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Flash Animation

Flash Animation. An Introduction. Starter Activity. Answer the questions you have been given. You will need to walk around the room to find the answers which are displayed for you. Questions. Find the answers to the following questions.

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Flash Animation

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  1. Flash Animation An Introduction

  2. Starter Activity • Answer the questions you have been given. • You will need to walk around the room to find the answers which are displayed for you.

  3. Questions • Find the answers to the following questions. • What is the area called where you work on your objects? • What is the timeline divided into? • What is the default setting for the frame rate? • Where do you control the objects in a flash document? • What does the tools panel allow you to do? • What is an attribute? • What does the properties panel provide access to?

  4. Learning objective (WALT) • Know the elements of the Adobe Flash CS5 Workspace • Understand simple Keyframe animation • Be able to define the tools and features in the workpace

  5. Learning outcomes (WILF) – • All: Identify some elements of the Adobe Flash Professional CS6 workspace Create a stickman (Level 4) • Most: Define most of the tools and features in the workspace. Create a stickman animation with moving arms and legs. (Level 5) • Some: Add a background layer and import an image to the stage. Create another scene of many stickmen exercising. (Level 6)

  6. Create a Folder • Create a Folder in your ICT folder. • Name it Flash Animation

  7. Creating a Stickman

  8. Adding Layers and importing images to the stage

  9. What have I learnt • On your sticky note, write down one thing you have learnt and place it on the whiteboard. • What would you like to know more about for next lesson?

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