1 / 6

Easy Matting

Easy Matting. Model the unknown region as a Markov Random Field . Introduce a local refinement technique to manipulate the continuous energy field in selected local regions. Energy-driven scheme can be extended to video matting. Iterative Optimization. Initial Input. Final Matte.

wrowe
Download Presentation

Easy Matting

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Easy Matting • Model the unknown region as a Markov Random Field. • Introduce a local refinement technique to manipulate the continuous energy field in selected local regions. • Energy-driven scheme can be extended to video matting. Iterative Optimization Initial Input Final Matte

  2. Bayesian Poisson Knockout 2 Results Input image Trimap Global Easy Matting Strokes BP Matting

  3. Conservative Voxelization • Conservative correctness: all voxels intersecting the input model are recognized. • Efficient and robust implementation in the GPU. • Nopreprocessing required. Our approach: generate multiple voxels for each pixel by computing the depth range in the pixel Previous approach: generate a single voxel for each pixel by using the depth in the pixel center

  4. Application to Collision Detection • Efficient (in real-time) • Support deformable models • Conservative correctness: • colliding voxels refer to potentially colliding regions • non-colliding voxels refer to regions with no intersection Collision detection between the buddha model (210k triangles) and the morphing hand model (5k triangles) is accomplished in 114 ms (~8.8 fps)

  5. Data-driven Tree Animation Synthesis • Adapt the motion synthesis algorithm in Human animation to tree animation. • Advantages: realistic & efficient • Contributions: • A practical sampling algorithm leading to a rich and reusable motion database; • Improved algorithm for motion graph construction; • Efficient algorithm for motion synthesis which has a fast response to user interaction.

  6. Dynamic Forest Scene Demo

More Related