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Image Warping (4541.762 Computational Photography)

Image Warping (4541.762 Computational Photography). Jehee Lee Seoul National University. With a lot of slides stolen from Alexei Efros and Seungyong Lee. f. f. f. T. T. x. x. x. f. x. Image Warping. image filtering: change range of image g(x) = T(f(x)).

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Image Warping (4541.762 Computational Photography)

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  1. Image Warping(4541.762 Computational Photography) Jehee Lee Seoul National University With a lot of slides stolen from Alexei Efros and Seungyong Lee

  2. f f f T T x x x f x Image Warping • image filtering: change range of image g(x) = T(f(x)) • image warping: change domain of image g(x) = f(T(x))

  3. T T Image Warping • image filtering: change range of image g(x) = h(T(x)) f g • image warping: change domain of image g(x) = f(T(x)) f g

  4. Parametric (global) warping • Examples of parametric warps: aspect rotation translation perspective cylindrical affine

  5. T Parametric (global) warping • Transformation T is a coordinate-changing machine: p’ = T(p) • What does it mean that T is global? • Is the same for any point p • can be described by just a few numbers (parameters) • Let’s represent T as a matrix: p’ = M*p p = (x,y) p’ = (x’,y’)

  6. Scaling • Scaling a coordinate means multiplying each of its components by a scalar • Uniform scaling means this scalar is the same for all components: 2

  7. X  2,Y  0.5 Scaling • Non-uniform scaling: different scalars per component:

  8. Scaling • Scaling operation: • Or, in matrix form: scaling matrix S What’s inverse of S?

  9. (x’, y’) (x, y)  2-D Rotation x’ = x cos() - y sin() y’ = x sin() + y cos()

  10. (x’, y’) (x, y)  2-D Rotation x = r cos (f) y = r sin (f) x’ = r cos (f + ) y’ = r sin (f + ) Trig Identity… x’ = r cos(f) cos() – r sin(f) sin() y’ = r sin(f) sin() + r cos(f) cos() Substitute… x’ = x cos() - y sin() y’ = x sin() + y cos() f

  11. 2-D Rotation • This is easy to capture in matrix form: • Even though sin(q) and cos(q) are nonlinear functions of q, • x’ is a linear combination of x and y • y’ is a linear combination of x and y • What is the inverse transformation? • Rotation by –q • For rotation matrices, det(R) = 1 so R

  12. 2x2 Matrices • What types of transformations can be represented with a 2x2 matrix? 2D Identity? 2D Scale around (0,0)?

  13. 2x2 Matrices • What types of transformations can be represented with a 2x2 matrix? 2D Rotate around (0,0)? 2D Shear?

  14. 2x2 Matrices • What types of transformations can be represented with a 2x2 matrix? 2D Mirror about Y axis? 2D Mirror over (0,0)?

  15. 2x2 Matrices • What types of transformations can be represented with a 2x2 matrix? 2D Translation? NO! Only linear 2D transformations can be represented with a 2x2 matrix

  16. All 2D Linear Transformations • Linear transformations are combinations of … • Scale, • Rotation, • Shear, and • Mirror • Properties of linear transformations: • Origin maps to origin • Lines map to lines • Parallel lines remain parallel • Ratios are preserved • Closed under composition

  17. Changing Bases • Linear transformations as a change of bases

  18. Changing Bases • Linear transformations as a change of bases

  19. Homogeneous Coordinates • Q: How can we represent translation as a 3x3 matrix?

  20. Homogeneous Coordinates • Homogeneous coordinates • represent coordinates in 2 dimensions with a 3-vector

  21. Homogeneous Coordinates • Q: How can we represent translation as a 3x3 matrix? • A: Using the rightmost column:

  22. Translation Homogeneous Coordinates • Example of translation tx = 2ty= 1

  23. y 2 (2,1,1) or (4,2,2) or (6,3,3) 1 x 2 1 Homogeneous Coordinates • Add a 3rd coordinate to every 2D point • (x, y, w) represents a point at location (x/w, y/w) • (x, y, 0) represents a point at infinity • (0, 0, 0) is not allowed Convenient coordinate system to represent many useful transformations

  24. Basic 2D Transformations • Basic 2D transformations as 3x3 matrices Translate Scale Rotate Shear

  25. Affine Transformations • Affine transformations are combinations of … • Linear transformations, and • Translations • Properties of affine transformations: • Origin does not necessarily map to origin • Lines map to lines • Parallel lines remain parallel • Ratios are preserved • Closed under composition • Models change of basis

  26. Projective Transformations • Projective transformations … • Affine transformations, and • Projective warps • Properties of projective transformations: • Origin does not necessarily map to origin • Lines map to lines • Parallel lines do not necessarily remain parallel • Ratios are not preserved • Closed under composition • Models change of basis

  27. Matrix Composition • Transformations can be combined by matrix multiplication p’ = T(tx,ty) R(Q) S(sx,sy) p

  28. 2D image transformations • These transformations are a nested set of groups • Closed under composition and inverse is a member

  29. Recovering Transformations • What if we know f and g and want to recover the transform T? • willing to let user provide correspondences • How many do we need? ? T(x,y) y y’ x x’ f(x,y) g(x’,y’)

  30. Translation: # correspondences? • How many correspondences needed for translation? • How many Degrees of Freedom? • What is the transformation matrix? ? T(x,y) y y’ x x’

  31. Euclidian: # correspondences? • How many correspondences needed for translation+rotation? • How many DOF? ? T(x,y) y y’ x x’

  32. Affine: # correspondences? • How many correspondences needed for affine? • How many DOF? ? T(x,y) y y’ x x’

  33. Projective: # correspondences? • How many correspondences needed for projective? • How many DOF? ? T(x,y) y y’ x x’

  34. Example: warping triangles B’ • Given two triangles: ABC and A’B’C’ in 2D (12 numbers) • Need to find transform T to transfer all pixels from one to the other. • What kind of transformation is T? • How can we compute the transformation matrix: B ? T(x,y) C’ A C A’ Source Destination

  35. HINT: warping triangles (0,1) (0,0) (1,0) B’ B change of basis Inverse change of basis C’ A C A’ Source Destination Don’t forget to move the origin too!

  36. Image warping • Given a coordinate transform (x’,y’)=h(x,y) and a source image f(x,y), how do we compute a transformed image g(x’,y’)=f(T(x,y))? T(x,y) y y’ x x’ f(x,y) g(x’,y’)

  37. Forward warping (Small Deformation) Send each pixel f(x,y) to its corresponding location (x’,y’)=T(x,y) in the second image T(x,y) y y’ x x’ f(x,y) g(x’,y’) Q: what if pixel lands “between” two pixels?

  38. Forward warping (Small Deformation) Send each pixel f(x,y) to its corresponding location (x’,y’)=T(x,y) in the second image T(x,y) y y’ x x’ f(x,y) g(x’,y’) Q: what if pixel lands “between” two pixels? • A: distribute color among neighboring pixels (x’,y’) • Known as “splatting”

  39. T-1(x,y) Inverse warping (Small Deformation) Get each pixel g(x’,y’) from its corresponding location (x,y)=T-1(x’,y’) in the first image y y’ x x x’ f(x,y) g(x’,y’) Q: what if pixel comes from “between” two pixels?

  40. T-1(x,y) Inverse warping (Small Deformation) Get each pixel g(x’,y’) from its corresponding location (x,y)=T-1(x’,y’) in the first image y y’ x x x’ f(x,y) g(x’,y’) Q: what if pixel comes from “between” two pixels? • A: Interpolate color value from neighbors • nearest neighbor, bilinear, Gaussian, bicubic

  41. Bilinear interpolation Sampling at f(x,y):

  42. Large deformation • Minification • Magnification

  43. v y u x v y u x Large deformation • Forward Mapping [x, y] = [X(u, v), Y(u, v)] • Inverse Sampling [u, v] = [U(x, y), V(x, y)] input output input output

  44. LPF Inverse warping (Large deformation) • Point sampling • Area sampling input output input output

  45. Super sampling • How many samples do we need? LPF 1 2 4 8 16

  46. Forward warping (Large deformation) • Point-to-point mapping • Holes and overlaps • Four-corner mapping • Accumulation buffer input output input output

  47. Two-pass image rotation • Separable transformation • Fant’s algorithm for 1D resampling F G X, Y

  48. Programming Assignment #1 (Image warping) • Perspective correction (using photoshop)

  49. Programming Assignment #1 (Image warping) • Perspective correction

  50. Hardware Solution to Perspective Correction • View Camera

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