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User Interfaces for an In-store Sales Process Supporting System

User Interfaces for an In-store Sales Process Supporting System. CIS²E 06 Paper Presentation. Rainer Blum Sascha Häberling Karim Khakzar Fulda University of Applied Sciences, Dep. of Applied Computer Science. Steve Westerman University of Leeds , Institute of Psychological Sciences.

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User Interfaces for an In-store Sales Process Supporting System

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  1. User Interfaces for an In-store Sales Process Supporting System CIS²E 06 Paper Presentation Rainer Blum Sascha Häberling Karim Khakzar Fulda University of Applied Sciences, Dep. of Applied Computer Science Steve Westerman University of Leeds, Institute of Psychological Sciences

  2. Agenda • Introduction • Methodological Framework • Analysis and System Concept • Three iterations • Prototype Description • Usability Test Results • Conclusions • Further Steps

  3. Introduction • e-commerce vs. ‘real world’ shopping • combine advantages of both • made-to-measure shirts • focus on usability

  4. The User Is King • User-Centred Design (UCD) process • three major iterations • rapid prototypes and system integration • demographic profile matching • real customers and sales staff • quantitative and qualitative testing

  5. Analysis and Basic Concept • context of use • customers and sales staff • patterns of activity in sales/shopping behavior • basic system concept • in-store, stand-alone, interactive • virtual try-on, e-shop • direct integration into the sales process • SME perspective

  6. The Start • Augmented Reality • touch screen interaction

  7. Usability Test Results • symbol card issues • selection and ‘try-on’ of shirts to be revised • easy shirt composition • differences between electronic product catalogue and physical shop • fun but not useful extend functionality, better integration, overcome AR drawbacks

  8. Moving to VR • Virtual Reality • knobs and buttons • bar code scanner • touch screen

  9. Usability Test Results • restrictive range of avatars • neutral ratings for overall image quality • well-working 3D interaction device • successful barcode scanner • too complex touch screen interface • positive wheelchair user ratings keep concept, simplify customer functionality, enhance presentation quality

  10. Third Iteration • Virtual Reality • custom knob and buttons device • PDA

  11. Usability Test Results • PDA • highly useful, except free text entry • mobility and form factor controversial • custom knob and buttons devicevery successful • avatar • individuality needs improving • avatar versus product

  12. Conclusions • enriched shopping experience • intuitive and easy interaction with large information spaces and VR scenes • interdependent 3D interaction and business process support • controversial attitudes towards highly realistic individual avatars • integrate 3D naturally, without technically complex interaction devices

  13. Questions and Contact Questions? Dep. of Applied Computer Science http://www.informatik.hs-fulda.de http://www.shoplab.info http://www.intexma.info Institute of Psychological Sciences http://www.psyc.leeds.ac.uk/

  14. Further Steps • enhance 3D representation • effective content generation • verify knob and buttons concept with complex functional structures • study impact of rich PDA-functionality • research avatar identification • focus on handicapped and elderly people • transfer findings

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