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Animation in Video G ames. By Adam P arsonage and Nick H arbour . Why do we use animations in games?. Too create a realistic and awe inspiring environment within a video game. Animate a character within a game. Generally animation is used for almost everything. History.
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Animation in Video Games By Adam Parsonage and Nick Harbour
Why do we use animations in games? • Too create a realistic and awe inspiring environment within a video game. • Animate a character within a game. • Generally animation is used for almost everything.
History • Started off as 2D sprites • Afterwards moved to 3D joint animation • Finally moving onto skin and skeleton.
2D Sprite Animation • Signetics produced the first video processor capable of generating sprite graphics • Similar to cel animation or flip books • Each movement was individually drawn.
3D Joint Animation The first 3d models were jointed Each joint was a separate and rigid object caused interpenetration at the joints
Skin and Skeleton • Still use the method of joints • Now used for the skeleton of the model • Skin is modelled over the top and is modelled out of triangles • Skeleton is invisible to the player
Other methods • Spine • Motion capture