye AskRegistered GreetUser GetProfile Leg1 AskName DepartLocation ArriveLocation Modeling the cost of misunderstanding …

  7. Conversational Skills /Mechanisms • A lot of problems in SDS generated by lack of conversational skills. “It’s all in the little details!” • Dealing with misunderstandings • Generic channel/dialog mechanisms : repeats, focus shift, context establishment, help, start over, etc, etc. • Timing • Even when these mechanisms are in, they lack uniformity & consistency. • Development and maintenance are time consuming. Modeling the cost of misunderstanding …

  8. Conversational Skills / Mechanisms • More or less task independent mechanisms: • Implicit/Explicit Confirmations, Clarifications, Disambiguation = the whole Misunderstandings problem • Context reestablishment • Timeout and Barge-in control • Back-channel absorption • Generic dialog mechanisms: • Repeat, Suspend… Resume, Help, Start over, Summarize, Undo, Querying the system’s belief • The core takes care of these by dynamically inserting in the task tree agencies which handle these mechanisms. Modeling the cost of misunderstanding …

  9. Backend DTS Conversational Core Outline • Goals • A view from far away • Main ideas • Dialog Task Specification / Execution • Conversational skills • In more detail • Dialog Task Specification / Execution • Conversational skills Modeling the cost of misunderstanding …

  10. Dialog Task Specification • Goal: able to handle complex domains, beyond information access, frame-based, slot-filling systems i.e. : • Symphony, Intelligent checklists, Navigation, Route planning • We need a powerful enough formalism to describe all these tasks: • C++ code ? • Declarative would be nice … but is it powerful enough ? • Templatized C++ code … ? Modeling the cost of misunderstanding …

  11. Dialog Task Specification • A possible more formalized approach • Tree of agents with: • Preconditions • Success Criteria • Focus Criteria (triggers) • Expressed mostly in terms of concepts • Data, Type (basic, struct, array) • Confidence, Availability, Ambiguousness, Groundedness, System/User, TurnAcquired, TurnConveyed, etc… Modeling the cost of misunderstanding …

  12. An example DTS UserLogin: AGENCY concepts: registered(BOOL), name(STRING), id(STRING), profile(PROFILE), profile_found(BOOL) achieves_when: profile || InformProfileNotFound AskRegistered: REQUEST(registered) grammar: {[yes]->true,[no]->false,[guest]->false} AskName: REQUEST(name) precond: registered==no grammar: [user_name] max_attemps: 2 InformGreetUser: INFORM precond: name AskID: REQUEST(id) precond: registered==yes mapping: [user_id] DoProfileRetrieval: EXECUTE precond: name || id call: ABEProfile.Call >name, >id, <profile, <profile_found InformProfileNotFound: INFORM precond: !profile_found Given that the baseline is 259 lines of C++ code, this is pretty good. Modeling the cost of misunderstanding …

  13. Can a formalism cut it ? • People have repeatedly tried formalizing dialog … and failed  • We’re focusing only on the task (like in robotics/execution) • Actually, these agents are all C++ classes, so we can backoff to code; the hope is that most of the behaviors can be easily expressed as above. Modeling the cost of misunderstanding …

  14. Other Ideas for DTS • 4 Microagents: Inform, Request, Expect, Execute • Provide a library of “common task” and “common discourse” agencies • Frame agency • List browse agency • Choose agency • Disambiguate agency, Ground Agency, … • Etc Modeling the cost of misunderstanding …

  15. DTS execution • Agency.Execute() decides what is executed next • Various simple policies can be implemented • Left-to-right (open/closed), choice, etc • But free to do more sophisticated things (MDPs, etc) ~ learning at the task level Modeling the cost of misunderstanding …

  16. Input Pass 1. Construct an agenda of expectations • (Partially?) ordered list of concepts expected by the system 2. Bind values/confidences to concepts • The SI <> MI spectrum can be expressed in terms of the way the agenda is constructed and binding policies, independent of task 3. Process non-understandings (iff) - try and detect source and inform user: • Channel (SNR, clipping) • Decoding (confidence score, prosody) • Parsing ([garble]) • Dialog level (POK, but no expectation) Modeling the cost of misunderstanding …

  17. Input Pass 4. Focus shifts • Focus shifts seem to be task dependent. Decision to shift focus is taken by the task (DTS) • But they also have a TI-side (sub-dialog size, context reestablishment). Context reestablishment is handled automatically, in the Core (see later) Modeling the cost of misunderstanding …

  18. Backend DTS Conversational Core Outline • Goals • A view from far away • Main ideas • Dialog Task Specification / Execution • Conversational skills • In more detail • Dialog Task Specification / Execution • Conversational skills Modeling the cost of misunderstanding …

  19. Task-Independent, Conversational Mechanisms • Should be transparently handled by the core; little or no effort from the developer • However, the developer should be able to write his own customized mechanisms if needed • Handled by inserting extra “discourse” agents on the fly in the dialog task specification Modeling the cost of misunderstanding …

  20. Conversational Skills • Universal dialog mechanisms: • Repeat, Suspend… Resume, Help, Start over, Summarize, Undo, Querying the system’s belief • The grounding / misunderstanding problems • Timing and Barge-in control • Focus Shifts, Context Establishment • Back-channel absorption • Q: To which extent can we abstract these away from the Dialog Task ? Modeling the cost of misunderstanding …

  21. Repeat • Repeat (simple) • The DTT is adorned with a “Repeat” Agency automatically at start-up • Which calls upon the OutputManager • Not all outputs are “repeatable” (i.e. implicit confirms, gui, )… which ones exactly… ? • Repeat (with referents) • only 3%, they are mostly [summarize] • User-defined custom repeat agency Modeling the cost of misunderstanding …

  22. Help • DTT adorned at start-up with a help agency • Can capture and issue: • Local help (obtained from focused agent) • ExplainMore help (obtained from focused) • What can I say ? • Contextual help (obtained from main topic) • Generic help (give_me_tips) • Obtains Help prompts from the focused agent and the main topic (defaults provided) • Default help agency can be overwritten by user Modeling the cost of misunderstanding …

  23. Suspend … Resume • DTT adorned with a SuspendResume agency. • Forces a context reestablishment on the current main topic upon resume. • Context reestablishment also happens when focusing back after a sub-dialog • Can maybe construct a model for that (given size of sub-dialog, time issues, etc) Modeling the cost of misunderstanding …

  24. Start over, Summarize, Querying • Start over: • DTT adorned with a Start-Over agency • Summarize: • DTT adorned with a Summarize agency; prompt generated automatically, problem shifted to NLG: can we do something corpus-based … work on automated summarization ? • Querying the system’s beliefs: • Still thinking… problem with the grammars… can meaningful Phoenix grammars for “what is [slot]” be automatically generated ? Modeling the cost of misunderstanding …

  25. Timing & barge-in control • Knowledge of barge-in location • Information on what got conveyed is fed back to the DM, through the concepts to the task level • Special agencies can take special action based on that (I.e. List Browsing) • Can we determine what are non-barge-in-able utterances in a TI manner ? Modeling the cost of misunderstanding …

  26. Confirmation, Clarif., Disamb., Misunderstandings, Grounding… • Largely unsolved in my head: this is next ! • 2 components: • Confidence scores on concepts • Obtaining them • Updating them • Taking the “right” decision based on those scores: • Insert appropriate agencies on the fly in the dialog task tree: opportunity for learning • What’s the set of decisions / agencies ? • How does one decide ? Modeling the cost of misunderstanding …

  27. Confidence scores • Obtaining conf. Scores : from annotator • Updating them, from different sources: • (Un)Attacked implicit/explicit confirms • Correction detection • Elapsed time ? • Domain knowledge • Priors ? • But how do you integrate all these in a principled way ? Modeling the cost of misunderstanding …

  28. Mechanisms • DepartureCity = <Seattle,0.71><SF,0.29> • Implicit / Explicit confirmations • When do you leave from Seattle ? • So you’re leaving from Seattle… When ? • Clarifications • Did you say you were leaving from Seattle ? • Disambiguation • I’m sorry was that Seattle or San Francisco? • How do you decide which ? • Learning ? Modeling the cost of misunderstanding …

  29. Software Engineering • Provide a robust basis for future research. • Modularity • Separability between task and discourse • Separability of concepts and confidence computations • Portability • Mutiple servers • Aggressive, structured, timed logging Modeling the cost of misunderstanding …

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