1 / 2

H.G. Wells Game Manuals: Floor Games and Little Wars

H.G. Wells Game Manuals: Floor Games and Little Wars. Initial Questions and Problems to Address.

wing-guy
Download Presentation

H.G. Wells Game Manuals: Floor Games and Little Wars

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. H.G. Wells Game Manuals: Floor Games and Little Wars

  2. Initial Questions and Problems to Address • Since the collection is small, focus will be primarily on the markup and structure of the texts for machine reading. There are currently not standards in the TEI guidelines for procedural logic in text (i.e. game rules), thus I ask the following questions: • 1. What would a TEI customization that focuses on encoding game rules look like? • 2. How do we encode the actual logic of the rules, as opposed to just the spatial formatting; in places where Wells does actually attempt to format the rules in an objective way, how can the markup for this section coincide with the prosaic styles of other sections? • 3. How do we encode suggestions and possibilities (since Wells is hardly ever dictatorial about how the games should be played) over more strict declarations of procedures? • 4. Where can we look to find other examples of rules or procedural elements being encoded in TEI? • 5. Should we classify materials used in the play of games as significant parts of game mechanics and therefore necessitate encoding in TEI?

More Related