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Human-Computer Interaction IS 588 Spring 2007 Week 4. Dr. Dania Bilal Dr. Lorraine Normore. Overview. Last week Perception Learning Thinking and problem solving This week Motor control Collaboration and communication Emotion. Display devices. Commercial systems
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Human-Computer InteractionIS 588 Spring 2007Week 4 Dr. Dania Bilal Dr. Lorraine Normore
Overview • Last week • Perception • Learning • Thinking and problem solving • This week • Motor control • Collaboration and communication • Emotion
Display devices • Commercial systems • CRT/VDT: desktop systems • LCD: laptops, PDAs • Visibility issues • Contrast • Stable images • Resolution • Pixel density between 72 and 96 dpi depending on the size of the monitor (contrast hi quality print 300-600 dpi)
Motor control • Issue for input systems • Compare with sensory systems and displays • Determining factors • Reaction time • Choice reaction time • Movement time
Reaction time • Consider the pathway • Sensory input CNS Motor response • “Simple reaction time” (RT) • Choice reaction time • A function of simple RT and number of choices • Affected by physical state, attention, S-R compatibility, practice, familiarity
Movement time • Two features • Duration • Accuracy • Movement as ballistic, with correction • Movement time, as measured by Fitts’ Law is a function of the distance to be moved and target size
Input systems • Text entry • Key and inter-key size • Key shape and contour • Keyboard slant and contour • Positioning, pointing and drawing devices • Separate input and output devices • Mouse, stylus, trackball • Integrated input and output devices • Touchscreens • Virtual reality/3D systems
Why do these things matter? • Display design • Placement and size of controls • Task difficulty • Interaction design and input devices • Health and safety • Universal accessibility
Activity: Thought experiments on input system alternatives • Remote control surgery • Cerebral palsy • Automobile • Simulated combat • Office environment
Face-to-face communication • Types • Personal space • Eye contact and gaze • Gesture and body language • Common issues • Awareness of the other • Social status effects • Cultural differences • And conversational interactions!
Conversation and coordination • A sequence of turn-takings between listener and speaker • Verbal and non-verbal components • Back channels • Convey information from listener to speaker below conversational turn-taking • “Smooth” the turn-taking • Use of artifacts/shared external representations
Theoretical frameworks • Language/action framework • Winograd & Flores, 1986 • Grounded in philosophy (“speech act theory”) • Analyze role & intent of communicative acts • Distributed cognition • Hutchins, “Cognition in the wild” • Focus on interactions among people, with artefacts in on-going behavior • Other frameworks • Activity theory, ethnomethodology, situated action, common ground theory
Analyzing conversations • Uses • Way to analyze transcript • To guide decision decisions • To drive design: structure the system around the theory • Groupware • Computer-mediated communication • Meeting and decision support systems • Shared applications and artifacts
Computer-mediated communication • Email and Bulletin Boards • Structured message systems • Informal, unstructured messaging
Meeting and decision support systems • Video conferences • Argumentation tools • Meeting rooms • Virtual collaborative environments
Shared systems • PCs and window systems • Work surfaces • Editors • Diaries/calendars
Activity • Discuss location and time as variables for • Computer-mediated communication • Meeting and decision support systems • Shared applications and artifacts