1 / 22

Distance-Vector Routing Protocols

Explore distance-vector routing protocols like RIP, routing information protocols, convergence issues, routing loops, solutions like maximum hop count and split horizon to optimize network routing efficiency.

workmand
Download Presentation

Distance-Vector Routing Protocols

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Distance-Vector Routing Protocols • The distance-vector routing algorithm passes complete routing table contents to neighboring routers • It’s possible to have a network that has multiple links to the same remote network • If that’s the case, the administrative distance is checked first • If the AD is the same, the protocol will have to use other metrics to determine the best path to use to that remote network

  2. Routing Information Protocol (RIP) • RIP uses only hop count to determine the best path to a network • If RIP finds more than one link to the same remote network with the same hop count, it will automatically perform load balancing • RIP can perform load balancing for up to six equal-cost links

  3. Routing Information Protocol (RIP) • In following Figure, the four routers start off with only their directly connected networks in the routing table • After a distance-vector routing protocol is started on each router, the routing tables are updated with all route information gathered from neighbor routers • Each router sends its complete routing table out to each active interface

  4. Routing Information Protocol (RIP) • The routing table of each router includes • Network number, Exit interface, Hop count to the network

  5. Routing Information Protocol (RIP)

  6. Routing Information Protocol (RIP) • In Figure above, the routing tables are complete because they include information about all the networks in the internetwork • They are considered converged • When the routers are converging, it is possible that no data will be passed • That’s why fast convergence time is a serious issue • RIP has slow convergence time • The routing table in each router keeps information regarding • the remote network number • the interface to which the router will send packets to reach that network • the hop count or metric to the network

  7. Routing Loops • Distance-vector routing protocols keep track of any changes to the internetwork by broadcasting periodic routing updates out all active interfaces • This broadcast includes the complete routing table • This works just fine, but it’s expensive in terms of CPU process and link bandwidth • And if a network outage happens, real problems can occur • Plus, the slow convergence of distance-vector routing protocols can result in inconsistent routing tables and routing loops

  8. Routing Loops • Routing loops can occur because every router isn’t updated simultaneously, or even close to it • Here’s an example—let’s say that the interface to Network 5 in above Figure fails • All routers know about Network 5 from Router E • Router A, in its tables, has a path to Network 5 through Router B

  9. Routing Loops • When Network 5 fails, Router E tells Router C • This causes Router C to stop routing to Network 5 through Router E • But Routers A, B, and D don’t know about Network 5 yet, so they keep sending out update information • Router C will eventually send out its update and cause B to stop routing to Network 5, but Routers A and D are still not updated • To them, it appears that Network 5 is still available through Router B with a metric of 3

  10. Routing Loops • The problem occurs when Router A sends out its regular 30-second “Hello, I’m still here— these are the links I know about” message, which includes the ability to reach Network 5 • Now Routers B and D receive the news that Network 5 can be reached from Router A • So Routers B and D then send out the information that Network 5 is available • Any packet destined for Network 5 will go to Router A, to Router B, and then back to Router A • This is a routing loop—how do you stop it?

  11. Maximum Hop Count • The routing loop problem just described is called counting to infinity, and it’s caused by gossip (broadcasts) and wrong information being communicated and propagated throughout the internetwork • Without some form of intervention, the hop count increases indefinitely each time a packet passes through a router • One way of solving this problem is to define a maximum hop count.

  12. Maximum Hop Count • RIP permits a hop count of up to 15, so anything that requires 16 hops is deemed unreachable • After a loop of 15 hops, Network 5 will be considered down in previous example • Thus, the maximum hop count will control how long it takes for a routing table entry to become invalid or questionable • Though this is a workable solution, it won’t remove the routing loop itself • Packets will still go into the loop, but instead of traveling on unchecked, they’ll just whirl around for 16 bounces and die

  13. Split Horizon • Another solution to the routing loop problem is called split horizon • This reduces incorrect routing information/overhead by enforcing the rule that routing information cannot be sent back in the direction from which it was received • The routing protocol differentiates which interface a network route was learned from, and once this is determined, it won’t advertise the route back out that same interface • This would have prevented Router A from sending the updated information it received from Router B back to Router B

  14. Routing Loops Example

  15. Route Poisoning • Another way to avoid network loops is route poisoning • For example, when Network 5 goes down, Router E initiates route poisoning by advertising Network 5 as 16, or unreachable (sometimes referred to as infinite) • This poisoning of the route to Network 5 keeps Router C from being susceptible to incorrect updates about the route to Network 5 • When Router C receives a route poisoning from Router E, it sends an update, called a poison reverse, back to Router E • This ensures all routes on the segment have received the poisoned route information

  16. RIP Limitation • Network 172.16.30.0 is a T1 link with a bandwidth of 1.544Mbps, Network 172.16.20.0 is a 56K link • You’d want the router to choose the T1 over the 56K link • But hop count is the only metric used with RIP routing • So two links would be seen as being of equal cost • This little problem is called pinhole congestion.

  17. Routing Information Protocol (RIP)

  18. RIP Timers

  19. RIP Summary

  20. RIP Summary

  21. RIP Summary • A true distance-vector routing protocol • It sends the complete routing table out to all active interfaces every 30 seconds • RIP only uses hop count to determine the best way to a remote network • Maximum allowable hop count of 15 by default, meaning that 16 is deemed unreachable • RIP works well in small networks • Inefficient on large networks with slow WAN links or on networks with a large number of routers installed

  22. RIP Summary • RIP version 1 uses only classful routing, which means that all devices in the network must use the same subnet mask • This is because RIP version 1 doesn’t send updates with subnet mask information • RIP version 2 provides something called prefix routing, and does send subnet mask information with the route updates • This is called classless routing

More Related