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Fast Bilateral Filtering

Learn about fast and accurate algorithms to manipulate photo textures. Explore bilateral filtering, denoising, and computational photography techniques. Discover the application of bilateral grid in photographic style transfer.

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Fast Bilateral Filtering

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  1. Fast Bilateral Filtering Sylvain Paris, Adobe sparis@adobe.com

  2. Manipulating the texture in a photo isa central operation in many tasks. • Let’s look at a few examples…

  3. Photographic Style Transfer[Bae 06] input

  4. Photographic Style Transfer[Bae 06] output

  5. Tone Mapping[Durand 02] HDR input

  6. Tone Mapping[Durand 02] output

  7. Cartoon Rendition[Winnemöller 06] input

  8. Cartoon Rendition[Winnemöller 06] output

  9. Naïve Approach: Gaussian Blur BLUR HALOS smoothed(structure, large scale) residual(texture, small scale) input Gaussian Convolution

  10. Impact of Blur and Halos • If the decomposition introduces blur and halos, the final result is corrupted. Sample manipulation:increasing texture(residual 3)

  11. Bilateral Filter: no Blur, no Halos smoothed(structure, large scale) residual(texture, small scale) input edge-preserving: Bilateral Filter

  12. input

  13. increasing texturewith Gaussian convolutionH A L O S

  14. increasing texturewith bilateral filterN O H A L O S

  15. Traditional Denoising versus Computational Photography Edge-preserving filtering introduced for denoising. • Denoising: decompose into signal + noise • Throw away noise • Small kernels • Computational photography: decompose into base + detail • Detail is valuable • Large kernels • Bilateral filter [Aurich 95, Smith 97, Tomasi 98]

  16. Objective of bilateral filtering Smooth texture Preserve edges

  17. pixelintensity pixel position Illustration a 1D Image • 1D image = line of pixels • Better visualized as a plot

  18. space space range normalization Definition Gaussian blur p q • only spatial distance, intensity ignored space Bilateral filter[Aurich 95, Smith 97, Tomasi 98] p range q • spatial and range distances • weights sum to 1 space

  19. output    Example on a Real Image • Kernels can have complex, spatially varying shapes. input

  20. Bilateral Filter is Expensive • Brute-force computation is slow (several minutes) • Two nested for loops: for each pixel, look at all pixels • Non-linear, depends on image content  no FFT, no pre-computation… • Fast approximations exist [Durand 02, Weiss 06] • Significant loss of accuracy • No formal understanding of accuracy versus speed

  21. Today • We will reformulate the bilateral filter • Link with linear filtering • Fast and accurate algorithm

  22. Questions ?

  23. Outline • Reformulation of the BF • Fast algorithm to compute the BF • Practical implementation • Application and extension • Photographic style transfer • Bilateral grid

  24. Bilateral Filter on 1D Signal BF

  25. Our Strategy p weightsappliedto pixels Reformulate the bilateral filter • More complex space: • Homogeneous intensity • Higher-dimensional space • Simpler expression: mainly a convolution • Leads to a fast algorithm

  26. Link with Linear Filtering1. Handling the Division p sum ofweights Handling the division with a projective space.

  27. Normalizing factor as homogeneous coordinate • Multiply both sides by Formalization: Handling the Division

  28. Formalization: Handling the Division • Similar to homogeneous coordinates in projective space • Division delayed until the end with Wq=1

  29. Questions ?

  30. 2D Gaussian Link with Linear Filtering2. Introducing a Convolution p q space range

  31. Link with Linear Filtering2. Introducing a Convolution p q space x range Corresponds to a 3D Gaussian on a 2D image. Result appeared previously in [Barash 02].

  32. Link with Linear Filtering2. Introducing a Convolution sum all values space-range Gaussian sum all values multiplied by kernel  convolution

  33. Link with Linear Filtering2. Introducing a Convolution result of the convolution space-range Gaussian

  34. Link with Linear Filtering2. Introducing a Convolution result of the convolution space-range Gaussian

  35. higher dimensional functions w i w Gaussian convolution division slicing

  36. Reformulation: Summary • Convolution in higher dimension • expensive but well understood (linear, FFT, etc) • Division and slicing • nonlinear but simple and pixel-wise Exact reformulation

  37. Questions ?

  38. Outline • Reformulation of the BF • Fast algorithm to compute the BF • Practical implementation • Application and extension • Photographic style transfer • Bilateral grid

  39. Higherdimensional Homogeneousintensity • Recap: • simple operations • complex space higher dimensional functions w i w Gaussian convolution division slicing

  40. Strategy:downsampledconvolution higher dimensional functions w i w D O W N S A M P L E Heavilydownsampled Gaussian convolution U P S A M P L E division slicing

  41. Sampling Theorem • Sampling a signal at a least twice its smallest wavelength is enough. Not enough

  42. Sampling Theorem • Sampling a signal at a least twice its smallest wavelength is enough. Not enough

  43. Sampling Theorem • Sampling a signal at a least twice its smallest wavelength is enough. Enough

  44. Almost onlylow freq. High freq. negligible Signal processinganalysis higher dimensional functions w i w Low-pass filter Gaussian convolution division slicing

  45. “Safe” downsampling higher dimensional functions w i w D O W N S A M P L E Almost noinformationloss Gaussian convolution U P S A M P L E division slicing

  46. Fast Convolution by Downsampling • Downsampling cuts frequencies above Nyquist limit (half the sampling rate) • Less data to process • But introduces error • Evaluation of the approximation • Efficient implementation

  47. finer sampling Accuracy versus Running Time 1 secondinstead ofseveral minutes • Finer sampling increases accuracy. • More precise than previous work. Accuracy as function of Running Time Digital photograph1200  1600 Brute-force bilateral filter takes over 10 minutes.

  48. 1200  1600 Visual Results • Comparison with previous work [Durand 02] • running time = 1s for both techniques input exact BF our result prev. work 0.1 difference with exactcomputation(intensities in [0:1]) 0

  49. More on Accuracy and Running Times

  50. Kernel Size • Larger kernels are fasterbecause we downsample more. • Useful for photography. Running Time as a function of Kernel Size Digital photograph1200  1600 Brute-force bilateral filter takes over 10 minutes.

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