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Name It, ‘Xplain It, Frame It, Game It !. Accommodating Learning Styles within a UDL Context. Ready ?!?. Who wants to play catch ?!?. How did you just react…?. OH, NO…please don’t throw ! YES, PLEASE…throw it to me ! I’m going to watch and wait, to see what everyone else does.
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Name It, ‘Xplain It, Frame It, Game It ! Accommodating Learning Styles within a UDL Context
Ready ?!? Who wants to play catch ?!?
How did you just react…? • OH, NO…please don’t throw ! • YES, PLEASE…throw it to me ! • I’m going to watch and wait, to see what everyone else does. • Hmmm…what’s he really up to ?
Universal Design for Learning, Recognizes that people are: VARIABLY ABLED. (e.g. right-handed or left-handed).
Universal Design for Learning, Recognizes that people are: MULTI – ABLED. (e.g. arms or head).
Universal Design for Learning, Recognizes that people are: TEMPORARILY ABLED. (e.g. loss of sight).
Universal Design for Learning, Recognizes that people are: REDUNDANTLY ABLED. (e.g. enabled through audio cues).
UDL principles encourage: • multiple means of representation; • multiple means of expression; • multiple means of engagement.
Ability is diverse ! • Physical, • Visual, • Hearing, • Learning, • Attention, • Communication.
UDL and Learning Styles: Relies on multiple means of ENGAGEMENT… …through multiple means of representation and expression.
Learning style theory: • People take-in information in different ways (perception), • and decide how to engage on different bases (judgment).
SENSING INTUITION Perception aspects
THINKING FEELING Judgment aspects
Mastery Interpersonal Understanding Self-Expressive The combined aspects form four learning “styles”: Sensing Intuition Thinking Feeling
SENSING Mastery Interpersonal THINKING FEELING 56.25 Understanding Self-Expressive INTUITION A completely balanced learning style profile:I, M, U, and S all = 56.25 (range 0 - 125) 25
SENSING Mastery Interpersonal THINKING FEELING 56.25 Understanding Self-Expressive INTUITION The average learning style profile for all subjects combined: I=58.8, M=53.8, U=64.2, and S=48 25
SENSING Mastery Interpersonal THINKING FEELING 56.25 Understanding Self-Expressive INTUITION subject with lowest I-score: I=18, M=81, U=107, and S=19 25
SENSING Mastery Interpersonal THINKING FEELING 56.25 Understanding Self-Expressive INTUITION subject with lowest M-score: I=72, M=7, U=49, and S=97 25
SENSING Mastery Interpersonal THINKING FEELING Understanding Self-Expressive INTUITION Subject with lowest S-score: I=76, M=40, U=92, and S=17 25 56.25
SENSING Mastery Interpersonal THINKING FEELING Understanding Self-Expressive INTUITION Subject with lowest U-score: I=87, M=42, U=25, and S=71 25 56.25
SENSING Mastery Interpersonal THINKING FEELING Understanding Self-Expressive INTUITION The learning style “gap”: the two extreme individual subjects’ profiles overlap 10%
Due to this “gap,” UDL uses: • multiple means of representation; • multiple means of expression; • multiple means of engagement.
Name It, ‘Xplain It, Frame It, Game It ! Accommodating Learning Styles within a UDL Context
UDL and Learning Style: • UDL focuses on ability: what a person can do, and builds from there. • The learning style cycle focuses on each person’s preferred method of learning to strengthen the other three. • The N / ‘X / F / G model presents each important concept in four ways: one “favorite” + three alternatives.
Pashler, H. E., et al. (2009). Psychological Science in the Public Interest. 100 percent 75 50 25 0 Score verb kin verb kin control experiment
Name It ! Name It, ‘Xplain It, Frame It, Game It !
Name It ! To engage students who like to solve puzzles, a statement or question is presented, along with clues of some kind.
Name It ! How does an organization “guide” itself? G V M O P O
Name It ! How does an organization “guide” itself? GOALSVISION MISSION OUTCOMESPHILOSOPHY OBJECTIVES
Name It ! Arrange the words in a sequence / list from most general to most detailed:
Name It ! Arrange the words in a sequence / list: • PHILOSOPHY • VISION • MISSION • GOALS • OBJECTIVES • OUTCOMES
Name It ! The concept is named: PVMGO/O !
‘Xplain It ! Name It,‘Xplain It, Frame It, Game It !
PHILOSOPHY: • WHAT do we value and believe, and WHY do we continue to value and believe it? • VALUES AND BELIEFS are essential and enduring concepts or truths that guide behavior toward achieving desirable outcomes…
PHILOSOPHY: An organization’s core is stable over time, a reliable base.
VISION: • HOW will the future be different by upholding and applying our values and beliefs? • Leaders subscribe to the notion that the future can be shaped; it is not predetermined…
VISION… …evokes inspiration and forward thinking among staff and supporters.
MISSION: • WHAT is it that we actually DO to achieve our vision? • A dream (vision) cannot be realized without concrete action…
MISSION: A mission provides an organization’s reason for being, and the motivation to get the job done – stated in the present tense.
GOALS: • HOW will we accomplish the intermediate steps or stages that will help us complete our mission? • A timeline is developed, enumerating major targets and completion dates.
OBJECTIVES: • What am I going to do this moment to accomplish my individual and organizational goals? • The moment-to-moment, day-by-day duties required to meet goals, and WHO is going to do them...
OBJECTIVES: • Require a detailed script… • listing coordinated actions, • and the particular individuals responsible for implementing them.
Outcomes: • Organizations must “prove” that they have accomplished their mission and achieved their vision. • Outcomes are measurable results (statistics) that show what has been done, and what has changed. • (e.g. an increase in participation or satisfaction over a period of time).
Frame It ! Name It, ‘Xplain It,Frame It, Game It !
Frame It ! Express PVMGO/O in a visual way: • Diagram, • Sketch, • Drawing, • Cartoon, • Storyboard.
Game It ! Name It, ‘Xplain It, Frame It,Game It !
Game It ! Create an activity that uses physical objects and / or requires people to move around – to be active: • Playing, • Demonstrating, • Patterning or arranging, • Acting-out a scenario.