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As the AEC industry continues to adopt virtual reality and augmented reality, homebuilders need to move forward from residential architectural rendering and identify how immersive technology can be integrated into their workflow and how it can be used as an effective marketing and project management tool.
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Virtual and Augmented Reality Can Help Homebuilders Virtual and Augmented Reality Can Help Homebuilders As the AEC industry continues to adopt virtual reality and augmented reality, homebuilders need to move forward from residential architectural rendering and identify how immersive technology can be integrated into their workflow and how it can be used as an effective marketing and project management tool. For design team stakeholders and customers, the primary concern before construction of houses is to visualise its final appearance. Whether it is the buyers aiming to imagine their future home, or the team of designers trying to understand what the completed project will look like, virtual reality and augmented reality elevates the viewer experience in a virtual environment. In a previous article, Virtual, Augmented and Mixed Reality for Homebuilding Visualisation, the terms associated with VR and AR and how they work behind the scenes were discussed. This article discusses how VR and AR can be integrated into the workflow and how immersive technology can help homebuilders make homes better. Integrating VR and AR into Design and Marketing Integration of VR into the design workflow starts with creating a virtual environment to represent the 3D BIM model or residential architectural rendering. This basic representation provides viewers with an idea of the appearance of the house, the type of material that can be used for furniture, flooring or other interior features, the placement of fixtures, the adjustment of lighting and the
landscape features that can be designed. It is also detailed enough to demonstrate the height of light switches and height of kitchen worktops. Another way in which VR and AR are effectively adopted is by enabling the design team to speed up design review and effectively communicate and coordinate with different teams of builders. From the initial stage of conceptual drawing to the final stage of the developed project, there are various phases that involve different teams, from discussing design aspects, scheduling functions, fine-tuning construction details to estimating costs. Integrating VR and AR into the design and marketing workflow is useful as it can ensure that design output is compatible with this new and immersive technology. A 3D model or residential architectural rendering is created on tools such as Revit, SketchUp or AutoCAD that is converted and transformed to a virtual walkthrough or viewable as a 360 panorama offers additional benefits of a 3D model. From here there are several uses and benefits to design and marketing team including the following: • Design issues can be highlighted by creating markups using callouts or drawing in a VR environment. As the virtual experience is true to scale, users can get a better understanding of height and depth of the space before it is built. Smooth navigation through the virtual model is possible with a point and click teleportation feature. Different layers provide toggling between design options making decision making easier. Models viewed in a specific perspective in VR can be photographed as VR screenshots and reviewed outside of the virtual environment. A scale model mode allows the user to experience the homebuilder 3D rendered image as a scale model. • • • • • VR can be used by homebuilding teams as a marketing tool to provide users with an engaging experience and showcase how the house will look after construction. AR in combination with VR is also used as a project management tool to provide seamless coordination between different teams involved in the design review process and construction. How VR and AR Can Help to Make Homes Better VR and AR make residential architectural rendering or 3D BIM coordination more effective by streamlining the design review process, improving project management, providing accurate cost estimation and refining the construction process. Here are ways in which VR and AR can help homebuilders make homes better: 1.Improve Project Management - In any homebuilding project, planning and scheduling are important at the outset to avoid expensive errors and rework. With new immersive VR and AR technologies, it is possible to improve project management to plan and schedule using 3D experiences. 2.Streamline Planning by Engineers– For engineers on site, it is important to plan and coordinate installation of building systems such as electrical, plumbing, HVAC and fire and lighting protection. With MR (a combination of VR and AR) engineers can survey sites, understand the scale of interior spaces and streamline their planning more precisely. With advancement in VR technologies, it is possible to optimise acoustics of spaces as well. 3.Fine-Tune the Construction Process– For workers on site, they need to know where the installations are needed and where the work needs to be done. With VR, real-time analysis provides a 3D model layout with GPS location of workers and the exact location of
installations required. Using AR, spatial elements can be assessed by scanning tablets or using AR head mounted sets (HMDs). In this way, the number of errors, clashes and rework can be minimised, improving efficiency and achieving faster construction completion. 4.Improve Onsite Safety of Workers – Using VR, workers can practice complex installations and learn new methods of construction before working on the site. By seeing workplace accidents in a virtual environment, workers can modify their behaviour to stay safe and improve security. 5.Create Accurate Cost Estimations– With VR, homebuilders can create accurate cost estimations to generate a bill of quantities (BOQ) that details out the amount of material and resources required and supports the tendering process. This helps homebuilders to estimate costs, maintain sustainability and improve facilities management. 6.Make Design Discussions on the Move– For end users or buyers, VR is a great tool to experience a space. While 3D walkthroughs provide a tactile dimension for users to explore spaces visually, with an interactive VR experience users can discuss design modifications on the move. Based on their immersive experience, they can modify design features such as changing fixtures, adjusting lighting or altering finishes. The Way Forward – Reality Modeling There is a fundamental change in the way homebuilding projects are delivered and a shift in the way clients interact. With new project management tools, the team of designers and builders can coordinate and implement a project seamlessly through a wide range of devices and communication channels. To facilitate wider adoption, new technology is created to be user-friendly, easily adaptable and cost effective. To provide an immersive experience, it is not necessary to go as far as an Oculus Rift, when a smartphone and Google Cardboard is more than enough to engage viewers. A step forward from virtual and augmented reality is reality modeling. In the AEC industry, many companies are using mixed reality representations such as reality-capture through laser scanning to collect real-time data. With reality modeling capture, data is captured from scanners and drone cameras, embedded into a 3D model and then integrated with the original document. Construction professionals and homebuilding teams are constantly searching for ways to make processes efficient, reduce errors and improve efficiency by giving as much information as possible to the team of builders in the field. An ideal scenario would be to get a model that is so accurate, that the team of builders in the field can walk through the site with AR headsets providing information and the 3D BIM model reflected on top of the actual site. With the introduction of new technology, AEC companies need to adapt and adopt emerging technology to improve efficiency, reduce costs, increase profitability and most importantly provide an experience to customers that is one they would never forget. Virtual, Augmented and Mixed Reality for Homebuilding Visualisation Virtual, Augmented and Mixed Reality for Homebuilding Visualisation There is a paradigm shift in the way homebuilders plan, design, construct and market their houses. 3D residential architectural rendering not only helps for the marketing and presentation process, it also streamlines the planning process, improves design communication, accelerates construction and enables informed decision making. Typically, photorealistic images are rendered from a virtual 3D model and exported to a rendering software to bring life to the model by adding features such as textures, material, lighting and
landscape to make the image photo-realistic. While photo-realistic images are still preferred, many homebuilding teams are embracing new immersive technologies to provide a tactile experience. In large homebuilding teams, there are many stakeholders and the benefits of an engaging experience are not limited only to end users or buyers, it is also extended to the large team of builders, architects, designers, contractors and other stakeholders involved in materialising a project. While architects and designers are responsible for home design which includes roof design, floor plans, elevations and room layouts, a larger team of contract staff is also employed to help with other building tasks such as HVAC and MEP (M&E) installation, groundworks, landscaping and decorating. With the introduction of new technologies, virtual experiences are now designed to simulate the real world more realistically and enable the large team of builders coordinate, design, plan and implement efficiently. There is a shifting trend in architectural visualisation, from 3D residential architectural rendering to pre-rendered virtual reality and augmented reality models. Behind the Scenes of Virtual Reality and Augmented Reality On one side is the real world, on the other is virtual reality (VR) and in the middle, is augmented reality (AR) and mixed reality (MR) experiences. A combination of VR and AR enables the team of builders, architects, engineers, MEP (M&E) professionals, interior and landscape designers to streamline the design review process, identify areas of improvement and fine-tune the construction process. While homebuilding architectural teams have been using 3D models and residential architectural rendering, the same models can be used to create VR and AR experiences. For architects, VR and AR enable creating a real-world experience of designs in accordance with standards established by clients. VR and AR also help designers showcase designs, floor plans, elevations, roof designs, room layouts and sizes in a real-world environment. To understand the benefits of immersive technology such as VR, AR and MR, it is important to know how each work behind the scenes. A.Virtual Reality (VR) In a traditional 3D environment, applications such as Revit, AutoCAD and 3ds Max, are typically used to create a virtual 3D model. The 3D model is then optimised to be compatible, viewable and navigable in a virtual environment. Optimisation of a 3D model for VR and AR needs adjustment of various settings such as scale, camera placement, frames per second (FPS) and refresh rates typically using a rendering software such as V-Ray. Once the 3D model is optimised, the virtual environment is created using a rendering engine such as Unreal Engine. After these settings are made, pre- rendered VR content of 3D panoramic images and videos are ready for use on VR Head Mounted Displays (HMDs). There are two types of VR devices available in the market today, tethered devices and mobile devices, that support an interactive VR and a still VR format respectively. To make sense of how it works, there are a few terms associated with VR HMDs that need to be understood:
•Pre-Rendered VR Content - Traditionally, when making pre-rendered VR content, the latlong (latitude-longitude) method was used that had only one seam along the longitude line. However, with higher distortion of latlong images, cubemaps are typically used to create a six-sided, 90-degree FOV image that efficiently represents 360-degree, panoramic images and videos. •Field of View (FOV) and Camera Placement – Humans have a FOV of the world that spans around 220 degrees. To provide an immersive experience, HMD VR headsets need to offer a FOV as close to 220 degrees as possible. While a 360-degree image is rendered, to view what someone is likely to see when wearing a headset without turning their head, use a 90- degree FOV image. This will help in understanding where to position the camera in the virtual scene. To setup stereo cameras, V-Ray a rendering and simulation software offers a stereographic helper to adjust stereography parameters. •Frames Per Second (FPS) – The number of images displayed per second is known as FPS. The rate at which the device or monitor refreshes is known as refresh rate and is measured in frequency (Hz). Ideally, 90Hz or 90 FPS needs to be maintained to ensure the output is smooth. While 120 FPS is the target for high-quality VR experiences, anything lower than 60 FPS leads to motion sickness as the user experiences considerable lag which is unsettling. •Rotational Tracking – HMDs can track the orientation and direction in which the user is looking using motion sensors or gyroscopes, and map the pitch, yaw and roll rotation along all three axes. Mobile VR HMDs usually have rotational tracking with variable FOV of 90 degrees and maximum 60 FPS. •Positional and Room-Scale Tracking – HMDs can track the position of users and sense whether the user is standing, sitting, kneeling or leaning forward. With room-scale tracking, HMDs can track the positions of users as they move freely in a fixed, virtual space. The Oculus Rift can track the position of users by monitoring a set of infrared LEDs on the HMD using an external webcam. The HTC Vive provides room-scale tracking using two sensors that are placed diagonally opposite each other in the corners of the room. There are other premium mobile VR HMDs that provide positional tracking with an FOV of 96 degrees and a consistent 60 FPS. Among tethered HMDs, HTC Vive and Oculus Rift offer rotational tracking and positional tracking with FOV of 110 degrees and 90 FPS. Among the mobile HMD versions, Google Cardboard is suitable to view 360-degree images for entry level experiences. Samsung Gear VR, compatible only with Samsung phones and the recently provide better functionality and VR experience compared to Cardboard. Whereas Oculus Rift, HTC Vive and the recently launched Sony PSVR provide a more holistic VR experience. For a homebuilding team, VR is very useful in providing a virtual perspective of a space, allowing architects and designers to make faster design approvals and speeding up the design process. VR is also an effective marketing tool, as it provides an immersive experience to buyers, allowing them to experience what a house is likely to resemble even before it is constructed. Given the ever-evolving trend of using new immersive technologies, virtual reality is widely being adopted to bring 3D residential architectural renders to life by creating a virtual scene of the completed project. By optimising 3D model data to make it compatible with a virtual environment, a virtual experience of a space that is not yet constructed can be visualised. Taking VR a step further for creating immersive experiences, introduces augmented reality (AR) which is another concept that adds a virtual dimension on the existing environment.
B. Augmented Reality (AR) If VR brings virtual pixels to life, AR adds a dimension of information or virtual computer-generated images over an existing real environment. In the AEC industry, AR application and implementation is still in the nascent stages. For large homebuilding teams, AR helps in better coordination between different stakeholders which needs to happen at the outset to improve design approval by reducing design errors, and therefore avoid delays and ensure lower costs. AR as a Marketing Tool AR when used by buyers as a marketing tool, provides a 360-degree view of a completed project overlaid on a 2D elevation drawing or 3D model. The camera of a smartphone is used to scan a 2D drawing, a virtual 3D model or the actual site. Once the camera of the smartphone or device is focused, the app recognises the plan or model and overlays a virtual model of the completed project on the screen. The benefit of providing a potential customer with an AR experience for a home that they are interested in buying can be priceless. AR as a Project Management Tool Application of AR technology in the pre-construction phase helps in streamlining the process for designers, architects, contractors and engineers. Architects and designers use AR to simulate design scenarios by interacting with virtual models, making it easier to modify designs and make decisions. Project managers can use AR headsets onsite through virtual walkthroughs to monitor different building teams such as general contractors, MEP contractors and engineers. With AR technology, it is possible to view the build site virtually with BIM overlays and identify issues. Normally, these issues, clashes or errors are identified in hindsight, leading to expensive rework and renovations. By using AR headsets such as Microsoft’s HoloLens or Daqri’s Smart Helmet, contractors and consultants can thoroughly scan the building to ensure all facilities are installed accurately and that clashes and errors are avoided before installation. Even after construction of a building, AR is useful in maintenance by enabling workers to identify problems on the go while walking through the real building environment. C.Mixed Reality (MR) When VR and AR are combined, what is experienced is a mixed reality. While VR and AR have become mainstream, there is a thin line between the virtual space and the real environment. In mixed reality, there are objects and places blended from the physical world with virtual environments. Mixed reality creates interactive holograms that enable working with digital content in a real-world environment. MR has transformed the way people work, plan, communicate, coordinate, explore and will ultimately affect the way homes are marketed to the end customer. Responsive holograms enable homebuilders to understand their projects in relation to the real-world environment, making it easier to make smarter decisions, fine-tune design, improve seamless coordination and ensure efficient project management and implementation.
Taking 3D BIM Coordination to The Next Level with VR and AR Based on current trends, architectural rendering service providers are moving from colour 2D elevations to residential architectural rendering and object-oriented 3D models that are embedded with details and information on objects and the project, known as BIM models. BIM (building information modeling) models provide geometrical information as well as other data such as the type of material of various objects, system quantity, size, shape, location and orientation, detailing fabrication, assembly and installation information. BIM coordination enables the team of builders with essential information such as HVAC and MEP specifications, lighting settings, cost estimation with the bill of quantities (BOQ), project sequencing and facilities management. While homebuilders are extensively adopting new immersive technology, integration and optimisation of BIM models for VR and AR technology is still being developed. Based on emerging industry trends, the next decade is likely to see virtual reality and augmented reality become adopted much more widely in the construction industry. By integrating 3D BIM coordination with VR and AR, homebuilders will get a sophisticated marketing tool that will also help architects, designers, contractors, engineers and the entire building team work collaboratively in an efficient manner. Read more about How VR, AR and Smart 3D Rendering Can Help Homebuilders Make Homes Better in our next article.