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Working with European Developers. Ian Baverstock Senior Partner, Tenshi Consulting. Overview. Understanding the European development sector Working with European developers as clients to help them develop games
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Working with European Developers • Ian Baverstock • Senior Partner, Tenshi Consulting
Overview • Understanding the European development sector • Working with European developers as clients to help them develop games • Working with European developers as partners/suppliers to reach European audiences • Investing in European developers
Who Am I? • 20 Year veteran game developer based in the UK • Also previously Chairman of the UK Game Development trade association: TIGA • Member of the GDC Advisory Board • Now a consultant, investor and entrepreneur in the games sector
What’s this ‘Europe’ thing? • The European Union is: • 27 different countries • Approximately 500M people • 23 official languages, 150 regional and minor languages • A very diverse place • 7% of global population, 20% of global GDP • That’s just the European Union, not ‘Europe’
European Gamers • Average participation is 25% of adults, varying from approximately 15% in Poland to 40% in France • PC remains most popular platform • Difficult to get accurate data on browser gaming penetration • Mobile and Wii next most popular devices • Mobile growing very fast
European Gamers • Console penetration varies hugely • Xbox much stronger in UK • All consoles weak in Eastern Europe • Gamers are 3:2 Male/Female • Higher proportion of younger people but still 30% of the 35-44 age group play games
Compared to the US • Higher importance of handheld games • Cheaper devices • More public transport • More varied mobile market • Higher penetration for Android • Online penetration perceived as weaker but caught up
Broadband • Penetration by household is similar to the US (Approximately 80% on average) • Penetration by population is slightly higher • Higher occupancy housing
Facebook/Social • Europe has more Facebook users than North America (209M vs 168M) • Penetration is still much lower • Variation again large (UK 47% vs Germany 24%) • Facebook is still the only social network that matters in Europe
Sector Overview • Europe is a strong centre of development for large, graphically powerful retail games • UK and Nordic region particularly on Console • Germany and Central Europe particularly on PC
Sector Overview • Mobile games development has always been strong in the Nordic region, UK and Germany • Social Game development very strong in the UK • Both these areas show strong geographical overlap with the non-games development sectors on these platforms
Sector Overview • Browser based game development has been strongest in Germany • Reflects the historically strong German PC development sector • Reaching saturation, now diversifying in to mobile • Especially mobile free to play
Company Breakdown • Larger development studios usually owned by their publisher • UK Still has a large cohort of independent game developers with 50 - 300 staff working on console games • France hit very hard by tax breaks in Canada
Company Breakdown • The console publishers are almost all American or Japanese • Ubisoft is the obvious exception • Almost all the large studios are familiar with working for ‘remote’ organisations • Independents work for about $10K/man month • Almost all now producing own IP in mobile or social too
Distribution • Physical goods distribution and retail are now suffering significant upheaval as the current console cycle matures • Declining revenues from physical goods coinciding with end of console life-cycle • No growth or investment in this area
Company Breakdown • Mobile studios are still mostly much smaller • Vast numbers of tiny developers on iOS and Android • Potential source of IP/ideas • Market maturing in every way very quickly • Widely distributed across Europe
Company Breakdown • Bigger mobile developers are developing marketing and cross promotion platforms • Learning to monetize their existing community • Large investment by DeNA & Gree • Still dominated by US publisher money, US distribution strength and Apple/Google • Strong European support for Windows 8
Company Breakdown • Europe very strong on social game development • A lot of the successful companies are now owned by American corporations • Investment and start-ups now significantly reduced • A lot of talent in European social gaming is struggling with the disparate market in Europe
Company Breakdown • Many start-ups in MMO games • All driven by free-to-play (F2P) • Browser game development on Flash is very common but mostly small companies • Flash dying as an MMO platform • Most F2P PC games are client downloads
Sector Strengths • Developers in Europe are used to working for international customers • They are strong on understanding localisation of games and working with IP that needs to be crafted for a local audience
Sector Strengths • Relatively low cost for very high end skills • Creatively led • Very strong in non-cinematic arts like music, fine art and literary story telling
Sector Market Strengths • Europe leading the US in free-to-play browser gaming • At least as strong as the US on mobile • Close behind the US on social platforms • Increasing government support & tax breaks
Sector Weaknesses • Europe is expensive compared to almost everywhere except the US • Labour immobility (compared to US) • Very strong employment laws mean staff are a significant commitment by employers
Sector Market Weaknesses • Fragmented consumer market • Few European industry champions • Businesses tend to be smaller & operate at a smaller scale compared to the US • Weak in subscription MMOs
Supplying services to European developers • Increasingly competitive market • Cost is a driver but not determining issue • There are nearer low cost suppliers • Timeliness is very important • If their team is waiting for you, that is very expensive
Supplying services to European developers • Efficiency of communication crucial • Significant cost on their side is the management process • Complaints about quality are really complaints about time & effort needed to get quality right
Supplying services to European developers • Marketing to them is not a good idea at Trade Shows • A lot of outsourcers make the mistake of trying to communicate at too high a level in the development companies • Very small industry: reputation and consistency are crucial to success
Using Europeans to reach a European audience • The larger independent (ie not publisher owned) developers are mostly service companies • Going to the publishers is only sensible if you need their distribution strength • Marketing can be sourced elsewhere • European publishers often have limited development & production understanding
Online European Distribution • Very competitive market • Major players are focused on their own IP and cross promotion within their portfolio • Other big players are poor at online marketing & inexperienced • Lots of smaller players though • Building your own team is possible • Lots of supporting consultants to help
Online European Distribution • Important to choose the right location for any European operation • Generally people are not as mobile as in the US • Access to a pool of multi-lingual staff crucial
European Investment Overview • Can’t escape overall investment climate • Venture Capital and Early Stage money trying to compete but small scale • Games not dealt with by specialists • Public markets attaching very low values to games companies
European Investment Overview • Opportunities for larger Chinese companies to use their higher valuations to add quality assets in Europe that would be much more expensive in the US • Access to high-end production skills and market expertise are biggest opportunities • The larger independent developers and smaller publishers represent good value
European Investment Overview • Social games sector is already mature for investment, those not already acquired are investment opportunities but riskier • Mobile and mobile/social companies are common and acquirable • Lots of emerging mobile marketing & community investment opportunities • Browser gaming distribution is rapidly changing and difficult to find good value
Investment Issues • Service businesses probably own technology and process IP but not proven game IP • Staff legal commitments • Recruitment issues for engineers • Most of the development sector struggles with the transition away from owner/manager
Tenshi’s View • Europeans open to business with China • Used to working across cultures • Good time to develop relationships there • Company values are lower than US • Costs are (a bit) lower than US • Market opportunities still strong
Ian Baverstock • ian@tenshiconsulting.com • Tenshi provides consultancy and investment advice in the European Games Sector • www.tenshiconsulting.com